mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Implement Buff Customization by Type
This commit is contained in:
@@ -372,9 +372,15 @@ function this.update_sleep(player)
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this.update_abnormal_status("sleep", nil, nil, player, sleep_duration_timer_field);
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end
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function this.init_all_UI()
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for abnormal_status_key, abnormal_status in pairs(this.list) do
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buffs.init_UI(abnormal_status);
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end
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end
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function this.init_names()
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for abnormal_status_key, debuff in pairs(this.list) do
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debuff.name = this.get_abnormal_status_name(abnormal_status_key);
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for abnormal_status_key, abnormal_status in pairs(this.list) do
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abnormal_status.name = this.get_abnormal_status_name(abnormal_status_key);
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end
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end
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@@ -111,15 +111,34 @@ function this.init_buffs()
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this.list = {};
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end
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function this.init_all_UI()
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abnormal_statuses.init_all_UI();
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item_buffs.init_all_UI();
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endemic_life_buffs.init_all_UI();
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melody_effects.init_all_UI();
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dango_skills.init_all_UI();
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rampage_skills.init_all_UI();
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skills.init_all_UI();
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weapon_skills.init_all_UI();
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otomo_moves.init_all_UI();
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misc_buffs.init_all_UI();
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end
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function this.init_UI(buff)
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local cached_config = config.current_config.buff_UI;
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local cached_config = config.current_config.buff_UI[buff.type];
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buff.buff_UI = buff_UI_entity.new(cached_config.bar, cached_config.name_label, cached_config.timer_label);
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end
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function this.init_names()
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abnormal_statuses.init_names();
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item_buffs.init_names();
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endemic_life_buffs.init_names();
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melody_effects.init_names();
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dango_skills.init_names();
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rampage_skills.init_names();
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skills.init_names();
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weapon_skills.init_names();
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otomo_moves.init_names();
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misc_buffs.init_names();
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end
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@@ -344,6 +344,18 @@ function this.update_super_recovery_dango(player)
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this.update_generic("super_recovery_dango");
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end
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function this.init_all_UI()
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for dango_skill_key, dango_skill in pairs(this.list) do
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buffs.init_UI(dango_skill);
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end
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end
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function this.init_names()
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for dango_skill_key, dango_skill in pairs(this.list) do
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dango_skill.name = this.get_dango_skill_name(dango_skill_key);
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end
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end
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function this.get_dango_skill_name(key)
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local dango_skill_id = dango_skill_ids[key];
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if dango_skill_id == nil then
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@@ -179,6 +179,18 @@ function this.update_butterflame(player_data)
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this.update_endemic_life_buff("butterflame", nil, nil, player_data, atk_up_buff_second_timer_field);
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end
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function this.init_all_UI()
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for endemic_life_key, endemic_life in pairs(this.list) do
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buffs.init_UI(endemic_life);
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end
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end
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function this.init_names()
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for endemic_life_key, endemic_life in pairs(this.list) do
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endemic_life.name = this.get_endemic_life_name(endemic_life_key);
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end
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end
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function this.get_endemic_life_name(key)
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if singletons.message_manager == nil then
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error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
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@@ -282,6 +282,18 @@ function this.update_might_seed(player_data, item_parameter)
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this.update_item_buff("might_seed", nil, nil, player_data, atk_up_buff_second_timer_field);
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end
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function this.init_all_UI()
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for item_buff_key, item_buff in pairs(this.list) do
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buffs.init_UI(item_buff);
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end
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end
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function this.init_names()
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for item_buff_key, item_buff in pairs(this.list) do
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item_buff.name = this.get_item_buff_name(item_buff_key);
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end
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end
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function this.get_item_buff_name(key)
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local item_buff_name = get_name_method:call(nil, item_ids[key]);
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if item_buff_name == nil then
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@@ -215,6 +215,18 @@ function this.apply_filter(key, lua_index)
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return true;
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end
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function this.init_all_UI()
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for melody_effect_id, melody_effect in pairs(this.list) do
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buffs.init_UI(melody_effect);
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end
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end
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function this.init_names()
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for melody_effect_id, melody_effect in pairs(this.list) do
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melody_effect.name = this.get_melody_effect_name(melody_effect_id - 1);
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end
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end
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function this.get_melody_effect_name(id)
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local melody_effect_name = get_name_method:call(nil, id);
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if melody_effect_name == nil then
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@@ -148,9 +148,15 @@ function this.update_attack_up(player_data, item_parameter)
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this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
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end
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function this.init_all_UI()
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for misc_buff_key, misc_buff in pairs(this.list) do
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buffs.init_UI(misc_buff);
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end
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end
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function this.init_names()
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for misc_buff_key, dango in pairs(this.list) do
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dango.name = this.get_misc_buff_name(misc_buff_key);
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for misc_buff_key, misc_buff in pairs(this.list) do
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misc_buff.name = this.get_misc_buff_name(misc_buff_key);
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end
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end
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@@ -119,6 +119,18 @@ function this.apply_filter(key)
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return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.otomo_moves, key);
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end
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function this.init_all_UI()
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for otomo_move_key, otomo_move in pairs(this.list) do
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buffs.init_UI(otomo_move);
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end
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end
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function this.init_names()
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for otomo_move_key, otomo_move in pairs(this.list) do
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otomo_move.name = this.get_otomo_move_name(otomo_move_key);
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end
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end
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function this.get_otomo_move_name(key)
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local otomo_move_name = get_name_method:call(nil, otomo_moves_ids[key]);
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if otomo_move_name == nil then
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@@ -91,9 +91,15 @@ function this.apply_filter(key)
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return this.apply_filter(this.list, config.current_config.buff_UI.filter.rampage_skills, key);
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end
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function this.init_all_UI()
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for rampage_skill_key, rampage_skill in pairs(this.list) do
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buffs.init_UI(rampage_skill);
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end
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end
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function this.init_names()
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for rampage_skill_key, skill in pairs(this.list) do
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skill.name = this.get_rampage_skill_name(rampage_skill_key);
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for rampage_skill_key, rampage_skill in pairs(this.list) do
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rampage_skill.name = this.get_rampage_skill_name(rampage_skill_key);
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end
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end
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@@ -837,6 +837,12 @@ function this.update_blood_awakening(player, player_data)
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this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
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end
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function this.init_all_UI()
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for skill_key, skill in pairs(this.list) do
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buffs.init_UI(skill);
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end
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end
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function this.init_names()
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for skill_key, skill in pairs(this.list) do
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skill.name = this.get_skill_name(skill_key);
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@@ -1044,6 +1044,12 @@ function this.update_bow_skills(player, player_data)
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this.update_weapon_skill("arc_shot_brace", bow_type_name, nil, nil, player_data, super_armor_item_timer_field);
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end
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function this.init_all_UI()
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for weapon_skill_key, weapon_skill in pairs(this.list) do
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buffs.init_UI(weapon_skill);
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end
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end
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function this.init_names()
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for weapon_skill_key, weapon_skill in pairs(this.list) do
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weapon_skill.name = this.get_weapon_skill_name(weapon_skill_key);
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@@ -231,33 +231,6 @@ function this.update_damage(enemy, enemy_calc_damage_info)
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players.update_damage(players.total, damage_source_type, is_large_monster, damage_object);
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players.update_damage(player, damage_source_type, is_large_monster, damage_object);
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--[[xy = string.format(
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PhysicalPartsVitalDamage(): %s
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PhysicalPartsBreakVitalDamage(): %s
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PhysicalPartsLossVitalDamage(): %s
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PhysicalMultiPartsVitalDamage(): %s
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ElementPartsVitalDamage(): %s
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ElementPartsBreakVitalDamage(): %s
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ElementPartsLossVitalDamage(): %s
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ElementMultiPartsVitalDamage(): %s
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IsBreakPartsDamage(): %s
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,
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tostring(enemy_calc_damage_info:get_PhysicalPartsVitalDamage()),
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tostring(enemy_calc_damage_info:get_PhysicalPartsBreakVitalDamage()),
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tostring(enemy_calc_damage_info:get_PhysicalPartsLossVitalDamage()),
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tostring(enemy_calc_damage_info:get_PhysicalMultiPartsVitalDamage()),
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tostring(enemy_calc_damage_info:get_ElementPartsVitalDamage()),
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tostring(enemy_calc_damage_info:get_ElementPartsBreakVitalDamage()),
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tostring(enemy_calc_damage_info:get_ElementPartsLossVitalDamage()),
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tostring(enemy_calc_damage_info:get_ElementMultiPartsVitalDamage()),
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tostring(enemy_calc_damage_info:get_IsBreakPartsDamage())
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);]]
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end
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function this.cart(dead_player_id, flag_cat_skill_insurance)
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File diff suppressed because it is too large
Load Diff
@@ -500,9 +500,7 @@ function this.draw()
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end
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if buff_UI_changed or modifiers_changed or config_changed then
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-- for _, buff in pairs(buffs.list) do
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-- buffs.init_UI(buff);
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-- end
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buffs.init_all_UI();
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end
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if stats_UI_changed or modifiers_changed or config_changed then
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@@ -2409,10 +2407,6 @@ function this.draw_buff_UI()
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if imgui.tree_node(language.current_language.customization_menu.filter) then
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-- weapon_skills = "Weapon Skills",
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-- otomo_moves = "Buddy Moves",
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-- misc_buffs = "Misc Buffs",
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if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
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for _, key in ipairs(abnormal_statuses.keys) do
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@@ -2587,18 +2581,148 @@ function this.draw_buff_UI()
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imgui.tree_pop();
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end
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.abnormal_statuses) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.abnormal_statuses.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.abnormal_statuses.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.abnormal_statuses.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.name_label);
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config_changed = config_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.item_buffs) then
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.timer_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.item_buffs.name_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.bar);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.item_buffs.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.item_buffs.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.endemic_life_buffs) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.endemic_life_buffs.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.endemic_life_buffs.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.endemic_life_buffs.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.melody_effects) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.melody_effects.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.melody_effects.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.melody_effects.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.dango_skills) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.dango_skills.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.dango_skills.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.dango_skills.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.rampage_skills) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.rampage_skills.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.rampage_skills.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.rampage_skills.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.skills) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.skills.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.skills.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.skills.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.weapon_skills) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.weapon_skills.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.weapon_skills.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.weapon_skills.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.otomo_moves) then
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changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.otomo_moves.name_label);
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config_changed = config_changed or changed;
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changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.otomo_moves.timer_label);
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config_changed = config_changed or changed;
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changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.otomo_moves.bar);
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config_changed = config_changed or changed;
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imgui.tree_pop();
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end
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|
||||
if imgui.tree_node(language.current_language.customization_menu.misc_buffs) then
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.misc_buffs.name_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.timer_label, cached_config.misc_buffs.timer_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.bar, cached_config.misc_buffs.bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user