mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Skills: Add more skills
+ Latent Power, Protective Polish, Wind Mantle, Heaven-Sent, Grinder (S), Counterstrike, Affinity Sliding, Coalescence, Adrenaline Rush, Wall Runner, Offensive Guard, Hellfire Cloak, Agitator, Furious.
This commit is contained in:
@@ -47,8 +47,37 @@ this.list = {
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kushala_daora_soul = nil,
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kushala_daora_soul = nil,
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intrepid_heart = nil,
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intrepid_heart = nil,
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dereliction = nil,
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dereliction = nil,
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latent_power = nil,
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wind_mantle = nil,
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grinder_s = nil,
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counterstrike = nil,
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affinity_sliding = nil,
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coalescence = nil,
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adrenaline_rush = nil,
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wall_runner = nil,
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offensive_guard = nil,
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hellfire_cloak = nil,
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agitator = nil,
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furious = nil
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};
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};
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local burst_breakpoint = 5;
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local kushara_daora_soul_breakpoint = 5;
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local intrepid_heart_minimal_value = 400;
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local dereliction_breakpoints = {100, 50};
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local wind_mantle_duration = 15;
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local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
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local wind_mantle_special_breakpoints = {
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[0] = { 10, 5 }, -- Great Sword
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[3] = { 60, 30 }, -- Light Bowgun
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[4] = { 60, 30 }, -- Heavy Bowgun
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[6] = { 30, 15 }, -- Gunlance
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[9] = { 40, 20 }, -- Dual Blades
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[11] = { 30, 15 }, -- Charge Blade
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[13] = { 60, 30 }, -- Bow
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}
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
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local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
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@@ -67,115 +96,135 @@ local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_Hy
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local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
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local equip_skill_223_accumulator_field = player_data_type_def:get_field("_EquipSkill223Accumulator");
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-- Derelection
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-- Derelection
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local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
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local symbiosis_skill_lost_vital_field = player_data_type_def:get_field("_SymbiosisSkillLostVital");
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-- Grinder (S)
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local brand_new_sharpness_adjust_up_timer_field = player_data_type_def:get_field("_BrandNewSharpnessAdjustUpTimer");
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-- Counterstrike
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local counterattack_powerup_timer_field = player_data_type_def:get_field("_CounterattackPowerupTimer");
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-- Affinity Sliding
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local sliding_powerup_timer_field = player_data_type_def:get_field("_SlidingPowerupTimer");
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-- Coalescence
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local disaster_turn_powerup_timer_field = player_data_type_def:get_field("_DisasterTurnPowerUpTimer");
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-- Adrenaline Rush
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local equip_skill_208_atk_up_field = player_data_type_def:get_field("_EquipSkill208_AtkUpTimer");
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-- Wall Runner
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local wall_run_powerup_timer_field = player_data_type_def:get_field("_WallRunPowerupTimer");
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-- Offensive Guard
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local equip_skill_036_timer_field = player_data_type_def:get_field("_EquipSkill_036_Timer");
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-- Hellfire Cloak
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local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpTiemr");
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-- Agitator
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local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
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-- Furious
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local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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-- Latent Power
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local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
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-- Protective Polish
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local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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-- Wind Mantle
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local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field("_EquipSkill226AttackCount");
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local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
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-- Heaven-Sent
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local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function this.update(player_data)
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function this.update(player, player_data)
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local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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if item_parameter == nil then
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if item_parameter == nil then
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error_handler.report("skills.update", "Failed to access Data: item_parameter");
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error_handler.report("skills.update", "Failed to access Data: item_parameter");
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return;
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return;
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end
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end
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this.update_burst(player_data);
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this.update_kushala_daora_soul(player_data);
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this.update_intrepid_heart(player_data);
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this.update_dereliction(player_data);
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this.update_dereliction(player_data);
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this.update_wind_mantle(player);
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this.update_heaven_sent(player);
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--xy = string.format("%s\n%s", player_data._Attack, player_data._SymbiosisSkillLostVital);
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this.update_generic("burst", player_data, rengeki_power_up_count_field, rengeki_power_up_timer_field, nil, burst_breakpoint);
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this.update_generic("kushala_daora_soul", player_data,
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hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, nil, kushara_daora_soul_breakpoint);
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this.update_generic("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, intrepid_heart_minimal_value, nil, true);
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this.update_generic("latent_power", player, nil, power_freedom_timer_field);
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this.update_generic("protective_polish", player, nil, sharpness_gauge_boost_timer_field);
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this.update_generic("grinder_s", player_data, nil, brand_new_sharpness_adjust_up_timer_field);
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this.update_generic("counterstrike", player_data, nil, counterattack_powerup_timer_field);
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this.update_generic("affinity_sliding", player_data, nil, sliding_powerup_timer_field);
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this.update_generic("coalescence", player_data, nil, disaster_turn_powerup_timer_field);
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this.update_generic("adrenaline_rush", player_data, nil, equip_skill_208_atk_up_field);
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this.update_generic("wall_runner", player_data, nil, wall_run_powerup_timer_field);
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this.update_generic("offensive_guard", player_data, nil, equip_skill_036_timer_field);
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this.update_generic("hellfire_cloak", player_data, nil, onibi_powerup_timer_field);
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this.update_generic("agitator", player_data, nil, challenge_timer_field, nil, nil, true);
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this.update_generic("furious", player_data, nil, furious_skill_stamina_buff_second_timer_field);
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end
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end
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function this.update_burst(player_data)
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function this.update_generic(skill_key, timer_owner, value_field, timer_field, minimal_value, breakpoint, is_infinite)
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local burst_value = rengeki_power_up_count_field:get_data(player_data);
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minimal_value = minimal_value or 1;
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if burst_value == nil then
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breakpoint = breakpoint or 1000000;
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error_handler.report("skills.update_burst", "Failed to access Data: burst_value");
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if is_infinite == nil then is_infinite = false; end
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local level = 1;
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if value_field ~= nil then
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local value = value_field:get_data(timer_owner);
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if value == nil then
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error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_value", skill_key));
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return;
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return;
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end
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end
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if burst_value == 0 then
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if value < minimal_value then
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this.list.burst = nil;
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this.list[skill_key] = nil;
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return;
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return;
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end
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end
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local burst_timer = rengeki_power_up_timer_field:get_data(player_data);
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if value >= breakpoint then
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if burst_timer == nil then
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level = 2;
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error_handler.report("skills.update_burst", "Failed to access Data: burst_timer");
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end
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end
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local timer;
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if timer_field ~= nil then
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timer = timer_field:get_data(timer_owner);
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if timer == nil then
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error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_timer", skill_key));
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return;
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return;
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end
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end
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local skill_level = 1;
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if value_field == nil and timer == 0 then
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if burst_value >= 5 then
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this.list[skill_key] = nil;
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skill_level = 2;
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return;
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end
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end
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local buff = this.list.burst;
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timer = timer / 60;
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if buff == nil then
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end
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local name = language.current_language.skills.burst;
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buff = buffs.new(buffs.types.skill, "burst", name, skill_level, burst_timer / 60);
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local skill = this.list[skill_key];
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this.list.burst = buff;
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if skill == nil then
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local name = language.current_language.skills[skill_key];
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if is_infinite then
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timer = nil;
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end
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skill = buffs.new(buffs.types.skill, skill_key, name, level, timer);
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this.list[skill_key] = skill;
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else
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else
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buff.level = skill_level;
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skill.level = level;
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buffs.update_timer(buff, burst_timer / 60);
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if not is_infinite then
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buffs.update_timer(skill, timer);
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end
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end
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end
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function this.update_kushala_daora_soul(player_data)
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local kushala_daora_soul_value = hyakuryu_dragon_power_up_count_field:get_data(player_data);
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if kushala_daora_soul_value == nil then
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error_handler.report("skills.update_kushala_daora_soul", "Failed to access Data: kushala_daora_soul_value");
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return;
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end
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if kushala_daora_soul_value == 0 then
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this.list.kushala_daora_soul = nil;
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this.list.kushala_daora_soul_2 = nil;
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return;
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end
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local kushala_daora_soul_timer = hyakuryu_dragon_power_up_timer_field:get_data(player_data);
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if kushala_daora_soul_timer == nil then
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error_handler.report("skills.update_kushala_daora_soul", "Failed to access Data: kushala_daora_soul_timer");
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return;
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end
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local skill_level = 1;
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if kushala_daora_soul_value >= 5 then
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skill_level = 2;
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end
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local buff = this.list.kushala_daora_soul;
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if buff == nil then
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local name = language.current_language.skills.kushala_daora_soul;
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buff = buffs.new(buffs.types.skill, "kushala_daora_soul", name, skill_level, kushala_daora_soul_timer / 60);
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this.list.kushala_daora_soul = buff;
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else
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buff.level = skill_level;
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buffs.update_timer(buff, kushala_daora_soul_timer / 60);
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end
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end
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function this.update_intrepid_heart(player_data)
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local intrepid_heart_value = equip_skill_223_accumulator_field:get_data(player_data);
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if intrepid_heart_value == nil then
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error_handler.report("skills.update_intrepid_heart", "Failed to access Data: intrepid_heart_value");
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return;
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end
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if intrepid_heart_value < 400 then
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this.list.intrepid_heart = nil;
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return;
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end
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local buff = this.list.intrepid_heart;
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if buff == nil then
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local name = language.current_language.skills.intrepid_heart;
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buff = buffs.new(buffs.types.skill, "intrepid_heart", name, 1);
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this.list.intrepid_heart = buff;
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end
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end
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end
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end
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@@ -191,21 +240,95 @@ function this.update_dereliction(player_data)
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return;
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return;
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end
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end
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local skill_level = 1;
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local level = 1;
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if dereliction_value >= 100 then
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for index, breakpoint in ipairs(dereliction_breakpoints) do
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skill_level = 3;
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if dereliction_value >= breakpoint then
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elseif dereliction_value >= 50 then
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level = 4 - index;
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skill_level = 2;
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break;
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end
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end
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end
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local buff = this.list.dereliction;
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local skill = this.list.dereliction;
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if buff == nil then
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if skill == nil then
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local name = language.current_language.skills.dereliction;
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local name = language.current_language.skills.dereliction;
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buff = buffs.new(buffs.types.skill, "dereliction", name, skill_level);
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skill = buffs.new(buffs.types.skill, "dereliction", name, level);
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this.list.dereliction = buff;
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this.list.dereliction = skill;
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else
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else
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buff.level = skill_level;
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skill.level = level;
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end
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end
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function this.update_wind_mantle(player)
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local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player);
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if wind_mantle_timer == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer");
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return;
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end
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if wind_mantle_timer == 0 then
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this.list.wind_mantle = nil;
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return;
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end
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local wind_mantle_value = equip_skill_226_attack_count_field:get_data(player);
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if wind_mantle_value == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_value");
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return;
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end
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local weapon_type = player_weapon_type_field:get_data(player);
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if player == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type");
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return;
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end
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local breakpoints = wind_mantle_breakpoints;
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for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do
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if weapon_type == weapon_type_index then
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breakpoints = special_breakpoints;
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break;
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end
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end
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local level = 1;
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for index, breakpoint in ipairs(breakpoints) do
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if wind_mantle_value >= breakpoint then
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level = 4 - index;
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break;
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end
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end
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local buff = this.list.wind_mantle;
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if buff == nil then
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local name = language.current_language.skills.wind_mantle;
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|
|
||||||
|
buff = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration);
|
||||||
|
this.list.wind_mantle = buff;
|
||||||
|
else
|
||||||
|
buff.level = level;
|
||||||
|
buffs.update_timer(buff, wind_mantle_duration - (wind_mantle_timer / 60));
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_heaven_sent(player)
|
||||||
|
local is_heaven_sent_active = is_active_equip_skill_230_method:call(player);
|
||||||
|
if is_heaven_sent_active == nil then
|
||||||
|
error_handler.report("skills.update_heaven_sent", "Failed to access Data: is_heaven_sent_active");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_heaven_sent_active then
|
||||||
|
this.list.heaven_sent = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local buff = this.list.heaven_sent;
|
||||||
|
if buff == nil then
|
||||||
|
local name = language.current_language.skills.heaven_sent;
|
||||||
|
|
||||||
|
buff = buffs.new(buffs.types.skill, "heaven_sent", name, 1);
|
||||||
|
this.list.heaven_sent = buff;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -239,7 +239,21 @@ this.default_language = {
|
|||||||
burst = "Burst",
|
burst = "Burst",
|
||||||
kushala_daora_soul = "Kushala Daora Soul",
|
kushala_daora_soul = "Kushala Daora Soul",
|
||||||
intrepid_heart = "Intrepid Heart",
|
intrepid_heart = "Intrepid Heart",
|
||||||
dereliction = "Dereliction"
|
dereliction = "Dereliction",
|
||||||
|
latent_power = "Latent Power",
|
||||||
|
protective_polish = "Protective Polish",
|
||||||
|
wind_mantle = "Wind Mantle",
|
||||||
|
heaven_sent = "Heaven-Sent",
|
||||||
|
grinder_s = "Grinder (S)",
|
||||||
|
counterstrike = "Counterstrike",
|
||||||
|
affinity_sliding = "Affinity Sliding",
|
||||||
|
coalescence = "Coalescence",
|
||||||
|
adrenaline_rush = "Adrenaline Rush",
|
||||||
|
wall_runner = "Wall Runner",
|
||||||
|
offensive_guard = "Offensive Guard",
|
||||||
|
hellfire_cloak = "Hellfire Cloak",
|
||||||
|
agitator = "Agitator",
|
||||||
|
furious = "Furious"
|
||||||
},
|
},
|
||||||
|
|
||||||
dangos = {
|
dangos = {
|
||||||
|
|||||||
@@ -444,10 +444,24 @@
|
|||||||
"wings": "Wings"
|
"wings": "Wings"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
0
|
0
|
||||||
|
|||||||
@@ -444,10 +444,24 @@
|
|||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
|
|||||||
@@ -445,10 +445,24 @@
|
|||||||
"wings": "날개"
|
"wings": "날개"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
|
|||||||
@@ -445,10 +445,24 @@
|
|||||||
"wings": "Крылья"
|
"wings": "Крылья"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
|
|||||||
@@ -445,10 +445,24 @@
|
|||||||
"wings": "翼"
|
"wings": "翼"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
|
|||||||
@@ -445,10 +445,24 @@
|
|||||||
"wings": "翅膀"
|
"wings": "翅膀"
|
||||||
},
|
},
|
||||||
"skills": {
|
"skills": {
|
||||||
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
|
"affinity_sliding": "Affinity Sliding",
|
||||||
|
"agitator": "Agitator",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
|
"coalescence": "Coalescence",
|
||||||
|
"counterstrike": "Counterstrike",
|
||||||
"dereliction": "Dereliction",
|
"dereliction": "Dereliction",
|
||||||
|
"furious": "Furious",
|
||||||
|
"grinder_s": "Grinder (S)",
|
||||||
|
"heaven_sent": "Heaven-Sent",
|
||||||
|
"hellfire_cloak": "Hellfire Cloak",
|
||||||
"intrepid_heart": "Intrepid Heart",
|
"intrepid_heart": "Intrepid Heart",
|
||||||
"kushala_daora_soul": "Kushala Daora Soul"
|
"kushala_daora_soul": "Kushala Daora Soul",
|
||||||
|
"latent_power": "Latent Power",
|
||||||
|
"offensive_guard": "Offensive Guard",
|
||||||
|
"protective_polish": "Protective Polish",
|
||||||
|
"wall_runner": "Wall Runner",
|
||||||
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
"unicode_glyph_ranges": [
|
"unicode_glyph_ranges": [
|
||||||
32,
|
32,
|
||||||
|
|||||||
Reference in New Issue
Block a user