mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Remove Pulling Duration for Some Buffs
Because only a few of the buff durations were found, I would prefer a simpler, more consistent and more performant code.
This commit is contained in:
@@ -184,7 +184,7 @@ function this.update(player, player_data)
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buffs.update_generic_buff(this.list, ailments_type_name, "roar", this.get_abnormal_status_name, nil, nil, player, ear_duration_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "webbed", this.get_abnormal_status_name, nil, nil, player, beto_duration_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "stench", this.get_abnormal_status_name, nil, nil, player, stink_duration_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "leeched", this.get_abnormal_status_name, nil, nil, player, blooding_enemy_timer_field, nil, nil, true);
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buffs.update_generic_buff(this.list, ailments_type_name, "leeched", this.get_abnormal_status_name, nil, nil, player, blooding_enemy_timer_field, true);
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buffs.update_generic_buff(this.list, ailments_type_name, "bleeding", this.get_abnormal_status_name, nil, nil, player, bleeding_debuff_timer_field);
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buffs.update_generic_buff(this.list, ailments_type_name, "frenzy", this.get_abnormal_status_name, nil, nil, player, virus_onset_timer_field);
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@@ -281,7 +281,7 @@ function this.update_frenzy_infection(player)
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local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60);
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buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", this.get_abnormal_status_name, 1, timer, frenzy_infected_duration);
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buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", this.get_abnormal_status_name, 1, timer);
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end
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function this.update_sleep(player)
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@@ -52,37 +52,6 @@ local os = os;
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local ValueType = ValueType;
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local package = package;
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--[[
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TODO:
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[x] DONE! Wirebug-related skills
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[x] DONE! More Dango skills
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[x] DONE! Weapon buffs
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[x] DONE! Horn music
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[x] DONE! abnormal_statuses: Immunity
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[x] DONE! item_buffs: Stinkmink
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[x] DONE! rampage skills: Chameleos Soul
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[x] DONE! skills: powder mantle
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[x] DONE! skills: embolden
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[x] DONE! skills: strife
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[x] DONE! skills: berserk
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[x] DONE! skills: dragon conversion
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[x] DONE! abnormal_statuses: Pre-Sleep
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[x] DONE! skills: charge master
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[x] DONE! endemic_life_buffs: Red, Yellow Lampsquid
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[x] DONE! weapon skills - Arc Shot: Affinity, Arc Shot: Brace
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[x] DONE! Demon Ammo, Armor Ammo
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More otomo skills
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Add duration detection to skills
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Add duration detection to otomo moves
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Add duration detection to dango skills
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Add duration detection to rampage skills
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Add duration detection to endemic life buffs
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[x] WONT IMPLEMENT! skills: Furious Buildup
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[x] WONT IMPLEMENT! skills: frostcraft
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[x] COULDNT FIND! skills: defiance
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]]
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_method = player_manager_type_def:get_method("getPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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@@ -93,6 +62,7 @@ local get_player_data_method = player_base_type_def:get_method("get_PlayerData")
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local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(type, key, name, level, duration)
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@@ -154,8 +124,6 @@ function this.init_names()
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misc_buffs.init_names();
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end
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local tere = {};
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function this.update()
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if not config.current_config.buff_UI.enabled then
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return;
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@@ -186,6 +154,12 @@ function this.update()
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return;
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end
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local player_skill_list = get_player_skill_list_method:call(master_player);
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if player_skill_list == nil then
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error_handler.report("buffs.update", "Failed to access Data: player_skill_list");
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return;
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end
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local weapon_type = player_weapon_type_field:get_data(master_player);
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if weapon_type == nil then
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error_handler.report("skills.update", "Failed to access Data: weapon_type");
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@@ -199,36 +173,16 @@ function this.update()
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rampage_skills.update(master_player_data);
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if not is_player_lobby_base then
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skills.update(master_player, master_player_data, weapon_type);
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dango_skills.update(master_player, master_player_data);
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skills.update(master_player, master_player_data, weapon_type, player_skill_list);
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dango_skills.update(master_player, master_player_data, player_skill_list);
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endemic_life_buffs.update(master_player, master_player_data);
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abnormal_statuses.update(master_player, master_player_data);
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weapon_skills.update(master_player, master_player_data, weapon_type);
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misc_buffs.update(master_player, master_player_data);
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end
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-- xy = "";
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-- local fields = master_player_data:get_type_definition():get_fields();
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-- for i = 1, 999 do
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-- if fields[i] ~= nil then
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-- local value = fields[i]:get_data(master_player_data);
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-- if value ~= nil then
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-- pcall(function()
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-- if tere[fields[i]] == nil then
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-- tere[fields[i]] = value;
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-- elseif not utils.number.is_equal(value, tere[fields[i]]) then
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-- xy = string.format("%s%s: %s\n", xy, fields[i]:get_name(), tostring(value));
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-- end
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-- end);
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-- end
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-- end
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-- end
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end
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function this.update_timer(buff, timer, duration)
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function this.update_timer(buff, timer)
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if timer == nil then
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return;
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end
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@@ -237,10 +191,8 @@ function this.update_timer(buff, timer, duration)
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timer = 0;
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end
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duration = duration or timer;
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if duration > buff.duration then
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buff.duration = duration;
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if timer > buff.duration then
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buff.duration = timer;
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end
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local minutes_left = math.floor(timer / 60);
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@@ -257,7 +209,6 @@ end
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function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_function,
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value_owner, value_holder,
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timer_owner, timer_holder,
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duration_owner, duration_holder,
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is_infinite, minimal_value, level_breakpoints)
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if timer_owner == nil then timer_owner = value_owner; end
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@@ -327,36 +278,35 @@ function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_funct
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end
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end
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local duration = nil;
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if duration_holder ~= nil then
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if utils.type.is_REField(duration_holder) then
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duration = duration_holder:get_data(duration_owner);
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else
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duration = duration_holder:call(duration_owner);
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end
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-- local duration = nil;
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-- if duration_holder ~= nil then
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-- if utils.type.is_REField(duration_holder) then
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-- duration = duration_holder:get_data(duration_owner);
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-- else
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-- duration = duration_holder:call(duration_owner);
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-- end
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if duration == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
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return;
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end
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end
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-- if duration == nil then
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-- error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
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-- return;
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-- end
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-- end
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return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer, duration);
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return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer);
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end
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function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer, duration)
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duration = duration or timer;
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function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer)
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level = level or 1;
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local buff = buff_list[buff_key];
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if buff == nil then
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local name = get_name_function(buff_key);
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buff = this.new(buff_type, buff_key, name, level, duration);
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buff = this.new(buff_type, buff_key, name, level, timer);
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buff_list[buff_key] = buff;
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else
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buff.level = level;
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this.update_timer(buff, timer, duration);
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this.update_timer(buff, timer);
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end
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return buff;
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@@ -54,7 +54,7 @@ this.list = {
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super_recovery_dango = nil
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};
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local dango_ids = {
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local dango_skill_ids = {
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-- dango_polisher = 1,
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-- dango_rider = 2,
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dango_adrenaline = 3,
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@@ -121,11 +121,7 @@ local previous_super_recovery_dango_timer = 0;
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local get_player_skill_method = player_manager_type_def:get_method("get_PlayerSkill");
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local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
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local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
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local has_anyone_kitchen_skill_in_quest_method = player_manager_type_def:get_method("hasAnyoneKitchenSkillInQuest");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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@@ -155,9 +151,6 @@ local get_kitchen_skill_surume_regene_timer_method = player_base_type_def:get_me
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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local player_skill_list_type_def = sdk.find_type_definition("snow.player.PlayerSkillList");
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local has_kitchen_skill_method = player_skill_list_type_def:get_method("hasKitchenSkill");
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local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
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local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlKitchenSkillId)");
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@@ -170,10 +163,9 @@ local system_array_type_def = sdk.find_type_definition("System.Array");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function this.update(player, player_data)
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local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
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if item_parameter == nil then
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error_handler.report("dango_skills.update", "Failed to access Data: item_parameter");
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function this.update(player, player_data, player_skill_list)
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if singletons.player_manager == nil then
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error_handler.report("dango_skills.update", "Failed to access Data: player_manager");
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return;
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end
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@@ -184,17 +176,10 @@ function this.update(player, player_data)
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this.update_dango_flyer(player);
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this.update_super_recovery_dango(player);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_defender", this.get_dango_name,
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player_data, is_enable_kitchen_skill_048_reduce_method, nil, nil, nil, nil, true);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_booster", this.get_dango_name,
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nil, nil, player_data, kitchen_skill_027_timer_field);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_glutton", this.get_dango_name,
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nil, nil, player_data, kitchen_skill_045_timer_field);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_connector", this.get_dango_name,
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nil, nil, player_data, kitchen_skill_054_timer_field);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_booster", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_027_timer_field);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_defender", this.get_dango_skill_name, player_data, is_enable_kitchen_skill_048_reduce_method, nil, nil, true);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_glutton", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_045_timer_field);
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buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_connector", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_054_timer_field);
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end
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function this.update_dango_adrenaline()
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@@ -203,7 +188,7 @@ function this.update_dango_adrenaline()
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return;
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end
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buffs.update_generic(this.list, dango_skills_type_name, "dango_adrenaline", this.get_dango_name);
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buffs.update_generic(this.list, dango_skills_type_name, "dango_adrenaline", this.get_dango_skill_name);
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end
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function this.update_dango_insurance()
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@@ -217,46 +202,7 @@ function this.update_dango_insurance()
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return;
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end
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local player_skill_list_array = get_player_skill_method:call(singletons.player_manager);
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if player_skill_list_array == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_list_array");
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return;
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end
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local player_skill_list_array_length = get_length_method:call(player_skill_list_array);
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if player_skill_list_array_length == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_array_list_length");
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return;
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end
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local length = player_skill_list_array_length - 1;
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local has_insurance_skill = false;
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for player_id = 0, length do
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if players.list[player_id] == nil then
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goto continue;
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end
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local player_skill_list = get_value_method:call(player_skill_list_array, player_id);
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if player_skill_list_array_length == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: player_skill_list No. " .. tostring(player_id));
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goto continue;
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end
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local kitchen_skill = has_kitchen_skill_method:call(player_skill_list, dango_ids.dango_insurance);
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if kitchen_skill == nil then
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error_handler.report("dango_skills.update_dango_insurance", "Failed to access Data: kitchen_skill No. " .. tostring(player_id));
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goto continue;
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end
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if kitchen_skill then
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has_insurance_skill = true;
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break;
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end
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::continue::
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end
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local has_insurance_skill = has_anyone_kitchen_skill_in_quest_method:call(singletons.player_manager, dango_skill_ids.dango_insurance);
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local flag_cat_skill_insurance = flag_cat_skill_insurance_field:get_data(singletons.quest_manager);
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if flag_cat_skill_insurance == nil then
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@@ -275,7 +221,7 @@ function this.update_dango_insurance()
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return;
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end
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buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance", this.get_dango_name, 1);
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buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance", this.get_dango_skill_name, 1);
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end
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function this.update_dango_insurance_defense_up(player_data)
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@@ -303,7 +249,7 @@ function this.update_dango_insurance_defense_up(player_data)
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level = 4;
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end
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buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance_defense_up", this.get_dango_name, level);
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buffs.update_generic(this.list, dango_skills_type_name, "dango_insurance_defense_up", this.get_dango_skill_name, level);
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end
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function this.update_dango_flyer(player)
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@@ -331,14 +277,13 @@ function this.update_dango_flyer(player)
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level = 3;
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end
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buffs.update_generic(this.list, dango_skills_type_name, "dango_flyer", this.get_dango_name, level);
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buffs.update_generic(this.list, dango_skills_type_name, "dango_flyer", this.get_dango_skill_name, level);
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end
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function this.update_dango_hunter(player_data)
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local dango_hunter_buff = buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_hunter", this.get_dango_name,
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nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
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local dango_hunter_buff = buffs.update_generic_buff(this.list, dango_skills_type_name, "dango_hunter", this.get_dango_skill_name, nil, nil, player_data, kitchen_skill_051_atk_up_timer_field);
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if dango_hunter_buff then
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if dango_hunter_buff ~= nil then
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dango_hunter_buff.level = 4;
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end
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end
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@@ -358,11 +303,12 @@ function this.update_super_recovery_dango(player)
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previous_super_recovery_dango_timer = kitchen_skill_surume_regene_timer;
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buffs.update_generic(this.list, dango_skills_type_name, "super_recovery_dango", this.get_dango_name);
|
||||
buffs.update_generic(this.list, dango_skills_type_name, "super_recovery_dango", this.get_dango_skill_name);
|
||||
end
|
||||
|
||||
function this.get_dango_name(dango_key)
|
||||
if dango_ids[dango_key] == nil then
|
||||
function this.get_dango_skill_name(dango_key)
|
||||
local dango_skill_id = dango_skill_ids[dango_key];
|
||||
if dango_skill_id == nil then
|
||||
|
||||
local dango_skill_name = language.current_language.dango_skills[dango_key];
|
||||
if dango_skill_name == nil then
|
||||
@@ -372,7 +318,7 @@ function this.get_dango_name(dango_key)
|
||||
return dango_skill_name;
|
||||
end
|
||||
|
||||
local dango_skill_name = get_name_method:call(nil, dango_ids[dango_key]);
|
||||
local dango_skill_name = get_name_method:call(nil, dango_skill_id);
|
||||
if dango_skill_name == nil then
|
||||
error_handler.report("dango_skills.get_dango_name", string.format("Failed to access Data: %s_name", dango_key));
|
||||
return dango_key;
|
||||
|
||||
@@ -64,13 +64,6 @@ local butterflame_attack_up = 25;
|
||||
|
||||
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
local demondrug_atk_up_field = player_user_data_item_parameter_type_def:get_field("_DemondrugAtkUp");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Cutterfly
|
||||
local crit_up_ec_second_timer_field = player_data_type_def:get_field("_CritUpEcSecondTimer");
|
||||
@@ -114,8 +107,6 @@ function this.update(player, player_data, item_parameter)
|
||||
|
||||
buffs.update_generic_buff(this.list, endemic_life_buffs_type_name, "yellow_lampsquid", this.get_endemic_life_name,
|
||||
nil, nil, player_data, def_up_ec_second_timer_field);
|
||||
|
||||
|
||||
end
|
||||
|
||||
function this.update_ruby_and_gold_wirebugs(player, player_data)
|
||||
@@ -156,37 +147,6 @@ function this.update_butterflame(player_data)
|
||||
nil, nil, player_data, atk_up_buff_second_timer_field);
|
||||
end
|
||||
|
||||
function this.update_peepersects(player_data)
|
||||
local stamina_up_buff_second_timer = stamina_up_buff_second_timer_field:get_data(player_data);
|
||||
if stamina_up_buff_second_timer == nil then
|
||||
error_handler.report("item_buffs.update_peepersects", "Failed to access Data: stamina_up_buff_second_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(stamina_up_buff_second_timer, 0) then
|
||||
this.list.peepersects = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local timer = stamina_up_buff_second_timer / 60;
|
||||
local peepersects_buff = this.list.peepersects;
|
||||
|
||||
if peepersects_buff == nil and item_buffs.list.dash_juice ~= nil and timer <= item_buffs.list.dash_juice.timer then
|
||||
return;
|
||||
end
|
||||
|
||||
if peepersects_buff == nil
|
||||
or (peepersects_buff ~= nil and timer > peepersects_buff.timer) then
|
||||
local timer_percentage = timer / this.peepersects_duration;
|
||||
if timer_percentage < 0.95 or timer_percentage > 1.05 then
|
||||
this.list.peepersects = nil;
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, endemic_life_buffs_type_name, "peepersects", this.get_endemic_life_name, 1, timer, this.peepersects_duration);
|
||||
end
|
||||
|
||||
function this.get_endemic_life_name(endemic_life_buff_key)
|
||||
if singletons.message_manager == nil then
|
||||
error_handler.report("endemic_life_buffs.get_endemic_life_name", "Failed to access Data: message_manager");
|
||||
|
||||
@@ -65,7 +65,7 @@ local item_ids = {
|
||||
--adamant_seed = 68157924,
|
||||
demon_powder = 68157920,
|
||||
hardshell_powder = 68157925,
|
||||
immunizer = 68157911,
|
||||
--immunizer = 68157911,
|
||||
--dash_juice = 68157913,
|
||||
gourmet_fish = 68157909,
|
||||
demon_ammo = 68157595,
|
||||
@@ -86,15 +86,6 @@ local great_demondrug_atk_up_field = player_user_data_item_parameter_type_def:ge
|
||||
local armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinDefUp");
|
||||
local great_armorskin_def_up_field = player_user_data_item_parameter_type_def:get_field("_GreatArmorSkinDefUp");
|
||||
|
||||
local might_seed_atk_up_field = player_user_data_item_parameter_type_def:get_field("_MightSeedAtkUp");
|
||||
local might_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_MightSeedTimer");
|
||||
|
||||
local adamant_seed_timer_field = player_user_data_item_parameter_type_def:get_field("_AdamantSeedTimer");
|
||||
local demondrug_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_DemondrugPowderTimer");
|
||||
local armorskin_powder_timer_field = player_user_data_item_parameter_type_def:get_field("_ArmorSkinPowderTimer");
|
||||
local vitalizer_timer_const_field = player_user_data_item_parameter_type_def:get_field("_VitalizerTimer");
|
||||
local stamina_up_buff_second_field = player_user_data_item_parameter_type_def:get_field("_StaminaUpBuffSecond");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Demondrug/Mega Demondrug
|
||||
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
|
||||
@@ -106,8 +97,6 @@ local atk_up_item_second_timer_field = player_data_type_def:get_field("_AtkUpIte
|
||||
-- Hardshell Powder
|
||||
local def_up_item_second_field = player_data_type_def:get_field("_DefUpItemSecond");
|
||||
local def_up_item_second_timer_field = player_data_type_def:get_field("_DefUpItemSecondTimer");
|
||||
-- Immunizer
|
||||
local vitalizer_timer_field = player_data_type_def:get_field("_VitalizerTimer");
|
||||
-- Gourmet Fish
|
||||
local fish_regene_enable_field = player_data_type_def:get_field("_FishRegeneEnableTimer");
|
||||
-- Demon Ammo
|
||||
@@ -119,6 +108,11 @@ local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.ContentsIdSystem.ItemId)");
|
||||
|
||||
function this.update(player_data)
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("item_buffs.update", "Failed to access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
if item_parameter == nil then
|
||||
error_handler.report("item_buffs.update", "Failed to access Data: item_parameter");
|
||||
@@ -130,22 +124,19 @@ function this.update(player_data)
|
||||
this.update_demondrug(player_data, item_parameter);
|
||||
this.update_armorskin(player_data, item_parameter);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_powder", this.get_item_name,
|
||||
player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field, item_parameter, demondrug_powder_timer_field);
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_powder", this.get_item_buff_name,
|
||||
player_data, atk_up_item_second_field, player_data, atk_up_item_second_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "hardshell_powder", this.get_item_name,
|
||||
player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field, item_parameter, armorskin_powder_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "immunizer", this.get_item_name,
|
||||
nil, nil, player_data, vitalizer_timer_field, item_parameter, vitalizer_timer_const_field);
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "hardshell_powder", this.get_item_buff_name,
|
||||
player_data, def_up_item_second_field, player_data, def_up_item_second_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "gourmet_fish", this.get_item_name,
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "gourmet_fish", this.get_item_buff_name,
|
||||
nil, nil, player_data, fish_regene_enable_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_ammo", this.get_item_name,
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "demon_ammo", this.get_item_buff_name,
|
||||
nil, nil, player_data, kijin_bullet_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "armor_ammo", this.get_item_name,
|
||||
buffs.update_generic_buff(this.list, item_buffs_type_name, "armor_ammo", this.get_item_buff_name,
|
||||
nil, nil, player_data, kouka_bullet_timer_field);
|
||||
end
|
||||
|
||||
@@ -184,7 +175,7 @@ function this.update_demondrug(player_data, item_parameter)
|
||||
this.list.demondrug = nil;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_name);
|
||||
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_buff_name);
|
||||
end
|
||||
|
||||
function this.update_armorskin(player_data, item_parameter)
|
||||
@@ -222,17 +213,17 @@ function this.update_armorskin(player_data, item_parameter)
|
||||
this.list.armorskin = nil;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_name);
|
||||
buffs.update_generic(this.list, item_buffs_type_name, item_key, this.get_item_buff_name);
|
||||
end
|
||||
|
||||
function this.get_item_name(item_key)
|
||||
local item_name = get_name_method:call(nil, item_ids[item_key]);
|
||||
if item_name == nil then
|
||||
error_handler.report("item_buffs.get_item_name", string.format("Failed to access Data: %s_name", item_key));
|
||||
function this.get_item_buff_name(item_key)
|
||||
local item_buff_name = get_name_method:call(nil, item_ids[item_key]);
|
||||
if item_buff_name == nil then
|
||||
error_handler.report("item_buffs.get_item_buff_name", string.format("Failed to access Data: %s_name", item_key));
|
||||
return item_key;
|
||||
end
|
||||
|
||||
return item_name;
|
||||
return item_buff_name;
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
|
||||
@@ -52,43 +52,40 @@ this.list = {
|
||||
};
|
||||
|
||||
local otomo_moves_ids = {
|
||||
herbaceous_healing = 1,
|
||||
felyne_silkbind = 2,
|
||||
felyne_wyvernblast = 3,
|
||||
-- herbaceous_healing = 1,
|
||||
-- felyne_silkbind = 2,
|
||||
-- felyne_wyvernblast = 3,
|
||||
rousing_roar = 4,
|
||||
endemic_life_barrage = 5,
|
||||
health_horn = 6,
|
||||
healing_bubble = 7,
|
||||
vase_of_vitality = 8,
|
||||
furbidden_acorn = 9,
|
||||
poison_purr_ison = 10,
|
||||
summeown_endemic_life = 11,
|
||||
shock_purr_ison = 12,
|
||||
go_fight_win = 13,
|
||||
giga_barrel_bombay = 14,
|
||||
flash_bombay = 15,
|
||||
anti_monster_mine = 16,
|
||||
zap_blast_spinner = 17,
|
||||
furr_ious = 18,
|
||||
-- endemic_life_barrage = 5,
|
||||
-- health_horn = 6,
|
||||
-- healing_bubble = 7,
|
||||
-- vase_of_vitality = 8,
|
||||
-- furbidden_acorn = 9,
|
||||
-- poison_purr_ison = 10,
|
||||
-- summeown_endemic_life = 11,
|
||||
-- shock_purr_ison = 12,
|
||||
-- go_fight_win = 13,
|
||||
-- giga_barrel_bombay = 14,
|
||||
-- flash_bombay = 15,
|
||||
-- anti_monster_mine = 16,
|
||||
-- zap_blast_spinner = 17,
|
||||
-- furr_ious = 18,
|
||||
power_drum = 19,
|
||||
fleet_foot_feat = 20,
|
||||
whirlwind_assault = 21,
|
||||
pilfer = 22,
|
||||
shock_tripper = 23,
|
||||
mega_boomerang = 24,
|
||||
camouflage = 25,
|
||||
healing_clover_bat = 26,
|
||||
felyne_firewors = 27,
|
||||
lottery_box = 28,
|
||||
felyne_powered_up = 29,
|
||||
ameowzing_mist = 30
|
||||
-- fleet_foot_feat = 20,
|
||||
-- whirlwind_assault = 21,
|
||||
-- pilfer = 22,
|
||||
-- shock_tripper = 23,
|
||||
-- mega_boomerang = 24,
|
||||
-- camouflage = 25,
|
||||
-- healing_clover_bat = 26,
|
||||
-- felyne_firewors = 27,
|
||||
-- lottery_box = 28,
|
||||
-- felyne_powered_up = 29,
|
||||
-- ameowzing_mist = 30
|
||||
};
|
||||
|
||||
local otomo_moves_type_name = "otomo_moves";
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Palico: Rousing Roar
|
||||
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
|
||||
|
||||
@@ -46,42 +46,8 @@ local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
burst = nil,
|
||||
kushala_daora_soul = nil,
|
||||
intrepid_heart = nil,
|
||||
dereliction = nil,
|
||||
latent_power = nil,
|
||||
protective_polish = nil,
|
||||
wind_mantle = nil,
|
||||
grinder_s = nil,
|
||||
counterstrike = nil,
|
||||
affinity_sliding = nil,
|
||||
coalescence = nil,
|
||||
adrenaline_rush = nil,
|
||||
wall_runner = nil,
|
||||
offensive_guard = nil,
|
||||
hellfire_cloak = nil,
|
||||
agitator = nil,
|
||||
furious = nil,
|
||||
status_trigger = nil,
|
||||
heaven_sent = nil,
|
||||
heroics = nil,
|
||||
resuscitate = nil,
|
||||
maximum_might = nil,
|
||||
bloodlust = nil,
|
||||
frenzied_bloodlust = nil,
|
||||
peak_performance = nil,
|
||||
dragonheart = nil,
|
||||
resentment = nil,
|
||||
bladescale_hone = nil,
|
||||
spiribirds_call = nil,
|
||||
embolden = nil,
|
||||
berserk = nil,
|
||||
powder_mantle_red = nil,
|
||||
powder_mantle_blue = nil,
|
||||
strife = nil,
|
||||
inspiration = nil,
|
||||
blood_awakening = nil
|
||||
chameleos_soul = nil
|
||||
};
|
||||
|
||||
local rampage_skills_type_name = "rampage_skills";
|
||||
@@ -93,12 +59,6 @@ local rampage_skill_ids = {
|
||||
|
||||
local kushara_daora_soul_breakpoint = 5;
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
|
||||
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
|
||||
|
||||
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
|
||||
|
||||
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
|
||||
-- Kushala Daora Soul
|
||||
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
|
||||
@@ -110,14 +70,9 @@ local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut"
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
|
||||
|
||||
function this.update(player_data)
|
||||
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
--if item_parameter == nil then
|
||||
-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
|
||||
-- return;
|
||||
--end
|
||||
|
||||
buffs.update_generic_buff(this.list, rampage_skills_type_name, "kushala_daora_soul", this.get_skill_name,
|
||||
player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint});
|
||||
player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, false, nil, {kushara_daora_soul_breakpoint});
|
||||
|
||||
buffs.update_generic_buff(this.list, rampage_skills_type_name, "chameleos_soul", this.get_skill_name,
|
||||
nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
|
||||
@@ -132,7 +87,7 @@ end
|
||||
function this.get_skill_name(rampage_skill_key)
|
||||
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[rampage_skill_key]);
|
||||
if rampage_skill_name == nil then
|
||||
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", rampage_skill_key));
|
||||
error_handler.report("rampage_skills.get_skill_name", string.format("Failed to access Data: %s_name", rampage_skill_key));
|
||||
return rampage_skill_key;
|
||||
end
|
||||
|
||||
|
||||
@@ -177,7 +177,7 @@ local skill_data_list = {
|
||||
-- item_prolonger = { id = 88 },
|
||||
-- wide_range = { id = 89 },
|
||||
-- free_meal = { id = 90 },
|
||||
heroics = { id = 91, level = 0, is_equipped = false },
|
||||
heroics = { id = 91, level = 0, is_equipped = false },
|
||||
-- fortify = { id = 92 },
|
||||
-- flinch_free = { id = 93 },
|
||||
-- jump_master = { id = 94 },
|
||||
@@ -322,7 +322,6 @@ local equip_skill_232_timer_field = player_data_type_def:get_field("_EquipSkill2
|
||||
|
||||
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
|
||||
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
|
||||
local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList");
|
||||
|
||||
-- Latent Power
|
||||
local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer");
|
||||
@@ -337,7 +336,7 @@ local equip_skill_229_sum_resist_field = player_base_type_def:get_field("_EquipS
|
||||
-- Resuscitate
|
||||
local is_debuff_state_method = player_base_type_def:get_method("isDebuffState");
|
||||
|
||||
local player_skill_list_type_def = get_player_skill_list_method:get_return_type();
|
||||
local player_skill_list_type_def = sdk.find_type_definition("snow.player.PlayerSkillList");
|
||||
local get_skill_data_method = player_skill_list_type_def:get_method("getSkillData");
|
||||
|
||||
local skill_data_type_def = get_skill_data_method:get_return_type();
|
||||
@@ -374,14 +373,8 @@ local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSki
|
||||
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
|
||||
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlEquipSkillId)");
|
||||
|
||||
function this.update(player, player_data, weapon_type)
|
||||
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
|
||||
--if item_parameter == nil then
|
||||
-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
|
||||
-- return;
|
||||
--end
|
||||
|
||||
this.update_equipped_skill_data(player);
|
||||
function this.update(player, player_data, weapon_type, player_skill_list)
|
||||
this.update_equipped_skill_data(player, player_skill_list);
|
||||
|
||||
this.update_wind_mantle(player, weapon_type);
|
||||
this.update_maximum_might(player_data);
|
||||
@@ -397,13 +390,13 @@ function this.update(player, player_data, weapon_type)
|
||||
|
||||
|
||||
this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
|
||||
nil, nil, nil, nil, true, nil, dereliction_breakpoints);
|
||||
nil, nil, true, nil, dereliction_breakpoints);
|
||||
|
||||
this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
|
||||
player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints);
|
||||
player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
|
||||
|
||||
this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
|
||||
nil, nil, nil, nil, true, intrepid_heart_minimal_value);
|
||||
nil, nil, true, intrepid_heart_minimal_value);
|
||||
|
||||
this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field);
|
||||
this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
|
||||
@@ -427,33 +420,24 @@ function this.update(player, player_data, weapon_type)
|
||||
this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
|
||||
this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
|
||||
this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
|
||||
this.update_generic_skill("partbreaker", nil, nil, nil, nil, nil, nil, true);
|
||||
this.update_generic_skill("partbreaker", nil, nil, nil, nil, true);
|
||||
|
||||
this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
|
||||
nil, nil, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||
nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||
end
|
||||
|
||||
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints)
|
||||
|
||||
function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
||||
this.list[skill_key] = nil;
|
||||
return;
|
||||
return nil;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name,
|
||||
value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder,
|
||||
is_infinite, minimal_value, level_breakpoints);
|
||||
return buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name,
|
||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||
end
|
||||
|
||||
function this.update_equipped_skill_data(player)
|
||||
local player_skill_list = get_player_skill_list_method:call(player);
|
||||
if player_skill_list == nil then
|
||||
error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list");
|
||||
return;
|
||||
end
|
||||
|
||||
function this.update_equipped_skill_data(player, player_skill_list)
|
||||
for skill_key, skill_data in pairs(skill_data_list) do
|
||||
if skill_data.is_equipped == nil then
|
||||
goto continue;
|
||||
@@ -472,7 +456,6 @@ function this.update_equipped_skill_data(player)
|
||||
goto continue;
|
||||
end
|
||||
|
||||
|
||||
if skill_level <= 0 then
|
||||
skill_data.is_equipped = false;
|
||||
skill_data.level = 0;
|
||||
@@ -522,7 +505,7 @@ function this.update_wind_mantle(player, weapon_type)
|
||||
end
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration);
|
||||
buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60));
|
||||
end
|
||||
|
||||
function this.update_maximum_might(player_data)
|
||||
@@ -731,12 +714,12 @@ function this.update_spiribirds_call(player_data)
|
||||
|
||||
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
|
||||
|
||||
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer, spiribirds_call_duration);
|
||||
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer);
|
||||
end
|
||||
|
||||
function this.update_powder_mantle(player_data)
|
||||
this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field,
|
||||
player_data, equip_skill_227_state_timer_field, nil, nil, nil, 2);
|
||||
player_data, equip_skill_227_state_timer_field, nil, 2);
|
||||
|
||||
if this.list.powder_mantle_blue ~= nil then
|
||||
this.list.powder_mantle_red = nil;
|
||||
@@ -744,13 +727,12 @@ function this.update_powder_mantle(player_data)
|
||||
end
|
||||
|
||||
this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field,
|
||||
player_data, equip_skill_227_state_timer_field, nil, nil, nil);
|
||||
player_data, equip_skill_227_state_timer_field);
|
||||
end
|
||||
|
||||
function this.update_blood_awakening(player, player_data)
|
||||
this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method,
|
||||
player_data, equip_skill_232_timer_field,
|
||||
nil, nil,
|
||||
nil, nil, blood_awakening_breakpoints);
|
||||
|
||||
local blood_awakening = this.list.blood_awakening;
|
||||
|
||||
@@ -471,7 +471,7 @@ end
|
||||
|
||||
function this.update_great_sword_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", this.get_weapon_skill_name,
|
||||
nil, nil, player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
|
||||
nil, nil, player, move_wp_off_buff_set_time_field);
|
||||
end
|
||||
|
||||
function this.update_switch_axe_skills(player)
|
||||
@@ -482,10 +482,10 @@ function this.update_switch_axe_skills(player)
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", this.get_weapon_skill_name,
|
||||
nil, nil, player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
|
||||
nil, nil, player, get_bottle_awake_duration_timer_method);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", this.get_weapon_skill_name,
|
||||
nil, nil, player, no_use_slash_gauge_timer_field, player_user_data_slash_axe, get_no_user_slash_gauge_time_method);
|
||||
nil, nil, player, no_use_slash_gauge_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", this.get_weapon_skill_name,
|
||||
nil, nil, player, bottle_awake_assist_timer_field);
|
||||
@@ -495,49 +495,12 @@ function this.update_long_sword_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", this.get_weapon_skill_name,
|
||||
nil, nil, player, get_long_sword_gauge_powerup_time_method);
|
||||
|
||||
this.update_spirit_gauge(player);
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge", this.get_weapon_skill_name,
|
||||
player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, false, nil, spirit_gauge_breakpoints);
|
||||
|
||||
this.update_harvest_moon();
|
||||
end
|
||||
|
||||
function this.update_spirit_gauge(player)
|
||||
local weapon_skill = buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge", this.get_weapon_skill_name,
|
||||
player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, nil, nil, false, nil, spirit_gauge_breakpoints);
|
||||
|
||||
if weapon_skill == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_array = long_sword_gauge_lv_time_field:get_data(player);
|
||||
if long_sword_gauge_lv_time_array == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_array_length = get_length_method:call(long_sword_gauge_lv_time_array);
|
||||
if long_sword_gauge_lv_time_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
if weapon_skill.level >= long_sword_gauge_lv_time_array_length then
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time_single_valtype = get_value_method:call(long_sword_gauge_lv_time_array, weapon_skill.level);
|
||||
if long_sword_gauge_lv_time_single_valtype == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_single_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local long_sword_gauge_lv_time = single_mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
|
||||
if long_sword_gauge_lv_time == nil then
|
||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
|
||||
return;
|
||||
end
|
||||
|
||||
weapon_skill.duration = long_sword_gauge_lv_time / 60;
|
||||
end
|
||||
|
||||
function this.update_harvest_moon()
|
||||
if singletons.long_sword_shell_manager == nil then
|
||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
|
||||
@@ -606,7 +569,7 @@ end
|
||||
|
||||
function this.update_heavy_bowgun_skills(player, player_data)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "counter_charger", this.get_weapon_skill_name,
|
||||
nil, nil, player, reduce_charge_timer_field, player, reduce_charge_timer_base_field);
|
||||
nil, nil, player, reduce_charge_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "wyvernsnipe_reload", this.get_weapon_skill_name,
|
||||
nil, nil, player_data, heavy_bowgun_wyvern_snipe_timer_field);
|
||||
@@ -747,97 +710,26 @@ function this.update_overheat(player_data)
|
||||
end
|
||||
|
||||
function this.update_hammer_skills(player)
|
||||
local player_user_data_hammer = player_user_data_hammer_field:get_data(player);
|
||||
if player_user_data_hammer == nil then
|
||||
error_handler.report("weapon_skills.update_hammer_skills", "Failed to access Data: player_user_data_hammer");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "impact_burst", this.get_weapon_skill_name,
|
||||
nil, nil, player, horn_impact_pulls_timer_field, player_user_data_hammer, hammer_impact_pulls_time_max_field);
|
||||
nil, nil, player, horn_impact_pulls_timer_field);
|
||||
end
|
||||
|
||||
function this.update_gunlance_skills(player)
|
||||
local player_user_data_gunlance = get_player_user_data_gunlance_method:call(player);
|
||||
if player_user_data_gunlance == nil then
|
||||
error_handler.report("weapon_skills.update_gunlance_skills", "Failed to access Data: player_user_data_gunlance");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ground_splitter", this.get_weapon_skill_name,
|
||||
nil, nil, player, shot_damage_up_duration_timer_field, player_user_data_gunlance, get_player_user_data_gunlance_method);
|
||||
|
||||
this.update_erupting_cannon(player, player_user_data_gunlance);
|
||||
end
|
||||
|
||||
function this.update_erupting_cannon(player, player_user_data_gunlance)
|
||||
local shot_type = get_shot_type_method:call(player);
|
||||
if shot_type == nil then
|
||||
error_handler.report("weapon_skills.update_erupting_cannon", "Failed to access Data: shot_type");
|
||||
return;
|
||||
end
|
||||
|
||||
local explode_pile_data = heavy_bowgun_shot_type_data_fields[shot_type + 1]:get_data(player_user_data_gunlance);
|
||||
if explode_pile_data == nil then
|
||||
error_handler.report("weapon_skills.update_erupting_cannon", "Failed to access Data: explode_pile_data");
|
||||
return;
|
||||
end
|
||||
nil, nil, player, shot_damage_up_duration_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "erupting_cannon", this.get_weapon_skill_name,
|
||||
nil, nil, player, explode_pile_buff_timer_field, explode_pile_data, explode_pile_data_duration_field);
|
||||
nil, nil, player, explode_pile_buff_timer_field);
|
||||
end
|
||||
|
||||
function this.update_lance_skills(player)
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spiral_thrust", this.get_weapon_skill_name,
|
||||
nil, nil, player, get_ruten_timer_method);
|
||||
|
||||
this.update_anchor_rage(player);
|
||||
this.update_twin_wine(player);
|
||||
end
|
||||
|
||||
function this.update_anchor_rage(player)
|
||||
local guard_rage_buff_type = guard_rage_buff_type_field:get_data(player);
|
||||
if guard_rage_buff_type == nil then
|
||||
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_buff_type");
|
||||
return;
|
||||
end
|
||||
|
||||
if guard_rage_buff_type == 0 then
|
||||
this.anchor_rage = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local player_user_data_lance = player_user_data_lance_field:get_data(player);
|
||||
if player_user_data_lance == nil then
|
||||
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: player_user_data_lance");
|
||||
return;
|
||||
end
|
||||
|
||||
local guard_rage_timer_array = guard_rage_timer_field:get_data(player_user_data_lance);
|
||||
if guard_rage_timer_array == nil then
|
||||
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_timer_array");
|
||||
return;
|
||||
end
|
||||
|
||||
local guard_rage_timer_array_length = get_length_method:call(guard_rage_timer_array);
|
||||
if guard_rage_timer_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_timer_array_length");
|
||||
return;
|
||||
end
|
||||
|
||||
if guard_rage_buff_type >= guard_rage_timer_array_length then
|
||||
this.anchor_rage = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local guard_rage_duration_valtype = get_value_method:call(guard_rage_timer_array, guard_rage_buff_type);
|
||||
if guard_rage_duration_valtype == nil then
|
||||
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_duration_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "anchor_rage", this.get_weapon_skill_name,
|
||||
nil, nil, player, get_guard_rage_timer_method, guard_rage_duration_valtype, single_mvalue_field);
|
||||
nil, nil, player, get_guard_rage_timer_method);
|
||||
|
||||
this.update_twin_wine(player);
|
||||
end
|
||||
|
||||
function this.update_twin_wine(player)
|
||||
@@ -852,29 +744,15 @@ function this.update_twin_wine(player)
|
||||
end
|
||||
|
||||
function this.update_sword_and_shield_skills(player)
|
||||
local player_user_data_short_sword = player_user_data_short_sword_field:get_data(player);
|
||||
if player_user_data_short_sword == nil then
|
||||
error_handler.report("weapon_skills.update_sword_and_shield_skills", "Failed to access Data: player_user_data_short_sword");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "destroyer_oil", this.get_weapon_skill_name,
|
||||
nil, nil, player, get_oil_buff_timer_method, player_user_data_short_sword, oil_buff_time_field);
|
||||
nil, nil, player, get_oil_buff_timer_method);
|
||||
end
|
||||
|
||||
function this.update_dual_blades_skills(player)
|
||||
this.update_archdemon_mode(player)
|
||||
|
||||
local player_user_data_dual_blades = player_user_data_dual_blades_field:get_data(player);
|
||||
if player_user_data_dual_blades == nil then
|
||||
error_handler.report("weapon_skills.update_dual_blades_skills", "Failed to access Data: player_user_data_dual_blades");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ironshine_silk", this.get_weapon_skill_name,
|
||||
nil, nil, player,
|
||||
get_sharpness_recovery_buff_valid_timer_method,
|
||||
player_user_data_dual_blades, sharpness_recovery_buff_valid_max_timer_field);
|
||||
nil, nil, player, get_sharpness_recovery_buff_valid_timer_method);
|
||||
end
|
||||
|
||||
function this.update_archdemon_mode(player)
|
||||
@@ -907,14 +785,8 @@ function this.update_hunting_horn_skills(player)
|
||||
this.update_bead_of_resonance();
|
||||
this.update_sonic_bloom(player);
|
||||
|
||||
local player_user_data_horn = player_user_data_horn_field:get_data(player);
|
||||
if player_user_data_horn == nil then
|
||||
error_handler.report("weapon_skills.update_hunting_horn_skills", "Failed to access Data: player_user_data_horn");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "silkbind_shockwave", this.get_weapon_skill_name,
|
||||
nil, nil, player, horn_impact_pulls_timer_field, player_user_data_horn, horn_impact_pulls_duration_field);
|
||||
nil, nil, player, horn_impact_pulls_timer_field);
|
||||
end
|
||||
|
||||
function this.update_bead_of_resonance()
|
||||
@@ -999,75 +871,13 @@ function this.update_sonic_bloom(player)
|
||||
end
|
||||
|
||||
function this.update_charge_blade_skills(player)
|
||||
local player_user_data_charge_axe = get_ref_player_user_data_charge_axe_method:call(player);
|
||||
if player_user_data_charge_axe == nil then
|
||||
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
||||
return;
|
||||
end
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "element_boost", this.get_weapon_skill_name, nil, nil,
|
||||
player, shield_buff_timer_field);
|
||||
|
||||
this.update_element_boost(player, player_user_data_charge_axe);
|
||||
this.update_sword_boost_mode(player, player_user_data_charge_axe);
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "sword_boost_mode", this.get_weapon_skill_name, nil, nil,
|
||||
player, sword_buff_timer_field);
|
||||
end
|
||||
|
||||
function this.update_element_boost(player, player_user_data_charge_axe)
|
||||
local shield_buff_timer = shield_buff_timer_field:get_data(player);
|
||||
if shield_buff_timer == nil then
|
||||
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: shield_buff_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(shield_buff_timer, 0) then
|
||||
this.list.element_boost = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
shield_buff_timer = shield_buff_timer / 60;
|
||||
|
||||
local duration = nil;
|
||||
if this.list.element_boost == nil then
|
||||
local shield_buff_time_per_bottle = get_shield_buff_time_per_bottle_method:call(player_user_data_charge_axe);
|
||||
if shield_buff_time_per_bottle == nil then
|
||||
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: shield_buff_time_duration");
|
||||
return;
|
||||
end
|
||||
|
||||
local bottle_num = get_charged_bottle_num_method:call(player);
|
||||
if bottle_num == nil then
|
||||
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: bottle_num");
|
||||
return;
|
||||
end
|
||||
|
||||
if bottle_num ~= 0 then
|
||||
duration = (bottle_num * shield_buff_time_per_bottle) / 60;
|
||||
else
|
||||
duration = shield_buff_timer;
|
||||
end
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, "element_boost", this.get_weapon_skill_name, 1, shield_buff_timer, duration);
|
||||
end
|
||||
|
||||
function this.update_sword_boost_mode(player, player_user_data_charge_axe)
|
||||
local sword_buff_timer = sword_buff_timer_field:get_data(player);
|
||||
if sword_buff_timer == nil then
|
||||
error_handler.report("weapon_skills.update_sword_boost_mode", "Failed to access Data: sword_buff_timer");
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(sword_buff_timer, 0) then
|
||||
this.list.sword_boost_mode = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local sword_buff_time_duration = get_sword_buff_time_method:call(player_user_data_charge_axe);
|
||||
if sword_buff_time_duration == nil then
|
||||
error_handler.report("weapon_skills.update_sword_boost_mode", "Failed to access Data: sword_buff_time_duration");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, "sword_boost_mode", this.get_weapon_skill_name, 1,
|
||||
sword_buff_timer / 60, sword_buff_time_duration / 60);
|
||||
end
|
||||
|
||||
function this.update_insect_glaive_skills(player)
|
||||
this.update_all_extracts_mix(player);
|
||||
@@ -1079,9 +889,9 @@ function this.update_insect_glaive_skills(player)
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_extract(player, "red_extract", get_red_extractive_time_method, red_extractive_max_time_field);
|
||||
this.update_extract(player, "white_extract", get_white_extractive_time_method, white_extractive_max_time_field);
|
||||
this.update_extract(player, "orange_extract", get_orange_extractive_time_method, orange_extractive_max_time_field);
|
||||
this.update_extract(player, "red_extract", get_red_extractive_time_method);
|
||||
this.update_extract(player, "white_extract", get_white_extractive_time_method);
|
||||
this.update_extract(player, "orange_extract", get_orange_extractive_time_method);
|
||||
end
|
||||
|
||||
function this.update_all_extracts_mix(player)
|
||||
@@ -1107,17 +917,11 @@ function this.update_all_extracts_mix(player)
|
||||
return;
|
||||
end
|
||||
|
||||
local all_extractive_max_time = all_extractive_max_time_field:get_data(player);
|
||||
if all_extractive_max_time == nil then
|
||||
error_handler.report("weapon_skills.update_all_extract", "Failed to access Data: all_extractive_max_time");
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, "all_extracts_mix", this.get_weapon_skill_name, 1,
|
||||
red_extractive_time, all_extractive_max_time);
|
||||
red_extractive_time);
|
||||
end
|
||||
|
||||
function this.update_extract(player, extract_key, time_holder, max_time_holder)
|
||||
function this.update_extract(player, extract_key, time_holder)
|
||||
local extractive_time = time_holder:call(player);
|
||||
if extractive_time == nil then
|
||||
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
||||
@@ -1129,77 +933,21 @@ function this.update_extract(player, extract_key, time_holder, max_time_holder)
|
||||
return;
|
||||
end
|
||||
|
||||
local duration = nil;
|
||||
|
||||
local extractive_max_time_array = max_time_holder:get_data(player);
|
||||
if extractive_max_time_array == nil then
|
||||
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_array", extract_key));
|
||||
return;
|
||||
end
|
||||
|
||||
local extractive_max_time_array_length = get_length_method:call(extractive_max_time_array);
|
||||
if extractive_max_time_array_length == nil then
|
||||
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_array_length", extract_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if extractive_max_time_array_length ~= 0 then
|
||||
local extractive_max_time_int32_valtype = get_value_method:call(extractive_max_time_array, 0);
|
||||
if extractive_max_time_int32_valtype == nil then
|
||||
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_int32_valtype", extract_key));
|
||||
return;
|
||||
end
|
||||
|
||||
local extractive_max_time = int32_mvalue_field:get_data(extractive_max_time_int32_valtype);
|
||||
if extractive_max_time == nil then
|
||||
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time", extract_key));
|
||||
return;
|
||||
end
|
||||
|
||||
duration = extractive_max_time;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time, duration);
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, this.get_weapon_skill_name, 1, extractive_time);
|
||||
end
|
||||
|
||||
function this.update_bow_skills(player, player_data)
|
||||
local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
|
||||
if player_user_data_bow == nil then
|
||||
error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
|
||||
return;
|
||||
end
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "herculean_draw", this.get_weapon_skill_name,
|
||||
nil, nil, player, wire_buff_attack_up_timer_field);
|
||||
|
||||
this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
|
||||
this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "bolt_boost", this.get_weapon_skill_name,
|
||||
nil, nil, player, wire_buff_arrow_up_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_affinity", this.get_weapon_skill_name,
|
||||
nil, nil, player_data, crit_chance_bow_timer_field);
|
||||
|
||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "arc_shot_brace", this.get_weapon_skill_name,
|
||||
nil, nil, player_data, super_armor_item_timer_field);
|
||||
|
||||
|
||||
end
|
||||
|
||||
function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)
|
||||
local timer = timer_holder:get_data(player);
|
||||
if timer == nil then
|
||||
error_handler.report("weapon_skills.update_bow_skill", string.format("Failed to access Data: %s_timer", bow_skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
if utils.number.is_equal(timer, 0) then
|
||||
this.list[bow_skill_key] = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
local max_time = max_time_holder:call(player_user_data_bow);
|
||||
if max_time == nil then
|
||||
error_handler.report("weapon_skills.update_bow_skill", string.format("Failed to access Data: %s_max_time", bow_skill_key));
|
||||
return;
|
||||
end
|
||||
|
||||
buffs.update_generic(this.list, weapon_skills_type_name, bow_skill_key, this.get_weapon_skill_name, 1, timer / 60, max_time / 60);
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
|
||||
Reference in New Issue
Block a user