Fix fake error when assigning creature name

This commit is contained in:
GreenComfyTea
2023-08-06 12:12:41 +03:00
parent dfb7893c1a
commit 432e115aea

View File

@@ -86,10 +86,12 @@ function this.init(creature, REcreature)
end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
if creature_name ~= nil then
if creature_name == nil then
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
creature.name = creature_name;
return;
end
creature.name = creature_name;
end
function this.init_UI(creature)