diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index b6660eb..653cad1 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -8,7 +8,7 @@ "rage": "愤怒值:", "silver": "银冠", "stamina": "耐力:", - "total_buildup": "Total Buildup", + "total_buildup": "总积累值", "total_damage": "总伤害" }, "ailments": { @@ -37,10 +37,10 @@ "UI_font": "UI字体", "UI_font_notice": "当更改字体时,请重新加载脚本!", "activation_count": "激活次数", - "ailment_buildups": "Ailment Buildups", + "ailment_buildups": "状态异常积累值", "ailment_name": "状态异常名", "ailment_name_label": "状态异常标签", - "ailment_spacing": "Ailment Spacing", + "ailment_spacing": "状态异常间距", "ailments": "状态异常", "all_UI": "所有UI", "anchor": "锚点", @@ -55,11 +55,11 @@ "bottom_right": "右下", "break_count": "破坏次数", "buildup": "积累值", - "buildup_bar": "Buildup Bar", - "buildup_bars_are_relative_to": "Buildup Bars are relative to", + "buildup_bar": "积累值条", + "buildup_bars_are_relative_to": "积累值条基于", "buildup_percentage": "积累值百分比", - "buildup_percentage_label": "Buildup Percentage Label", - "buildup_value_label": "Buildup Value Label", + "buildup_percentage_label": "积累值百分比标签", + "buildup_value_label": "积累值标签", "capture_line": "可捕捉线", "color": "颜色", "colors": "颜色", @@ -84,7 +84,7 @@ "endemic_life_UI": "环境生物UI", "family": "字体", "fight_time": "战斗时间", - "filter": "Filter", + "filter": "筛选器", "first": "第一", "first_hit": "第一击", "flinch_count": "胆怯次数", @@ -108,7 +108,7 @@ "hide_undamaged_parts": "隐藏没有受到伤害的部位", "highlighted": "高亮(目标)", "highlighted_bar": "高亮条", - "highlighted_buildup_bar": "Highlighted Buildup Bar", + "highlighted_buildup_bar": "高亮积累值条", "highlighted_damage_bar": "高亮伤害条", "horizontal": "水平", "hotkeys": "热键", @@ -155,7 +155,7 @@ "player_id": "玩家ID", "player_name": "玩家名", "player_name_label": "玩家名标签", - "player_spacing": "Player Spacing", + "player_spacing": "玩家间距", "poison_damage": "中毒伤害", "position": "位置", "press_any_key": "按任意键...", @@ -186,14 +186,14 @@ "time_label": "时间标签", "time_limit": "时间限制(秒)", "timer_label": "计时器标签", - "top_buildup": "Top Buildup", + "top_buildup": "最高积累值", "top_damage": "最高伤害", "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", - "total_buildup": "Total Buildup", - "total_buildup_label": "Total Buildup Label", - "total_buildup_value_label": "Total Buildup Value Label", + "total_buildup": "总积累值", + "total_buildup_label": "总积累值标签", + "total_buildup_value_label": "总积累值标签", "total_damage": "总伤害", "total_damage_label": "总伤害标签", "total_damage_offset_is_relative": "总伤害相对偏移",