From 3c8f5019ab763c42b15e24a1a7c8070c5277829c Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Mon, 6 May 2024 18:44:49 +0300 Subject: [PATCH] Grammar --- .../MHR_Overlay/Buffs/abnormal_statuses.lua | 12 ++-- .../autorun/MHR_Overlay/Buffs/buffs.lua | 22 +++--- .../MHR_Overlay/Buffs/dango_skills.lua | 20 +++--- .../MHR_Overlay/Buffs/endemic_life_buffs.lua | 8 +-- .../autorun/MHR_Overlay/Buffs/item_buffs.lua | 18 ++--- .../MHR_Overlay/Buffs/melody_effects.lua | 10 +-- .../autorun/MHR_Overlay/Buffs/misc_buffs.lua | 4 +- .../autorun/MHR_Overlay/Buffs/otomo_moves.lua | 2 +- .../MHR_Overlay/Buffs/rampage_skills.lua | 2 +- .../autorun/MHR_Overlay/Buffs/skills.lua | 26 +++---- .../MHR_Overlay/Buffs/weapon_skills.lua | 68 +++++++++---------- .../MHR_Overlay/Damage_Meter/damage_hook.lua | 6 +- .../MHR_Overlay/Damage_Meter/non_players.lua | 40 +++++------ .../MHR_Overlay/Damage_Meter/players.lua | 26 +++---- .../MHR_Overlay/Endemic_Life/env_creature.lua | 8 +-- .../MHR_Overlay/Game_Handler/keyboard.lua | 24 +++---- .../MHR_Overlay/Game_Handler/quest_status.lua | 36 +++++----- .../MHR_Overlay/Game_Handler/screen.lua | 8 +-- .../MHR_Overlay/Game_Handler/singletons.lua | 32 ++++----- .../autorun/MHR_Overlay/Game_Handler/time.lua | 4 +- .../autorun/MHR_Overlay/Misc/player_info.lua | 36 +++++----- .../MHR_Overlay/Monsters/ailment_hook.lua | 16 ++--- .../autorun/MHR_Overlay/Monsters/ailments.lua | 42 ++++++------ .../MHR_Overlay/Monsters/monster_hook.lua | 6 +- 24 files changed, 240 insertions(+), 236 deletions(-) diff --git a/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua b/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua index 514063b..a4ca77c 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua @@ -253,7 +253,7 @@ function this.update_poison(player) local poison_level = poison_level_field:get_data(player); if poison_level == nil then - error_handler.report("abnormal_statuses.update_poison", "Failed to access Data: poison_level"); + error_handler.report("abnormal_statuses.update_poison", "Failed to Access Data: poison_level"); this.list.poison = nil; this.list.deadly_poison = nil; return; @@ -290,7 +290,7 @@ function this.update_bubbleblight(player) local bubble_type = bubble_type_field:get_data(player); if bubble_type == nil then - error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type"); + error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to Access Data: bubble_Type"); this.list.minor_bubbleblight = nil; this.list.major_bubbleblight = nil; return; @@ -318,14 +318,14 @@ function this.update_muck(player) local is_mud_damage = get_is_mud_damage_method:call(player); if is_mud_damage == nil then - error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_mud_damage"); + error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_mud_damage"); this.list.muck = nil; return; end local is_gold_mud_damage = get_is_gold_mud_damage_method:call(player); if is_gold_mud_damage == nil then - error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to access Data: is_gold_mud_damage"); + error_handler.report("abnormal_statuses.update_generic_boolean_value_method", "Failed to Access Data: is_gold_mud_damage"); this.list.muck = nil; return; end @@ -345,14 +345,14 @@ function this.update_frenzy_infection(player) local virus_accumulator_value = virus_accumulator_field:get_data(player); if virus_accumulator_value == nil then - error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_accumulator_value"); + error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_accumulator_value"); this.list.frenzy_infection = nil; return; end local virus_timer = virus_timer_field:get_data(player); if virus_timer == nil then - error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to access Data: virus_timer"); + error_handler.report("abnormal_statuses.update_frenzy_infection", "Failed to Access Data: virus_timer"); this.list.frenzy_infection = nil; return; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua index 5815589..744e7ee 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua @@ -142,13 +142,17 @@ function this.init_names() misc_buffs.init_names(); end +local tere = {}; +local tere2 = {}; +local tere3 = {}; + function this.update() if not config.current_config.buff_UI.enabled then return; end if singletons.player_manager == nil then - error_handler.report("buffs.update", "Failed to access Data: player_manager"); + error_handler.report("buffs.update", "Failed to Access Data: player_manager"); return; end @@ -158,9 +162,9 @@ function this.update() return; end - local master_player = find_master_player_method:call(singletons.player_manager); + local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then - error_handler.report("buffs.update", "Failed to access Data: master_player"); + error_handler.report("buffs.update", "Failed to Access Data: master_player"); return; end @@ -168,24 +172,24 @@ function this.update() local master_player_data = get_player_data_method:call(master_player); if master_player_data == nil then - error_handler.report("buffs.update", "Failed to access Data: master_player_data"); + error_handler.report("buffs.update", "Failed to Access Data: master_player_data"); return; end local weapon_type = player_weapon_type_field:get_data(master_player); if weapon_type == nil then - error_handler.report("buffs.update", "Failed to access Data: weapon_type"); + error_handler.report("buffs.update", "Failed to Access Data: weapon_type"); return; end if singletons.player_manager == nil then - error_handler.report("buffs.update", "Failed to access Data: player_manager"); + error_handler.report("buffs.update", "Failed to Access Data: player_manager"); return; end local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); if item_parameter == nil then - error_handler.report("buffs.update", "Failed to access Data: item_parameter"); + error_handler.report("buffs.update", "Failed to Access Data: item_parameter"); return; end @@ -255,7 +259,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, end if value == nil then - error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key)); + error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_value", buff_key)); buff_list[buff_key] = nil; return; end @@ -292,7 +296,7 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, end if timer == nil then - error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key)); + error_handler.report("buffs.update_generic_number", string.format("Failed to Access Data: %s_timer", buff_key)); buff_list[buff_key] = nil; return; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua b/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua index 253ef75..6e6d8b3 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua @@ -220,13 +220,13 @@ function this.update_dango_insurance() end if singletons.player_manager == nil then - error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_manager"); + error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: player_manager"); this.list.dango_insurance = nil; return; end if singletons.quest_manager == nil then - error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: quest_manager"); + error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: quest_manager"); this.list.dango_insurance = nil; return; end @@ -235,14 +235,14 @@ function this.update_dango_insurance() local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager); if flag_cat_skill_insurance == nil then - error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: flag_cat_skill_insurance"); + error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: flag_cat_skill_insurance"); this.list.dango_insurance = nil; return; end local is_cat_skill_insurance = is_cat_skill_insurance_method:call(singletons.quest_manager, flag_cat_skill_insurance); if is_cat_skill_insurance == nil then - error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: is_cat_skill_insurance"); + error_handler.report("dango_skills.update_dango_insurance", "Failed to Access Data: is_cat_skill_insurance"); this.list.dango_insurance = nil; return; end @@ -264,7 +264,7 @@ function this.update_dango_insurance_defense_up(player_data) local insurance_def_up_lv3 = kitchen_skill_insurance_def_up_lv3_field:get_data(player_data); if insurance_def_up_lv3 == nil then - error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv3"); + error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv3"); this.list.dango_insurance_defense_up = nil; return; end @@ -273,7 +273,7 @@ function this.update_dango_insurance_defense_up(player_data) local insurance_def_up_lv4 = kitchen_skill_insurance_def_up_lv4_field:get_data(player_data); if insurance_def_up_lv4 == nil then - error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to access Data: insurance_def_up_lv4"); + error_handler.report("dango_skills.update_dango_insurance_defense_up", "Failed to Access Data: insurance_def_up_lv4"); this.list.dango_insurance_defense_up = nil; return; end @@ -298,7 +298,7 @@ function this.update_dango_flyer(player) local is_kitchen_skill_wire_stop_regene = get_is_kitchen_skill_wire_stop_regene_method:call(player); if is_kitchen_skill_wire_stop_regene == nil then - error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_regene"); + error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_regene"); this.list.dango_flyer = nil; return; end @@ -307,7 +307,7 @@ function this.update_dango_flyer(player) local is_kitchen_skill_wire_stop_heal_spd = get_is_kitchen_skill_wire_stop_heal_spd_method:call(player); if is_kitchen_skill_wire_stop_heal_spd == nil then - error_handler.report("dango_skills.update_dango_flyer", "Failed to access Data: is_kitchen_skill_wire_stop_heal_spd"); + error_handler.report("dango_skills.update_dango_flyer", "Failed to Access Data: is_kitchen_skill_wire_stop_heal_spd"); this.list.dango_flyer = nil; return; end @@ -338,7 +338,7 @@ function this.update_super_recovery_dango(player) local kitchen_skill_surume_regene_timer = get_kitchen_skill_surume_regene_timer_method:call(player); if kitchen_skill_surume_regene_timer == nil then - error_handler.report("dango_skills.update_super_recovery_dango", "Failed to access Data: kitchen_skill_surume_regene_timer"); + error_handler.report("dango_skills.update_super_recovery_dango", "Failed to Access Data: kitchen_skill_surume_regene_timer"); this.list.super_recovery_dango = nil; return; end @@ -379,7 +379,7 @@ function this.get_dango_skill_name(key) local dango_skill_name = get_name_method:call(nil, dango_skill_id); if dango_skill_name == nil then - error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("dango_skills.get_dango_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua index 9f2c97d..921718d 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua @@ -143,7 +143,7 @@ function this.update_ruby_and_gold_wirebugs(player, player_data) local marionette_mode_type = get_marionette_mode_type_method:call(player); if marionette_mode_type == nil then - error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to access Data: marionette_mode_type"); + error_handler.report("endemic_life_buffs.update_ruby_and_gold_wirebugs", "Failed to Access Data: marionette_mode_type"); this.list.ruby_wirebug = nil; this.list.gold_wirebug = nil; end @@ -169,7 +169,7 @@ function this.update_butterflame(player_data) local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); if atk_up_buff_second == nil then - error_handler.report("item_buffs.update_butterflame", "Failed to access Data: atk_up_buff_second"); + error_handler.report("item_buffs.update_butterflame", "Failed to Access Data: atk_up_buff_second"); this.list.butterflame = nil; return; end @@ -196,13 +196,13 @@ end function this.get_endemic_life_name(key) if singletons.message_manager == nil then - error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager"); + error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to Access Data: message_manager"); return key; end local endemic_life_name = get_env_creature_name_message_method:call(singletons.message_manager, env_creature.creature_ids[key]); if endemic_life_name == nil then - error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("endemic_life_buffs.get_endemic_life_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua index ea8b5d2..9e5a03b 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/item_buffs.lua @@ -170,7 +170,7 @@ function this.update_demondrug(player_data, item_parameter) local demondrug_value = atk_up_alive_field:get_data(player_data); if demondrug_value == nil then - error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_value"); + error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; @@ -184,7 +184,7 @@ function this.update_demondrug(player_data, item_parameter) local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter); if demondrug_const_value == nil then - error_handler.report("item_buffs.update_demondrug", "Failed to access Data: demondrug_const_value"); + error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: demondrug_const_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; @@ -192,7 +192,7 @@ function this.update_demondrug(player_data, item_parameter) local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter); if mega_demondrug_const_value == nil then - error_handler.report("item_buffs.update_demondrug", "Failed to access Data: mega_demondrug_const_value"); + error_handler.report("item_buffs.update_demondrug", "Failed to Access Data: mega_demondrug_const_value"); this.list.demondrug = nil; this.list.mega_demondrug = nil; return; @@ -227,7 +227,7 @@ function this.update_armorskin(player_data, item_parameter) local armorskin_value = def_up_alive_field:get_data(player_data); if armorskin_value == nil then - error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_value"); + error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; @@ -241,7 +241,7 @@ function this.update_armorskin(player_data, item_parameter) local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter); if armorskin_const_value == nil then - error_handler.report("item_buffs.update_armorskin", "Failed to access Data: armorskin_const_value"); + error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: armorskin_const_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; @@ -249,7 +249,7 @@ function this.update_armorskin(player_data, item_parameter) local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter); if mega_armorskin_const_value == nil then - error_handler.report("item_buffs.update_armorskin", "Failed to access Data: mega_armorskin_const_value"); + error_handler.report("item_buffs.update_armorskin", "Failed to Access Data: mega_armorskin_const_value"); this.list.armorskin = nil; this.list.mega_armorskin = nil; return; @@ -280,14 +280,14 @@ function this.update_might_seed(player_data, item_parameter) local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); if atk_up_buff_second == nil then - error_handler.report("item_buffs.update_might_seed", "Failed to access Data: atk_up_buff_second"); + error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: atk_up_buff_second"); this.list.might_seed = nil; return; end local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); if might_seed_atk_up == nil then - error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up"); + error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up"); this.list.might_seed = nil; return; end @@ -315,7 +315,7 @@ end function this.get_item_buff_name(key) local item_buff_name = get_name_method:call(nil, item_ids[key]); if item_buff_name == nil then - error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua b/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua index aa74f19..3bf5de7 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua @@ -127,13 +127,13 @@ local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.Dat function this.update(master_player) local music_data_array = music_data_field:get_data(master_player); if music_data_array == nil then - error_handler.report("melody_effects.update", "Failed to access Data: music_data_array"); + error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array"); return; end local length = get_length_method:call(music_data_array); if length == nil then - error_handler.report("melody_effects.update", "Failed to access Data: music_data_array -> length"); + error_handler.report("melody_effects.update", "Failed to Access Data: music_data_array -> length"); return; end @@ -152,7 +152,7 @@ function this.update(master_player) local music_data = get_value_method:call(music_data_array, id); if music_data == nil then - error_handler.report("melody_effects.update", "Failed to access Data: music_data No." .. tostring(id)); + error_handler.report("melody_effects.update", "Failed to Access Data: music_data No." .. tostring(id)); this.list[lua_index] = nil; goto continue; end @@ -165,7 +165,7 @@ end function this.update_melody_effect(lua_index, id, key, melody_effect, melody_data) local melody_timer = time_field:get_data(melody_data); if melody_timer == nil then - error_handler.report("melody_effects.update_melody_effect", "Failed to access Data: melody_timer No. " .. tostring(id)); + error_handler.report("melody_effects.update_melody_effect", "Failed to Access Data: melody_timer No. " .. tostring(id)); this.list[lua_index] = nil; return; end @@ -233,7 +233,7 @@ function this.get_melody_effect_name(id) local melody_effect_name = get_name_method:call(nil, id); if melody_effect_name == nil then local name = string.format("Melody Effect No. %d", id); - error_handler.report("melody_effects.get_melody_effect_name", "Failed to access Data: " .. melody_effect_name); + error_handler.report("melody_effects.get_melody_effect_name", "Failed to Access Data: " .. melody_effect_name); return name; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua index 3539831..2c73a86 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/misc_buffs.lua @@ -130,14 +130,14 @@ function this.update_attack_up(player_data, item_parameter) local atk_up_buff_second = atk_up_buff_second_field:get_data(player_data); if atk_up_buff_second == nil then - error_handler.report("item_buffs.update_attack_up", "Failed to access Data: atk_up_buff_second"); + error_handler.report("item_buffs.update_attack_up", "Failed to Access Data: atk_up_buff_second"); this.list.attack_up = nil; return; end local might_seed_atk_up = might_seed_atk_up_field:get_data(item_parameter); if might_seed_atk_up == nil then - error_handler.report("item_buffs.update_might_seed", "Failed to access Data: might_seed_atk_up"); + error_handler.report("item_buffs.update_might_seed", "Failed to Access Data: might_seed_atk_up"); this.list.attack_up = nil; return; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua b/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua index e14d537..439fcfb 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua @@ -134,7 +134,7 @@ end function this.get_otomo_move_name(key) local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]); if otomo_move_name == nil then - error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("otomo_moves.get_otomo_move_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua b/reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua index 0d5bcf0..7a89617 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/rampage_skills.lua @@ -106,7 +106,7 @@ end function this.get_rampage_skill_name(key) local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[key]); if rampage_skill_name == nil then - error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("rampage_skills.get_rampage_skill_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index f8b8b59..47ad45b 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -472,7 +472,7 @@ end function this.update_equipped_skill_data(player) local player_skill_list = get_player_skill_list_method:call(player); if player_skill_list == nil then - error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list"); + error_handler.report("this.update_equipped_skill_data", "Failed to Access Data: player_skill_list"); return; end @@ -490,7 +490,7 @@ function this.update_equipped_skill_data(player) local skill_level = skill_lv_field:get_data(re_skill_data); if skill_level == nil then - error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> skill_level", skill_key)); + error_handler.report("skills.update_equipped_skill_data", string.format("Failed to Access Data: %s -> skill_level", skill_key)); goto continue; end @@ -514,7 +514,7 @@ function this.update_wind_mantle(player, weapon_type) local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player); if is_wind_mantle_enable == nil then - error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable"); + error_handler.report("skills.update_wind_mantle", "Failed to Access Data: is_wind_mantle_enable"); this.list.wind_mantle = nil; return; end @@ -526,14 +526,14 @@ function this.update_wind_mantle(player, weapon_type) local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then - error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); + error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_timer"); this.list.wind_mantle = nil; return; end local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player); if wind_mantle_value == nil then - error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value"); + error_handler.report("skills.update_wind_mantle", "Failed to Access Data: wind_mantle_value"); this.list.wind_mantle = nil; return; end @@ -567,7 +567,7 @@ function this.update_maximum_might(player_data) local whole_body_timer = whole_body_timer_field:get_data(player_data); if whole_body_timer == nil then - error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer"); + error_handler.report("skills.update_maximum_might", "Failed to Access Data: whole_body_timer"); this.list.maximum_might = nil; return; end @@ -632,7 +632,7 @@ function this.update_bloodlust() if bloodlust == nil then local bloodlust_name = this.get_skill_name("bloodlust"); if bloodlust_name == nil then - error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name"); + error_handler.report("skills.update_bloodlust", "Failed to Access Data: bloodlust_name"); this.list.bloodlust = nil; return; end @@ -650,7 +650,7 @@ function this.update_frenzied_bloodlust(player, player_data) local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player); if hunter_wire_skill_231_num == nil then - error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num"); + error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: hunter_wire_skill_231_num"); this.list.frenzied_bloodlust = nil; return; end @@ -664,14 +664,14 @@ function this.update_frenzied_bloodlust(player, player_data) local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data); if equip_skill_231_wire_num_timer == nil then - error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer"); + error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wire_num_timer"); this.list.frenzied_bloodlust = nil; return; end local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data); if equip_skill_231_wp_off_timer == nil then - error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer"); + error_handler.report("skills.update_frenzied_bloodlust", "Failed to Access Data: equip_skill_231_wp_off_timer"); this.list.frenzied_bloodlust = nil; return; end @@ -779,7 +779,7 @@ function this.update_resentment(player_data) local r_vital = r_vital_field:get_data(player_data); if r_vital == nil then - error_handler.report("skills.update_resentment", "Failed to access Data: r_vital"); + error_handler.report("skills.update_resentment", "Failed to Access Data: r_vital"); this.list.resentment = nil; return; end @@ -812,7 +812,7 @@ function this.update_spiribirds_call(player_data) local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data); if equip_skill_211_timer == nil then - error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer"); + error_handler.report("skills.update_spiribirds_call", "Failed to Access Data: equip_skill_211_timer"); this.list.spiribirds_call = nil; return; end @@ -874,7 +874,7 @@ function this.get_skill_name(key) local skill_name = get_name_method:call(nil, skill_data_list[key].id); if skill_name == nil then - error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key)); + error_handler.report("skills.get_skill_name", string.format("Failed to Access Data: %s_name", key)); return key; end diff --git a/reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua b/reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua index f750d67..ec6c01a 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua @@ -586,21 +586,21 @@ function this.update_harvest_moon() end if singletons.long_sword_shell_manager == nil then - error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager"); + error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: long_sword_shell_manager"); this.list.harvest_moon = nil; return; end local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id); if master_long_sword_shell_010_list == nil then - error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list"); + error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list"); this.list.harvest_moon = nil; return; end local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list); if master_long_sword_shell_010_list_count == nil then - error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count"); + error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010_list_count"); this.list.harvest_moon = nil; return; end @@ -612,14 +612,14 @@ function this.update_harvest_moon() local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0); if master_long_sword_shell_010 == nil then - error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010"); + error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: master_long_sword_shell_010"); this.list.harvest_moon = nil; return; end local life_timer = long_sword_shell_010_life_timer_field:get_data(master_long_sword_shell_010); if life_timer == nil then - error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer"); + error_handler.report("weapon_skills.update_harvest_moon", "Failed to Access Data: life_timer"); this.list.harvest_moon = nil; return; end @@ -645,7 +645,7 @@ function this.update_wyvernblast_reload(player_data) local wyvernblast_reload_timer = wyvernblast_reload_timer_field:get_data(player_data); if wyvernblast_reload_timer == nil then - error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to access Data: heavy_bowgun_overheat_timer_field"); + error_handler.report("weapon_skills.update_wyvernblast_reload", "Failed to Access Data: heavy_bowgun_overheat_timer_field"); this.list.wyvernblast_reload = nil; return; end @@ -675,21 +675,21 @@ function this.update_rising_moon() end if singletons.light_bowgun_shell_manager == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_manager"); this.list.rising_moon = nil; return; end local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager); if light_bowgun_shell_030s_speed_boost_list == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030s_speed_boost_list"); this.list.rising_moon = nil; return; end local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list); if light_bowgun_shell_030_speed_boost_list_count == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030_speed_boost_list_count"); this.list.rising_moon = nil; return; end @@ -701,14 +701,14 @@ function this.update_rising_moon() local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0); if light_bowgun_shell_030 == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: light_bowgun_shell_030"); this.list.rising_moon = nil; return; end local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); if is_hit_enable == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: is_hit_enable"); this.list.rising_moon = nil; return; end @@ -720,7 +720,7 @@ function this.update_rising_moon() local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); if timer == nil then - error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer"); + error_handler.report("weapon_skills.update_rising_moon", "Failed to Access Data: timer"); this.list.rising_moon = nil; return; end @@ -739,21 +739,21 @@ function this.update_setting_sun() end if singletons.light_bowgun_shell_manager == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_manager"); this.list.setting_sun = nil; return; end local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager); if light_bowgun_shell_030s_all_list == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030s_all_list"); this.list.setting_sun = nil; return; end local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list); if light_bowgun_shell_030_all_list_count == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030_all_list_count"); this.list.setting_sun = nil; return; end @@ -770,14 +770,14 @@ function this.update_setting_sun() local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0); if light_bowgun_shell_030 == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: light_bowgun_shell_030"); this.list.setting_sun = nil; return; end local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030); if is_hit_enable == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: is_hit_enable"); this.list.setting_sun = nil; return; end @@ -789,7 +789,7 @@ function this.update_setting_sun() local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030); if timer == nil then - error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer"); + error_handler.report("weapon_skills.update_setting_sun", "Failed to Access Data: timer"); this.list.setting_sun = nil; return; end @@ -809,7 +809,7 @@ function this.update_overheat(player_data) local heavy_bowgun_overheat_timer = heavy_bowgun_overheat_timer_field:get_data(player_data); if heavy_bowgun_overheat_timer_field == nil then - error_handler.report("weapon_skills.update_overheat", "Failed to access Data: heavy_bowgun_overheat_timer_field"); + error_handler.report("weapon_skills.update_overheat", "Failed to Access Data: heavy_bowgun_overheat_timer_field"); this.list.overheat = nil; return; end @@ -845,7 +845,7 @@ function this.update_twin_wine(player) local chain_death_match_shell = chain_death_match_shell_field:get_data(player); if chain_death_match_shell == nil then - error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell"); + error_handler.report("weapon_skills.update_twin_wine", "Failed to Access Data: chain_death_match_shell"); this.list.twin_wine = nil; return; end @@ -870,7 +870,7 @@ function this.update_archdemon_mode(player) local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player); if is_kijin_kyouka == nil then - error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka"); + error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: is_kijin_kyouka"); this.list.archdemon_mode = nil; return; end @@ -882,7 +882,7 @@ function this.update_archdemon_mode(player) local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player); if kijin_kyouka_gauge == nil then - error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge"); + error_handler.report("weapon_skills.update_archdemon_mode", "Failed to Access Data: kijin_kyouka_gauge"); this.list.archdemon_mode = nil; return; end @@ -908,21 +908,21 @@ function this.update_bead_of_resonance() end if singletons.horn_shell_manager == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_manager"); this.list.bead_of_resonance = nil; return; end local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager); if horn_shell_003s_array == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_list"); this.list.bead_of_resonance = nil; return; end local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array); if horn_shell_003s_array_length == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003s_array_length"); this.list.bead_of_resonance = nil; return; end @@ -934,14 +934,14 @@ function this.update_bead_of_resonance() local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, 0); if horn_shell_003_list == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list"); this.list.bead_of_resonance = nil; return; end local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list); if horn_shell_003_list_count == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003_list_count"); this.list.bead_of_resonance = nil; return; end @@ -953,14 +953,14 @@ function this.update_bead_of_resonance() local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0); if horn_shell_003 == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: horn_shell_003"); this.list.bead_of_resonance = nil; return; end local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003); if life_timer == nil then - error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer"); + error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to Access Data: life_timer"); this.list.bead_of_resonance = nil; return; end @@ -986,7 +986,7 @@ function this.update_sonic_bloom(player) local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell); if life_timer == nil then - error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer"); + error_handler.report("weapon_skills.update_sonic_bloom", "Failed to Access Data: life_timer"); this.list.sonic_bloom = nil; return; end @@ -1026,7 +1026,7 @@ function this.update_all_extracts_mix(player) local is_get_all_extractive = is_get_all_extractive_method:call(player); if is_get_all_extractive == nil then - error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive"); + error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: is_get_all_extractive"); this.list.all_extracts_mix = nil; return; end @@ -1038,7 +1038,7 @@ function this.update_all_extracts_mix(player) local red_extractive_time = get_red_extractive_time_method:call(player); if red_extractive_time == nil then - error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time"); + error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to Access Data: red_extractive_time"); this.list.all_extracts_mix = nil; return; end @@ -1058,7 +1058,7 @@ function this.update_extract(player, extract_key, time_holder) local extractive_time = time_holder:call(player); if extractive_time == nil then - error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key)); + error_handler.report("weapon_skills.update_extract", string.format("Failed to Access Data: %s_extractive_time", extract_key)); this.list[extract_key] = nil; return; end @@ -1104,7 +1104,7 @@ function this.get_weapon_skill_name(weapon_skill_key) local weapon_skill_name = get_name_method:call(nil, weapon_skill_id); if weapon_skill_name == nil then - error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to access Data: %s_name", weapon_skill_key)); + error_handler.report("weapon_skills.get_weapon_skill_name", string.format("Failed to Access Data: %s_name", weapon_skill_key)); return weapon_skill_key; end diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua index 4c3bf8f..0ac59d9 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua @@ -107,13 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info) local is_large_monster = is_boss_enemy_method:call(enemy); if is_large_monster == nil then - error_handler.report("damage_hook.update_damage", "Failed to access Data: is_large_monster"); + error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster"); return; end local dead_or_captured = check_die_method:call(enemy); if dead_or_captured == nil then - error_handler.report("damage_hook.update_damage", "Failed to access Data: dead_or_captured"); + error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured"); return; end @@ -331,7 +331,7 @@ function this.on_anomaly_core_break(anomaly_core_part) local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy); if anomaly_core_break_damage_rate == nil then - error_handler.report("damage_hook.on_anomaly_core_break", "Failed to access Data: anomaly_core_break_damage_rate"); + error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate"); return; end diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua index ca510d6..86ff881 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua @@ -134,19 +134,19 @@ function this.update_servant_list() local cached_config = config.current_config.damage_meter_UI; if singletons.servant_manager == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_manager"); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager"); return; end local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager); if quest_servant_id_list == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: quest_servant_id_list"); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list"); return; end local servant_count = servant_get_count_method:call(quest_servant_id_list); if servant_count == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_count"); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count"); return; end @@ -154,20 +154,20 @@ function this.update_servant_list() for i = 0, servant_count - 1 do local servant_id = servant_get_item_method:call(quest_servant_id_list, i); if servant_id == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_id No." .. tostring(i)); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i)); goto continue; end local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id); if ai_control == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: ai_control No." .. tostring(i)); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i)); goto continue; end local servant_info = get_servant_info_method:call(ai_control); if servant_info == nil then - error_handler.report("non_players.update_servant_list", "Failed to access Data: servant_info No." .. tostring(i)); + error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i)); goto continue; end @@ -191,7 +191,7 @@ end function this.update_otomo_list(is_on_quest, is_online) if singletons.otomo_manager == nil then - error_handler.report("non_players.update_otomo_list", "Failed to access Data: otomo_manager"); + error_handler.report("non_players.update_otomo_list", "Failed to Access Data: otomo_manager"); return; end @@ -220,11 +220,11 @@ function this.update_my_otomos() local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0); if first_otomo == nil then - error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo"); + error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo"); else local name = otomo_create_data_name_field:get_data(first_otomo); if name == nil then - error_handler.report("non_players.update_my_otomos", "Failed to access Data: first_otomo -> name"); + error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name"); end if name ~= nil and name ~= "" then @@ -241,11 +241,11 @@ function this.update_my_otomos() local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1); if second_otomo == nil then - error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo"); + error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo"); else local name = otomo_create_data_name_field:get_data(second_otomo); if name == nil then - error_handler.report("non_players.update_my_otomos", "Failed to access Data: second_otomo -> name"); + error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name"); return; end @@ -268,20 +268,20 @@ function this.update_servant_otomos() local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager); if servant_otomo_list == nil then - error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list"); + error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list"); return; end local count = otomo_get_count_method:call(servant_otomo_list); if count == nil then - error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo_list -> count"); + error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count"); return; end for i = 0, count - 1 do local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i); if servant_otomo == nil then - error_handler.report("non_players.update_servant_otomos", "Failed to access Data: servant_otomo No. " .. tostring(i)); + error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i)); goto continue; end @@ -292,7 +292,7 @@ function this.update_servant_otomos() local member_id = otomo_create_data:get_field("MemberID"); if name == nil then - error_handler.report("non_players.update_servant_otomos", string.format("Failed to access Data: servant_otomo No. %d -> name", i)); + error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i)); goto continue; end @@ -313,33 +313,33 @@ function this.update_otomos(otomo_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then - error_handler.report("non_players.update_otomos", "Failed to access Data: lobby_manager"); + error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager"); return; end -- other players local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager); if otomo_info_list == nil then - error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list"); + error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list"); return; end local count = otomo_info_get_count_method:call(otomo_info_list); if count == nil then - error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info_list -> count"); + error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count"); return; end for id = 0, count - 1 do local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id); if otomo_info == nil then - error_handler.report("non_players.update_otomos", "Failed to access Data: otomo_info No. " .. tostring(id)); + error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id)); goto continue; end local name = otomo_info_name_field:get_data(otomo_info); if name == nil then - error_handler.report("non_players.update_otomos", string.format("Failed to access Data: otomo_info No. %d -> name", id)); + error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id)); goto continue; end diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua index d39d720..6c0758f 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua @@ -390,7 +390,7 @@ local get_pos_field = player_base_type_def:get_method("get_Pos"); function this.update_myself_position() if singletons.player_manager == nil then - error_handler.report("players.update_myself_position", "Failed to access Data: player_manager"); + error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager"); return; end @@ -401,13 +401,13 @@ function this.update_myself_position() local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then - error_handler.report("players.update_myself_position", "Failed to access Data: master_player"); + error_handler.report("players.update_myself_position", "Failed to Access Data: master_player"); return; end local position = get_pos_field:call(master_player); if position == nil then - error_handler.report("players.update_myself_position", "Failed to access Data: position"); + error_handler.report("players.update_myself_position", "Failed to Access Data: position"); end this.myself_position = position; @@ -466,25 +466,25 @@ function this.update_player_list(hunter_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then - error_handler.report("players.update_player_list", "Failed to access Data: lobby_manager"); + error_handler.report("players.update_player_list", "Failed to Access Data: lobby_manager"); return; end if singletons.progress_manager == nil then - error_handler.report("players.update_player_list", "Failed to access Data: progress_manager"); + error_handler.report("players.update_player_list", "Failed to Access Data: progress_manager"); return; end -- myself player local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager); if myself_player_info == nil then - error_handler.report("players.update_player_list", "Failed to access Data: myself_player_info"); + error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_info"); return; end local myself_player_name = name_field:get_data(myself_player_info); if myself_player_name == nil then - error_handler.report("players.update_player_list", "Failed to access Data: myself_player_name"); + error_handler.report("players.update_player_list", "Failed to Access Data: myself_player_name"); return; end @@ -494,7 +494,7 @@ function this.update_player_list(hunter_info_field_) local myself_id = get_master_player_id_method:call(singletons.player_manager); if myself_id == nil then - error_handler.report("players.update_player_list", "Failed to access Data: myself_id"); + error_handler.report("players.update_player_list", "Failed to Access Data: myself_id"); return; end @@ -507,26 +507,26 @@ function this.update_player_list(hunter_info_field_) -- other players local player_info_array = hunter_info_field_:get_data(singletons.lobby_manager); if player_info_array == nil then - error_handler.report("players.update_player_list", "Failed to access Data: player_info_array"); + error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array"); return; end local count = get_count_method:call(player_info_array); if count == nil then - error_handler.report("players.update_player_list", "Failed to access Data: player_info_array -> count"); + error_handler.report("players.update_player_list", "Failed to Access Data: player_info_array -> count"); return; end for i = 0, count - 1 do local player_info = get_item_method:call(player_info_array, i); if player_info == nil then - error_handler.report("players.update_player_list", "Failed to access Data: player_info No. " .. tostring(i)); + error_handler.report("players.update_player_list", "Failed to Access Data: player_info No. " .. tostring(i)); goto continue; end local id = member_index_field:get_data(player_info); if id == nil then - error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> id", i)); + error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> id", i)); goto continue; end @@ -535,7 +535,7 @@ function this.update_player_list(hunter_info_field_) local name = name_field:get_data(player_info); if name == nil then - error_handler.report("players.update_player_list", string.format("Failed to access Data: player_info No. %d -> name", i)); + error_handler.report("players.update_player_list", string.format("Failed to Access Data: player_info No. %d -> name", i)); goto continue; end diff --git a/reframework/autorun/MHR_Overlay/Endemic_Life/env_creature.lua b/reframework/autorun/MHR_Overlay/Endemic_Life/env_creature.lua index d4df234..2d93419 100644 --- a/reframework/autorun/MHR_Overlay/Endemic_Life/env_creature.lua +++ b/reframework/autorun/MHR_Overlay/Endemic_Life/env_creature.lua @@ -93,13 +93,13 @@ local get_pos_method = environment_creature_base_type_def:get_method("get_Pos"); function this.init(creature, REcreature) local creature_type = creature_type_field:get_data(REcreature); if creature_type == nil then - error_handler.report("env_creature.init", "Failed to access Data: creature_type"); + error_handler.report("env_creature.init", "Failed to Access Data: creature_type"); return; end local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type); if creature_name == nil then - error_handler.report("env_creature.init", "Failed to access Data: creature_name"); + error_handler.report("env_creature.init", "Failed to Access Data: creature_name"); return; end @@ -127,7 +127,7 @@ function this.update_position(REcreature, creature) local position = get_pos_method:call(REcreature); if position == nil then - error_handler.report("env_creature.update_position", "Failed to access Data: position"); + error_handler.report("env_creature.update_position", "Failed to Access Data: position"); end creature.position = position; @@ -144,7 +144,7 @@ function this.update(REcreature, creature) local is_inactive = creature_is_inactive_field:get_data(REcreature); if is_inactive == nil then - error_handler.report("env_creature.update", "Failed to access Data: is_inactive"); + error_handler.report("env_creature.update", "Failed to Access Data: is_inactive"); end creature.is_inactive = is_inactive; diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua b/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua index 43e65df..d2879b6 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua @@ -338,7 +338,7 @@ this.keys = { function this.update(hard_keyboard) if hard_keyboard == nil then - error_handler.report("keyboard.update", "Failed to access Data: hard_keyboard"); + error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard"); return; end @@ -513,7 +513,7 @@ function this.check_hotkeys(hard_keyboard) local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key)); if all_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: all_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release"); elseif all_UI_key_release then local is_any_enabled = config.current_config.time_UI.enabled @@ -545,7 +545,7 @@ function this.check_hotkeys(hard_keyboard) local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key)); if small_monster_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: small_monster_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release"); elseif small_monster_UI_key_release then config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled; @@ -559,7 +559,7 @@ function this.check_hotkeys(hard_keyboard) local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key)); if large_monster_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release"); elseif large_monster_UI_key_release then local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled @@ -579,7 +579,7 @@ function this.check_hotkeys(hard_keyboard) local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key)); if large_monster_dynamic_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_dynamic_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release"); elseif large_monster_dynamic_UI_key_release then config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled; @@ -593,7 +593,7 @@ function this.check_hotkeys(hard_keyboard) local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key)); if large_monster_static_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_static_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release"); elseif large_monster_static_UI_key_release then config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled; @@ -607,7 +607,7 @@ function this.check_hotkeys(hard_keyboard) local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key)); if large_monster_highlighted_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: large_monster_highlighted_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release"); elseif large_monster_highlighted_UI_key_release then config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled; @@ -621,7 +621,7 @@ function this.check_hotkeys(hard_keyboard) local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key)); if time_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: time_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release"); elseif time_UI_key_release then config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled; @@ -635,7 +635,7 @@ function this.check_hotkeys(hard_keyboard) local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key)); if damage_meter_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: damage_meter_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release"); elseif damage_meter_UI_key_release then config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled; @@ -649,7 +649,7 @@ function this.check_hotkeys(hard_keyboard) local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key)); if endemic_life_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: endemic_life_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release"); elseif endemic_life_UI_key_release then config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled; @@ -663,7 +663,7 @@ function this.check_hotkeys(hard_keyboard) local buff_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.buff_UI.key)); if buff_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: buff_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: buff_UI_key_release"); elseif buff_UI_key_release then config.current_config.buff_UI.enabled = not config.current_config.buff_UI.enabled; @@ -677,7 +677,7 @@ function this.check_hotkeys(hard_keyboard) local stats_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.stats_UI.key)); if stats_UI_key_release == nil then - error_handler.report("keyboard.check_hotkeys", "Failed to access Data: stats_UI_key_release"); + error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: stats_UI_key_release"); elseif stats_UI_key_release then config.current_config.stats_UI.enabled = not config.current_config.stats_UI.enabled; diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua index d9effc1..f783f54 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua @@ -177,44 +177,44 @@ end function this.update_cart_count() if singletons.quest_manager == nil then - error_handler.report("quest_status.update_cart_count", "Failed to access Data: quest_manager"); + error_handler.report("quest_status.update_cart_count", "Failed to Access Data: quest_manager"); return; end local death_num = get_death_num_method:call(singletons.quest_manager); if death_num == nil then - error_handler.report("quest_status.update_cart_count", "Failed to access Data: death_num"); + error_handler.report("quest_status.update_cart_count", "Failed to Access Data: death_num"); else this.cart_count = death_num; end if singletons.player_manager == nil then - error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_manager"); + error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_manager"); return; end local player_data_array = get_player_data_method:call(singletons.player_manager); if player_data_array == nil then - error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array"); + error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array"); return; end local player_data_array_length = get_length_method:call(player_data_array); if player_data_array_length == nil then - error_handler.report("quest_status.update_cart_count", "Failed to access Data: player_data_array_length"); + error_handler.report("quest_status.update_cart_count", "Failed to Access Data: player_data_array_length"); return; end for i = 0, player_data_array_length - 1 do local player_data = get_value_method:call(player_data_array, i); if player_data_array_length == nil then - error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: player_data No. %d", i)); + error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: player_data No. %d", i)); goto continue; end local die_count = die_count_field:get_data(player_data); if die_count == nil then - error_handler.report("quest_status.update_cart_count", string.format("Failed to access Data: die_count No. %d", i)); + error_handler.report("quest_status.update_cart_count", string.format("Failed to Access Data: die_count No. %d", i)); goto continue; end @@ -229,13 +229,13 @@ end function this.get_max_cart_count() if singletons.quest_manager == nil then - error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_manager"); + error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_manager"); return; end local quest_life = get_quest_life_method:call(singletons.quest_manager); if quest_life == nil then - error_handler.report("quest_status.get_max_cart_count", "Failed to access Data: quest_life"); + error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life"); end this.max_cart_count = quest_life; @@ -256,7 +256,7 @@ function this.on_demo_request_activation(request_data_base) local request_data_type = request_data_base:call("get_Type"); if request_data_type == nil then - error_handler.report("quest_status.on_demo_request_activation", "Failed to access Data: request_data_type"); + error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type"); return; end @@ -388,13 +388,13 @@ end function this.init() if singletons.quest_manager == nil then - error_handler.report("quest_status.init", "Failed to access Data: quest_manager"); + error_handler.report("quest_status.init", "Failed to Access Data: quest_manager"); return; end local new_quest_status = get_status_method:call(singletons.game_manager); if new_quest_status == nil then - error_handler.report("quest_status.init", "Failed to access Data: new_quest_status"); + error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status"); return; end @@ -415,13 +415,13 @@ end function this.update_is_online() if singletons.lobby_manager == nil then - error_handler.report("quest_status.update_is_online", "Failed to access Data: lobby_manager"); + error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager"); return; end local is_quest_online = is_quest_online_method:call(singletons.lobby_manager); if is_quest_online == nil then - error_handler.report("quest_status.update_is_online", "Failed to access Data: is_quest_online"); + error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online"); return; end @@ -430,13 +430,13 @@ end --[[function quest_status.update_is_quest_host() if singletons.lobby_manager == nil then - error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: lobby_manager"); + error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager"); return; end local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true); if is_quest_host == nil then - error_handler.report("quest_status.update_is_quest_host", "Failed to access Data: is_quest_host"); + error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host"); return; end @@ -445,13 +445,13 @@ end--]] function this.update_is_training_area() if singletons.village_area_manager == nil then - error_handler.report("quest_status.update_is_training_area", "Failed to access Data: village_area_manager"); + error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager"); return; end local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager); if is_training_area == nil then - error_handler.report("quest_status.update_is_training_area", "Failed to access Data: is_training_area"); + error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area"); return; end diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/screen.lua b/reframework/autorun/MHR_Overlay/Game_Handler/screen.lua index c5c764b..8a77a9c 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/screen.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/screen.lua @@ -75,26 +75,26 @@ function this.get_game_window_size() scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView"); if scene_view == nil then - error_handler.report("screen.get_game_window_size", "Failed to access Data: scene_view"); + error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view"); return; end end local size = get_size_method:call(scene_view); if size == nil then - error_handler.report("screen.get_game_window_size", "Failed to access Data: size"); + error_handler.report("screen.get_game_window_size", "Failed to Access Data: size"); return; end local screen_width = width_field:get_data(size); if screen_width == nil then - error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_width"); + error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width"); return; end local screen_height = height_field:get_data(size); if screen_height == nil then - error_handler.report("screen.get_game_window_size", "Failed to access Data: screen_height"); + error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height"); return; end diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua b/reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua index 24fd3d8..e2d8c01 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/singletons.lua @@ -70,7 +70,7 @@ end function this.update_message_manager() this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager"); if this.message_manager == nil then - error_handler.report("singletons.update_message_manager", "Failed to access Data: message_manager"); + error_handler.report("singletons.update_message_manager", "Failed to Access Data: message_manager"); end return this.message_manager; @@ -79,7 +79,7 @@ end function this.update_enemy_manager() this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager"); if this.enemy_manager == nil then - error_handler.report("singletons.update_enemy_manager", "Failed to access Data: enemy_manager"); + error_handler.report("singletons.update_enemy_manager", "Failed to Access Data: enemy_manager"); end return this.enemy_manager; @@ -88,7 +88,7 @@ end function this.update_lobby_manager() this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager"); if this.lobby_manager == nil then - error_handler.report("singletons.update_lobby_manager", "Failed to access Data: lobby_manager"); + error_handler.report("singletons.update_lobby_manager", "Failed to Access Data: lobby_manager"); return false; end @@ -98,7 +98,7 @@ end function this.update_progress_manager() this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager"); if this.progress_manager == nil then - error_handler.report("singletons.update_progress_manager", "Failed to access Data: progress_manager"); + error_handler.report("singletons.update_progress_manager", "Failed to Access Data: progress_manager"); return false; end @@ -108,7 +108,7 @@ end function this.update_quest_manager() this.quest_manager = sdk.get_managed_singleton("snow.QuestManager"); if this.quest_manager == nil then - error_handler.report("singletons.update_quest_manager", "Failed to access Data: quest_manager"); + error_handler.report("singletons.update_quest_manager", "Failed to Access Data: quest_manager"); end return this.quest_manager; @@ -117,7 +117,7 @@ end function this.update_player_manager() this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager"); if this.player_manager == nil then - error_handler.report("singletons.update_player_manager", "Failed to access Data: player_manager"); + error_handler.report("singletons.update_player_manager", "Failed to Access Data: player_manager"); end return this.player_manager; @@ -126,7 +126,7 @@ end function this.update_village_area_manager() this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager"); if this.village_area_manager == nil then - error_handler.report("singletons.update_village_area_manager", "Failed to access Data: village_area_manager"); + error_handler.report("singletons.update_village_area_manager", "Failed to Access Data: village_area_manager"); end return this.village_area_manager; @@ -135,7 +135,7 @@ end function this.update_gui_manager() this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager"); if this.gui_manager == nil then - error_handler.report("singletons.update_gui_manager", "Failed to access Data: gui_manager"); + error_handler.report("singletons.update_gui_manager", "Failed to Access Data: gui_manager"); end return this.gui_manager; @@ -144,7 +144,7 @@ end function this.update_game_keyboard() this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard"); if this.game_keyboard == nil then - error_handler.report("singletons.update_game_keyboard", "Failed to access Data: game_keyboard"); + error_handler.report("singletons.update_game_keyboard", "Failed to Access Data: game_keyboard"); end return this.game_keyboard; @@ -153,7 +153,7 @@ end function this.update_scene_manager() this.scene_manager = sdk.get_native_singleton("via.SceneManager"); if this.scene_manager == nil then - error_handler.report("singletons.update_scene_manager", "Failed to access Data: scene_manager"); + error_handler.report("singletons.update_scene_manager", "Failed to Access Data: scene_manager"); end return this.scene_manager; @@ -162,7 +162,7 @@ end function this.update_game_manager() this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager"); if this.game_manager == nil then - error_handler.report("singletons.update_game_manager", "Failed to access Data: game_manager"); + error_handler.report("singletons.update_game_manager", "Failed to Access Data: game_manager"); end return this.game_manager; @@ -171,7 +171,7 @@ end function this.update_servant_manager() this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager"); if this.servant_manager == nil then - error_handler.report("singletons.update_servant_manager", "Failed to access Data: servant_manager"); + error_handler.report("singletons.update_servant_manager", "Failed to Access Data: servant_manager"); end return this.servant_manager; @@ -180,7 +180,7 @@ end function this.update_otomo_manager() this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager"); if this.otomo_manager == nil then - error_handler.report("singletons.update_otomo_manager", "Failed to access Data: otomo_manager"); + error_handler.report("singletons.update_otomo_manager", "Failed to Access Data: otomo_manager"); end return this.otomo_manager; @@ -189,7 +189,7 @@ end function this.update_long_sword_shell_manager() this.long_sword_shell_manager = sdk.get_managed_singleton("snow.shell.LongSwordShellManager"); if this.long_sword_shell_manager == nil then - error_handler.report("singletons.update_long_sword_shell_manager", "Failed to access Data: long_sword_shell_manager"); + error_handler.report("singletons.update_long_sword_shell_manager", "Failed to Access Data: long_sword_shell_manager"); end return this.long_sword_shell_manager; @@ -198,7 +198,7 @@ end function this.update_light_bowgun_shell_manager() this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager"); if this.light_bowgun_shell_manager == nil then - error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager"); + error_handler.report("singletons.update_light_bowgun_shell_manager", "Failed to Access Data: light_bowgun_shell_manager"); end return this.light_bowgun_shell_manager; @@ -207,7 +207,7 @@ end function this.update_horn_shell_manager() this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager"); if this.horn_shell_manager == nil then - error_handler.report("singletons.update_horn_shell_manager", "Failed to access Data: horn_shell_manager"); + error_handler.report("singletons.update_horn_shell_manager", "Failed to Access Data: horn_shell_manager"); end return this.horn_shell_manager; diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/time.lua b/reframework/autorun/MHR_Overlay/Game_Handler/time.lua index ef38203..d2fffdf 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/time.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/time.lua @@ -153,14 +153,14 @@ function this.update_quest_time() local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager); if quest_time_elapsed_minutes == nil then - error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_elapsed_minutes"); + error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes"); else this.elapsed_minutes = quest_time_elapsed_minutes; end local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager); if quest_time_total_elapsed_seconds == nil then - error_handler.report("time.update_quest_time", "Failed to access Data: quest_time_total_elapsed_seconds"); + error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds"); else this.total_elapsed_seconds = quest_time_total_elapsed_seconds; end diff --git a/reframework/autorun/MHR_Overlay/Misc/player_info.lua b/reframework/autorun/MHR_Overlay/Misc/player_info.lua index 77a5228..314d582 100644 --- a/reframework/autorun/MHR_Overlay/Misc/player_info.lua +++ b/reframework/autorun/MHR_Overlay/Misc/player_info.lua @@ -129,19 +129,19 @@ function this.update() end if singletons.player_manager == nil then - error_handler.report("player_info.update", "Failed to access Data: player_manager"); + error_handler.report("player_info.update", "Failed to Access Data: player_manager"); return; end local master_player = find_master_player_method:call(singletons.player_manager); if master_player == nil then - error_handler.report("player_info.update", "Failed to access Data: master_player"); + error_handler.report("player_info.update", "Failed to Access Data: master_player"); return; end local master_player_data = get_player_data_method:call(master_player); if master_player_data == nil then - error_handler.report("player_info.update", "Failed to access Data: master_player_data"); + error_handler.report("player_info.update", "Failed to Access Data: master_player_data"); end master_player_ref = master_player; @@ -176,7 +176,7 @@ end function this.update_generic(key, player_data, field) local value = field:get_data(player_data); if value == nil then - error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key)); + error_handler.report("player_info.update_generic", string.format("Failed to Access Data: %s_value", key)); return; end @@ -186,14 +186,14 @@ end function this.update_resistances(player_data) local resistance_element_array = resistance_element_field:get_data(player_data); if resistance_element_array == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: resistance_element_array"); return; end -- Fire Resistance local fire_resistance_single_valtype = get_value_method:call(resistance_element_array, 0); if fire_resistance_single_valtype == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_single_valtype"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance_single_valtype"); return; end @@ -201,14 +201,14 @@ function this.update_resistances(player_data) if fire_resistance ~= nil then this.list.fire_resistance = math.floor(fire_resistance); else - error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: fire_resistance"); return; end -- Water Resistance local water_resistance_single_valtype = get_value_method:call(resistance_element_array, 1); if water_resistance_single_valtype == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_single_valtype"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance_single_valtype"); return; end @@ -216,14 +216,14 @@ function this.update_resistances(player_data) if water_resistance ~= nil then this.list.water_resistance = math.floor(water_resistance); else - error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: water_resistance"); return; end -- Thunder Resistance local thunder_resistance_single_valtype = get_value_method:call(resistance_element_array, 2); if thunder_resistance_single_valtype == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_single_valtype"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance_single_valtype"); return; end @@ -231,14 +231,14 @@ function this.update_resistances(player_data) if thunder_resistance ~= nil then this.list.thunder_resistance = math.floor(thunder_resistance); else - error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: thunder_resistance"); return; end -- Ice Resistance local ice_resistance_single_valtype = get_value_method:call(resistance_element_array, 3); if ice_resistance_single_valtype == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_single_valtype"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance_single_valtype"); return; end @@ -246,14 +246,14 @@ function this.update_resistances(player_data) if ice_resistance ~= nil then this.list.ice_resistance = math.floor(ice_resistance); else - error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: ice_resistance"); return; end -- Dragon Resistance local dragon_resistance_single_valtype = get_value_method:call(resistance_element_array, 4); if dragon_resistance_single_valtype == nil then - error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_single_valtype"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance_single_valtype"); return; end @@ -261,7 +261,7 @@ function this.update_resistances(player_data) if dragon_resistance ~= nil then this.list.dragon_resistance = math.floor(dragon_resistance); else - error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance"); + error_handler.report("player_info.update_resistances", "Failed to Access Data: dragon_resistance"); return; end end @@ -285,7 +285,7 @@ end function this.update_health(quest_player_base) local vital = get_vital_method:call(master_player_data_ref); if vital == nil then - error_handler.report("player_info.update_health", "Failed to access Data: vital"); + error_handler.report("player_info.update_health", "Failed to Access Data: vital"); return; end @@ -299,7 +299,7 @@ function this.update_heroics(quest_player_base) local is_predicament_power_up = is_predicament_power_up_method:call(master_player_ref); if is_predicament_power_up == nil then - error_handler.report("player_info.update_heroics", "Failed to access Data: is_predicament_power_up"); + error_handler.report("player_info.update_heroics", "Failed to Access Data: is_predicament_power_up"); return; end @@ -313,7 +313,7 @@ function this.update_dango_adrenaline(quest_player_base) local is_kitchen_skill_predicament_powerup = is_kitchen_skill_predicament_powerup_method:call(master_player_ref); if is_kitchen_skill_predicament_powerup == nil then - error_handler.report("player_info.update_dango_adrenaline", "Failed to access Data: is_kitchen_skill_predicament_powerup"); + error_handler.report("player_info.update_dango_adrenaline", "Failed to Access Data: is_kitchen_skill_predicament_powerup"); return; end diff --git a/reframework/autorun/MHR_Overlay/Monsters/ailment_hook.lua b/reframework/autorun/MHR_Overlay/Monsters/ailment_hook.lua index 8224a66..adf8e7c 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/ailment_hook.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/ailment_hook.lua @@ -69,13 +69,13 @@ function this.poison_proc(poison_param) local enemy = get_enemy_method:call(poison_param); if enemy == nil then - error_handler.report("ailment_hook.poison_proc", "Failed to access Data: enemy"); + error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy"); return; end local is_large = is_boss_enemy_method:call(enemy); if is_large == nil then - error_handler.report("ailment_hook.poison_proc", "Failed to access Data: is_large"); + error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large"); return; end @@ -100,13 +100,13 @@ function this.blast_proc(blast_param) local enemy = get_enemy_method:call(blast_param); if enemy == nil then - error_handler.report("ailment_hook.blast_proc", "Failed to access Data: enemy"); + error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy"); return; end local is_large = is_boss_enemy_method:call(enemy); if is_large == nil then - error_handler.report("ailment_hook.blast_proc", "Failed to access Data: is_large"); + error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large"); return; end @@ -128,13 +128,13 @@ function this.stock_damage() for enemy, monster in pairs(large_monster.list) do local damage_param = get_damage_param_method:call(enemy); if damage_param == nil then - error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> damage_param"); + error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param"); goto continue; end local poison_param = poison_param_field:get_data(damage_param); if poison_param == nil then - error_handler.report("ailment_hook.stock_damage", "Failed to access Data: large_monster -> poison_param"); + error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param"); goto continue; end @@ -145,13 +145,13 @@ function this.stock_damage() for enemy, monster in pairs(small_monster.list) do local damage_param = get_damage_param_method:call(enemy); if damage_param == nil then - error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> damage_param"); + error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param"); goto continue; end local poison_param = poison_param_field:get_data(damage_param); if poison_param == nil then - error_handler.report("ailment_hook.stock_damage", "Failed to access Data: small_monster -> poison_param"); + error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param"); goto continue; end diff --git a/reframework/autorun/MHR_Overlay/Monsters/ailments.lua b/reframework/autorun/MHR_Overlay/Monsters/ailments.lua index 9a754dd..6cd52af 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/ailments.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/ailments.lua @@ -289,7 +289,7 @@ function this.update_ailments(enemy, monster) local damage_param = get_damage_param_method:call(enemy); if damage_param == nil then - error_handler.report("ailments.update_ailments", "Failed to access Data: damage_param"); + error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param"); return; end @@ -307,13 +307,13 @@ function this.update_ailments(enemy, monster) local condition_param_array = get_condition_param_method:call(damage_param); if condition_param_array == nil then - error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array"); + error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array"); return; end local condition_param_array_length = get_length_method:call(condition_param_array); if condition_param_array_length == nil then - error_handler.report("ailments.update_ailments", "Failed to access Data: condition_param_array_length"); + error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length"); return; end @@ -324,7 +324,7 @@ function this.update_ailments(enemy, monster) local ailment_param = get_value_method:call(condition_param_array, id); if ailment_param == nil then - error_handler.report("ailments.update_ailments", "Failed to access Data: ailment_param No. " .. tostring(id)); + error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id)); goto continue; end @@ -338,21 +338,21 @@ function this.update_stun_poison_blast_ailments(monster, damage_param) if stun_param ~= nil then this.update_ailment(monster, stun_param, this.stun_id); else - error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: stun_param"); + error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param"); end local poison_param = poison_param_field:get_data(damage_param); if poison_param ~= nil then this.update_ailment(monster, poison_param, this.poison_id); else - error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: poison_param"); + error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param"); end local blast_param = blast_param_field:get_data(damage_param); if blast_param ~= nil then this.update_ailment(monster, blast_param, this.blast_id); else - error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to access Data: blast_param"); + error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param"); end end @@ -380,14 +380,14 @@ function this.update_ailment(monster, ailment_param, id) if activate_count_valtype ~= nil then activate_count = int32_mvalue_field:get_data(activate_count_valtype); else - error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_valtype"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valtype"); end end else - error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array_length"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length"); end else - error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count_array"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array"); end if buildup_array ~= nil then @@ -401,14 +401,14 @@ function this.update_ailment(monster, ailment_param, id) if buildup_valtype ~= nil then buildup = single_mvalue_field:get_data(buildup_valtype); else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_valtype"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valtype"); end end else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array_length"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length"); end else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_array"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array"); end if buildup_limit_array ~= nil then @@ -422,14 +422,14 @@ function this.update_ailment(monster, ailment_param, id) if buildup_limit_valtype ~= nil then buildup_limit = single_mvalue_field:get_data(buildup_limit_valtype); else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_valtype"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valtype"); end end else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array_length"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length"); end else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit_array"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array"); end if is_enable == nil then @@ -453,7 +453,7 @@ function this.update_ailment(monster, ailment_param, id) monster.ailments[id].activate_count = activate_count; else - error_handler.report("ailments.update_ailment", "Failed to access Data: activate_count"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count"); end if buildup ~= nil then @@ -463,7 +463,7 @@ function this.update_ailment(monster, ailment_param, id) monster.ailments[id].total_buildup = buildup; else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup"); end if buildup_limit ~= nil then @@ -473,7 +473,7 @@ function this.update_ailment(monster, ailment_param, id) monster.ailments[id].buildup_limit = buildup_limit; else - error_handler.report("ailments.update_ailment", "Failed to access Data: buildup_limit"); + error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit"); end if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then @@ -544,7 +544,7 @@ function this.update_poison(monster, poison_param) --if poison tick, apply damage local is_damage = poison_get_is_damage_method:call(poison_param); if is_damage == nil then - error_handler.report("ailments.update_poison", "Failed to access Data: is_damage"); + error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage"); return; end @@ -554,7 +554,7 @@ function this.update_poison(monster, poison_param) local poison_damage = poison_damage_field:get_data(poison_param); if poison_damage == nil then - error_handler.report("ailments.update_poison", "Failed to access Data: poison_damage"); + error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage"); return; end diff --git a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua index 2d22823..6513ebb 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua @@ -205,13 +205,13 @@ end function this.update_health(enemy_damage_check) local enemy = get_ref_enemy:call(enemy_damage_check); if enemy == nil then - error_handler.report("monster_hook.update_health", "Failed to access Data: enemy"); + error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy"); return; end local is_large = is_boss_enemy_method:call(enemy); if is_large == nil then - error_handler.report("monster_hook.update_health", "Failed to access Data: is_large"); + error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large"); return; end @@ -234,7 +234,7 @@ function this.update_stamina(stamina_param, stamina_sub) local enemy = get_enemy_method:call(stamina_param); if enemy == nil then - error_handler.report("monster_hook.update_stamina", "Failed to access Data: enemy"); + error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy"); return; end