From 3ea8670ff625711b43eaae73ad777d9d83c876e5 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Mon, 24 Jan 2022 22:10:31 +0200 Subject: [PATCH] Update MHR_Overlay.lua --- MHR_Overlay.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MHR_Overlay.lua b/MHR_Overlay.lua index 168b309..2e7560c 100644 --- a/MHR_Overlay.lua +++ b/MHR_Overlay.lua @@ -137,7 +137,7 @@ local damage_meter_UI = { orientation = "vertical", -- "vertical" or "horizontal" total_damage_offset_is_relative = true, - damage_bar_relative_to = "top_damage", -- "total_damage" or "top_damage" + damage_bar_relative_to = "top damage", -- "total damage" or "top damage" myself_bar_place_in_order = "first", --"normal" or "first" or "last" sort_type = "damage", -- "normal" or "damage" reverse_order = false, @@ -990,7 +990,7 @@ function damage_meter() if damage_meter_UI.visibility.damage_bar then local damage_bar_player_damage_width = 0; - if damage_meter_UI.damage_bar_relative_to == "total_damage" then + if damage_meter_UI.damage_bar_relative_to == "total damage" then damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * player_total_damage_percentage; elseif top_damage ~= 0 then damage_bar_player_damage_width = damage_meter_UI.damage_bar.width * (player.display.total_damage / top_damage);