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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Optimizations, fixed 'Allmother' quest bug
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@@ -35,6 +35,7 @@ function large_monster.new(enemy)
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monster.capture_percentage = 0;
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monster.dead_or_captured = false;
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monster.is_disp_icon_mini_map = true;
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monster.stamina = 0;
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monster.max_stamina = 1000;
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@@ -323,6 +324,7 @@ local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalP
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local stamina_param_field = enemy_character_base_type_def:get_field("<StaminaParam>k__BackingField");
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local anger_param_field = enemy_character_base_type_def:get_field("<AngerParam>k__BackingField");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
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local physical_param_type = physical_param_field:get_type();
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local get_vital_method = physical_param_type:get_method("getVital");
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@@ -351,15 +353,15 @@ local mario_param_type = mario_param_field:get_type();
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local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
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local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
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local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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--local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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--local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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--local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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function large_monster.update_position(enemy)
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if not config.current_config.large_monster_UI.dynamic.enabled
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and not config.current_config.large_monster_UI.static.enabled
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and not config.current_config.large_monster_UI.highlighted.enabled then
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if not config.current_config.large_monster_UI.dynamic.enabled then
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return;
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end
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@@ -368,6 +370,13 @@ function large_monster.update_position(enemy)
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return;
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end
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local position = get_pos_field:call(enemy);
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if position ~= nil then
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monster.position = position;
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end
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--[[
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-- cac
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-- cache off the game object and transform
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-- as these are pretty much guaranteed to stay constant
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-- as long as the enemy is alive
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@@ -395,7 +404,7 @@ function large_monster.update_position(enemy)
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if position ~= nil then
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monster.position = position;
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end
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end--]]
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end
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-- Code by coavins
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@@ -444,11 +453,8 @@ function large_monster.update(enemy)
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local health = get_current_method:call(vital_param);
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local max_health = get_max_method:call(vital_param);
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local capture_health = get_capture_hp_vital_method:call(physical_param);
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local dead_or_captured = check_die_method:call(enemy);
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if dead_or_captured == nil then
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return;
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end
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local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
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local stamina_param = stamina_param_field:get_data(enemy)
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if stamina_param == nil then
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@@ -567,6 +573,9 @@ function large_monster.update(enemy)
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if dead_or_captured ~= nil then
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monster.dead_or_captured = dead_or_captured;
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end
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if is_disp_icon_mini_map ~= nil then
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monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
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end
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if stamina ~= nil then
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monster.stamina = stamina;
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@@ -833,6 +842,8 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
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local last_part_position_on_screen = body_part.draw_highlighted(monster, parts_position_on_screen, opacity_scale);
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if config.current_config.large_monster_UI.highlighted.ailments.settings.offset_is_relative_to_parts then
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if last_part_position_on_screen ~= nil then
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ailments_position_on_screen = {
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