diff --git a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua index b695cbe..72ff638 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua @@ -62,7 +62,6 @@ local get_player_data_method = player_base_type_def:get_method("get_PlayerData") local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); -local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); function this.new(type, key, name, level, duration) @@ -154,12 +153,6 @@ function this.update() return; end - local player_skill_list = get_player_skill_list_method:call(master_player); - if player_skill_list == nil then - error_handler.report("buffs.update", "Failed to access Data: player_skill_list"); - return; - end - local weapon_type = player_weapon_type_field:get_data(master_player); if weapon_type == nil then error_handler.report("skills.update", "Failed to access Data: weapon_type"); @@ -173,8 +166,8 @@ function this.update() rampage_skills.update(master_player_data); if not is_player_lobby_base then - skills.update(master_player, master_player_data, weapon_type, player_skill_list); - dango_skills.update(master_player, master_player_data, player_skill_list); + skills.update(master_player, master_player_data, weapon_type); + dango_skills.update(master_player, master_player_data); endemic_life_buffs.update(master_player, master_player_data); abnormal_statuses.update(master_player, master_player_data); weapon_skills.update(master_player, master_player_data, weapon_type); diff --git a/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua b/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua index 5dc148f..6b444a7 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/dango_skills.lua @@ -163,12 +163,7 @@ local system_array_type_def = sdk.find_type_definition("System.Array"); local get_length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); -function this.update(player, player_data, player_skill_list) - if singletons.player_manager == nil then - error_handler.report("dango_skills.update", "Failed to access Data: player_manager"); - return; - end - +function this.update(player, player_data) this.update_dango_adrenaline(); this.update_dango_hunter(player_data); this.update_dango_insurance(); diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index 6a5954f..636e0ee 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -322,6 +322,7 @@ local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill2 local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); +local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); @@ -373,8 +374,8 @@ local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSki local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"); local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)"); -function this.update(player, player_data, weapon_type, player_skill_list) - this.update_equipped_skill_data(player, player_skill_list); +function this.update(player, player_data, weapon_type) + this.update_equipped_skill_data(player); this.update_wind_mantle(player, weapon_type); this.update_maximum_might(player_data); @@ -437,7 +438,13 @@ function this.update_generic_skill(skill_key, value_owner, value_holder, timer_o value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); end -function this.update_equipped_skill_data(player, player_skill_list) +function this.update_equipped_skill_data(player) + local player_skill_list = get_player_skill_list_method:call(player); + if player_skill_list == nil then + error_handler.report("buffs.update", "Failed to access Data: player_skill_list"); + return; + end + for skill_key, skill_data in pairs(skill_data_list) do if skill_data.is_equipped == nil then goto continue;