Add Buff Filters

This commit is contained in:
GreenComfyTea
2023-09-26 11:31:00 +03:00
parent cbaa537a0b
commit 480bc9c9b7
22 changed files with 1960 additions and 581 deletions

View File

@@ -54,6 +54,7 @@ local package = package;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_base_type_def = find_master_player_method:get_return_type();
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
@@ -63,7 +64,7 @@ local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerL
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
function this.new(type, key, name, level, duration)
function this.new(key, name, level, duration)
local is_infinite = false;
if name == nil then
@@ -82,7 +83,6 @@ function this.new(type, key, name, level, duration)
local buff = {};
buff.type = type;
buff.key = key;
buff.name = name;
buff.level = level;
@@ -90,7 +90,7 @@ function this.new(type, key, name, level, duration)
buff.timer = duration;
buff.duration = duration;
buff.is_active = true;
buff.is_visible = true;
buff.timer_percentage = 0;
@@ -122,6 +122,8 @@ function this.init_names()
misc_buffs.init_names();
end
local tere = {};
function this.update()
if not config.current_config.buff_UI.enabled then
return;
@@ -154,27 +156,40 @@ function this.update()
local weapon_type = player_weapon_type_field:get_data(master_player);
if weapon_type == nil then
error_handler.report("skills.update", "Failed to access Data: weapon_type");
error_handler.report("buffs.update", "Failed to access Data: weapon_type");
return;
end
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to access Data: player_manager");
return;
end
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("buffs.update", "Failed to access Data: item_parameter");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
item_buffs.update(master_player_data);
otomo_moves.update(master_player_data);
item_buffs.update(master_player_data, item_parameter);
rampage_skills.update(master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
skills.update(master_player, master_player_data, weapon_type);
dango_skills.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
abnormal_statuses.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
dango_skills.update(master_player, master_player_data);
skills.update(master_player, master_player_data, weapon_type);
weapon_skills.update(master_player, master_player_data, weapon_type);
misc_buffs.update(master_player, master_player_data);
misc_buffs.update(master_player, master_player_data, item_parameter);
end
end
function this.update_timer(buff, timer)
buff.is_visible = true;
if timer == nil then
return;
end
@@ -183,7 +198,7 @@ function this.update_timer(buff, timer)
timer = 0;
end
if timer > buff.duration then
if timer > buff.duration or timer > buff.timer then
buff.duration = timer;
end
@@ -198,13 +213,16 @@ function this.update_timer(buff, timer)
end
end
function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_function,
function this.update_generic_buff(buff_list, filter_list, get_name_function, buff_key,
value_owner, value_holder,
timer_owner, timer_holder,
is_infinite, minimal_value, level_breakpoints)
if this.apply_filter(buff_list, filter_list, buff_key) then
return;
end
if timer_owner == nil then timer_owner = value_owner; end
if duration_owner == nil then duration_owner = value_owner; end
if minimal_value == nil then minimal_value = 1; end
local level = 1;
@@ -270,33 +288,23 @@ function this.update_generic_buff(buff_list, buff_type, buff_key, get_name_funct
end
end
-- local duration = nil;
-- if duration_holder ~= nil then
-- if utils.type.is_REField(duration_holder) then
-- duration = duration_holder:get_data(duration_owner);
-- else
-- duration = duration_holder:call(duration_owner);
-- end
-- if duration == nil then
-- error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
-- return;
-- end
-- end
return this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer);
return this.update_generic(buff_list, get_name_function, buff_key, level, timer);
end
function this.update_generic(buff_list, buff_type, buff_key, get_name_function, level, timer)
function this.update_generic(buff_list, get_name_function, buff_key, level, timer)
level = level or 1;
local buff = buff_list[buff_key];
if buff == nil then
local name = get_name_function(buff_key);
buff = this.new(buff_type, buff_key, name, level, timer);
buff = this.new(buff_key, name, level, timer);
buff_list[buff_key] = buff;
else
if buff.level ~= level then
buff.duration = timer;
end
buff.level = level;
this.update_timer(buff, timer);
end
@@ -304,6 +312,38 @@ function this.update_generic(buff_list, buff_type, buff_key, get_name_function,
return buff;
end
function this.apply_filter(buff_list, filter_list, buff_key)
if filter_list[buff_key] then
return false;
end
local buff = buff_list[buff_key];
if buff == nil then
return true;
end
if not buff.is_visible then
return true;
end
if buff.is_infinite then
buff_list[buff_key] = nil;
return true;
end
time.new_delay_timer(function()
local _buff = buff_list[buff_key];
if _buff ~= nil and not _buff.is_visible then
buff_list[buff_key] = nil;
end
end, buff.timer);
buff.is_visible = false;
return true;
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end