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Optimizations, fixed 'Allmother' quest bug
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@@ -62,7 +62,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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goto continue;
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end
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if monster.dead_or_captured then
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if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
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monster_id_shift = monster_id_shift + 1;
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elseif i == highlighted_id + monster_id_shift then
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highlighted_monster = monster;
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