mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Add Buff Filters
This commit is contained in:
@@ -81,7 +81,50 @@ this.list = {
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strife = nil,
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inspiration = nil,
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blood_awakening = nil,
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partbreaker = nil
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dragon_conversion_elemental_attack_up = nil,
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dragon_conversion_elemental_res_up = nil,
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partbreaker = nil,
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};
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this.keys = {
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"burst",
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"intrepid_heart",
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"dereliction",
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"latent_power",
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"protective_polish",
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"wind_mantle",
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"grinder_s",
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"counterstrike",
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"affinity_sliding",
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"coalescence",
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"adrenaline_rush",
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"wall_runner",
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"offensive_guard",
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"hellfire_cloak",
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"agitator",
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"furious",
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"status_trigger",
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"heaven_sent",
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"heroics",
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"resuscitate",
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"maximum_might",
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"bloodlust",
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"frenzied_bloodlust",
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"peak_performance",
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"dragonheart",
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"resentment",
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"bladescale_hone",
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"spiribirds_call",
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"embolden",
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"berserk",
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"powder_mantle_red",
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"powder_mantle_blue",
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"strife",
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"inspiration",
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"blood_awakening",
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"dragon_conversion_elemental_attack_up",
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"dragon_conversion_elemental_res_up",
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"partbreaker"
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};
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local skills_type_name = "skills";
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@@ -227,7 +270,7 @@ local skill_data_list = {
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wind_mantle = { id = 138 },
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-- powder_mantle = { id = 139 },
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-- frostcraft = { id = 140 },
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-- dragon_conversion = { id = 141 },
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-- dragon_conversion = { id = 141 }, -- implemented
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heaven_sent = { id = 142 },
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frenzied_bloodlust = { id = 143 },
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blood_awakening = { id = 144 },
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@@ -236,6 +279,7 @@ local skill_data_list = {
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inspiration = { id = 147 },
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}
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this.is_heroics_active = false;
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local intrepid_heart_minimal_value = 400;
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@@ -322,7 +366,7 @@ local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomT
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-- Protective Polish
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local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer");
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-- Heroics
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local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
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--local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp");
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-- Berserk
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local get_is_enable_equip_skill_225_method = player_base_type_def:get_method("get_IsEnableEquipSkill225");
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-- Dragon Conversion
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@@ -370,6 +414,7 @@ function this.update(player, player_data, weapon_type)
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this.update_bloodlust();
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this.update_frenzied_bloodlust(player, player_data);
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this.update_peak_performance();
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this.update_heroics();
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this.update_dragonheart();
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this.update_resentment(player_data);
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this.update_bladescale_hone(player, weapon_type);
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@@ -377,54 +422,53 @@ function this.update(player, player_data, weapon_type)
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this.update_powder_mantle(player_data);
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this.update_blood_awakening(player, player_data);
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this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field,
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nil, nil, true, nil, dereliction_breakpoints);
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this.update_generic_skill("burst", player_data, rengeki_power_up_count_field,
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player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
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this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field,
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nil, nil, true, intrepid_heart_minimal_value);
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this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field);
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this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
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this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
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this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
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this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
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this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
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this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
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this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
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this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
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this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
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this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
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this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
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this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
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this.update_generic_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
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this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method);
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this.update_generic_skill("heroics", player, is_predicament_power_up_method);
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this.update_generic_skill("resuscitate", player, is_debuff_state_method);
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this.update_generic_skill("embolden", player, get_active_equip_209_method);
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this.update_generic_skill("berserk", player, get_is_enable_equip_skill_225_method);
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this.update_generic_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
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this.update_generic_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
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this.update_generic_skill("partbreaker", nil, nil, nil, nil, true);
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this.update_generic_skill("strife", player, get_affinity_equip_skill_233_method,
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nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
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this.update_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints);
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this.update_skill("burst", player_data, rengeki_power_up_count_field, player_data, rengeki_power_up_timer_field, false, nil, burst_breakpoints);
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this.update_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, nil, true, intrepid_heart_minimal_value);
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this.update_skill("latent_power", nil, nil, player, power_freedom_timer_field);
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this.update_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field);
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this.update_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field);
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this.update_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field);
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this.update_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field);
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this.update_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field);
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this.update_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field);
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this.update_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field);
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this.update_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field);
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this.update_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field);
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this.update_skill("agitator", nil, nil, player_data, challenge_timer_field, nil, nil, true);
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this.update_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field);
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this.update_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field);
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this.update_skill("inspiration", nil, nil, player_data, equip_skill_235_atk_up_second_timer_field);
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this.update_skill("heaven_sent", player, is_active_equip_skill_230_method);
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this.update_skill("resuscitate", player, is_debuff_state_method);
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this.update_skill("embolden", player, get_active_equip_209_method);
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this.update_skill("berserk", player, get_is_enable_equip_skill_225_method);
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this.update_skill("dragon_conversion_elemental_attack_up", player, equip_skill_229_sum_resist_field);
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this.update_skill("dragon_conversion_elemental_res_up", player, equip_skill_229_use_up_flag_field);
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this.update_skill("partbreaker", nil, nil, nil, nil, true);
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this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
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end
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function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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local skill_data = skill_data_list[skill_key];
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function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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local skill_data = skill_data_list[key];
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if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
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this.list[skill_key] = nil;
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this.list[key] = nil;
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return nil;
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end
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return buffs.update_generic_buff(this.list, skills_type_name, skill_key, this.get_skill_name,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_skill_name, key, level, timer);
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end
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function this.apply_filter(key)
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return buffs.apply_filter(this.list, config.current_config.buff_UI.filter.skills, key);
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end
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function this.update_equipped_skill_data(player)
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local player_skill_list = get_player_skill_list_method:call(player);
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if player_skill_list == nil then
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@@ -464,6 +508,10 @@ function this.update_equipped_skill_data(player)
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end
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function this.update_wind_mantle(player, weapon_type)
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if this.apply_filter("wind_mantle") then
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return;
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end
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local is_wind_mantle_enable = is_equip_skill_226_enable_field:get_data(player);
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if is_wind_mantle_enable == nil then
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error_handler.report("skills.update_wind_mantle", "Failed to access Data: is_wind_mantle_enable");
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@@ -499,10 +547,16 @@ function this.update_wind_mantle(player, weapon_type)
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end
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end
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buffs.update_generic(this.list, skills_type_name, "wind_mantle", this.get_skill_name, level, wind_mantle_duration - (wind_mantle_timer / 60));
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this.update_generic("wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60));
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end
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function this.update_maximum_might(player_data)
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if not config.current_config.buff_UI.filter.skills.maximum_might then
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this.list.maximum_might = nil;
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maximum_might_previous_timer_value = 0;
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return;
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end
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if not skill_data_list.maximum_might.is_equipped then
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this.list.maximum_might = nil;
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return;
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@@ -518,26 +572,25 @@ function this.update_maximum_might(player_data)
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return;
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end
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local skill = this.list.maximum_might;
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local is_timer_zero = utils.number.is_equal(whole_body_timer, 0);
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local maximum_might = this.list.maximum_might;
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if player_info.list.stamina ~= player_info.list.max_stamina then
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if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then
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if whole_body_timer < maximum_might_previous_timer_value then
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this.list.maximum_might = nil;
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end
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elseif skill == nil then
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elseif maximum_might == nil then
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local maximum_might_name = this.get_skill_name("maximum_might");
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if whole_body_timer < maximum_might_previous_timer_value then
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this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
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this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
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elseif is_timer_zero then
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elseif utils.number.is_equal(whole_body_timer, 0) then
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if maximum_might_delay_timer == nil then
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maximum_might_delay_timer = time.new_delay_timer(function()
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maximum_might_delay_timer = nil;
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this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
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this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
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end, 3.5);
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end
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@@ -547,9 +600,18 @@ function this.update_maximum_might(player_data)
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end
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maximum_might_previous_timer_value = whole_body_timer;
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if maximum_might ~= nil then
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maximum_might.is_visible = true;
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end
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end
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function this.update_bloodlust()
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if not config.current_config.buff_UI.filter.skills.bloodlust then
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this.list.bloodlust = nil;
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return;
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end
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if not skill_data_list.bloodlust.is_equipped then
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this.list.bloodlust = nil;
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return;
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@@ -561,18 +623,25 @@ function this.update_bloodlust()
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return;
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end
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if this.list.bloodlust == nil then
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local bloodlust = this.list.bloodlust;
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if bloodlust == nil then
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local bloodlust_name = this.get_skill_name("bloodlust");
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if bloodlust_name == nil then
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error_handler.report("skills.update_generic_buff", "Failed to access Data: bloodlust_name");
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error_handler.report("skills.update_bloodlust", "Failed to access Data: bloodlust_name");
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return;
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end
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this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
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this.list.bloodlust = buffs.new("bloodlust", bloodlust_name);
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end
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this.list.bloodlust.is_visible = true;
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end
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function this.update_frenzied_bloodlust(player, player_data)
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if this.apply_filter("frenzied_bloodlust") then
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return;
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end
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local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
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if hunter_wire_skill_231_num == nil then
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error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
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@@ -619,7 +688,7 @@ function this.update_frenzied_bloodlust(player, player_data)
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timer = equip_skill_231_wp_off_timer;
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end
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local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", this.get_skill_name, 1, timer / 60);
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local skill = this.update_generic("frenzied_bloodlust", 1, timer / 60);
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if is_wp_off_timer_max then
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skill.duration = frenzied_bloodlust_duration / 60;
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@@ -629,6 +698,11 @@ function this.update_frenzied_bloodlust(player, player_data)
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end
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function this.update_peak_performance()
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if not config.current_config.buff_UI.filter.skills.peak_performance then
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this.list.peak_performance = nil;
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return;
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end
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if not skill_data_list.peak_performance.is_equipped then
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this.list.peak_performance = nil;
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return;
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@@ -639,10 +713,28 @@ function this.update_peak_performance()
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return;
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end
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buffs.update_generic(this.list, skills_type_name, "peak_performance", this.get_skill_name);
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this.update_generic("peak_performance");
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end
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function this.update_heroics()
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if this.apply_filter("heroics") then
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return;
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end
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if not this.is_heroics_active then
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this.list.heroics = nil;
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return;
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end
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this.update_generic("heroics");
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end
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function this.update_dragonheart()
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if not config.current_config.buff_UI.filter.skills.dragonheart then
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this.list.dragonheart = nil;
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return;
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end
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if not skill_data_list.dragonheart.is_equipped then
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this.list.dragonheart = nil;
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return;
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@@ -662,10 +754,15 @@ function this.update_dragonheart()
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return;
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end
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buffs.update_generic(this.list, skills_type_name, "dragonheart", this.get_skill_name);
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this.update_generic("dragonheart");
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end
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function this.update_resentment(player_data)
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if not config.current_config.buff_UI.filter.skills.resentment then
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this.list.resentment = nil;
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return;
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end
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if not skill_data_list.resentment.is_equipped then
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this.list.resentment = nil;
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return;
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@@ -682,7 +779,7 @@ function this.update_resentment(player_data)
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return;
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end
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buffs.update_generic(this.list, skills_type_name, "resentment", this.get_skill_name);
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this.update_generic("resentment");
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end
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function this.update_bladescale_hone(player, weapon_type)
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@@ -691,10 +788,18 @@ function this.update_bladescale_hone(player, weapon_type)
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return;
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end
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this.update_generic_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
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if this.apply_filter("bladescale_hone") then
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return;
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end
|
||||
|
||||
this.update_skill("bladescale_hone", nil, nil, player, _equip_skill_216_bottle_up_timer_field);
|
||||
end
|
||||
|
||||
function this.update_spiribirds_call(player_data)
|
||||
if this.apply_filter("spiribirds_call") then
|
||||
return;
|
||||
end
|
||||
|
||||
local equip_skill_211_timer = equip_skill_211_timer_field:get_data(player_data);
|
||||
if equip_skill_211_timer == nil then
|
||||
error_handler.report("skills.update_spiribirds_call", "Failed to access Data: equip_skill_211_timer");
|
||||
@@ -708,25 +813,28 @@ function this.update_spiribirds_call(player_data)
|
||||
|
||||
local timer = spiribirds_call_duration - (equip_skill_211_timer / 60);
|
||||
|
||||
buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer);
|
||||
this.update_generic("spiribirds_call", 1, timer);
|
||||
end
|
||||
|
||||
function this.update_powder_mantle(player_data)
|
||||
this.update_generic_skill("powder_mantle_blue", player_data, equip_skill_227_state_field,
|
||||
player_data, equip_skill_227_state_timer_field, nil, 2);
|
||||
|
||||
if not this.apply_filter("powder_mantle_blue") then
|
||||
this.update_skill("powder_mantle_blue", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field, nil, 2);
|
||||
end
|
||||
|
||||
if this.list.powder_mantle_blue ~= nil then
|
||||
this.list.powder_mantle_red = nil;
|
||||
return;
|
||||
end
|
||||
|
||||
if this.apply_filter("powder_mantle_red") then
|
||||
return;
|
||||
end
|
||||
|
||||
this.update_generic_skill("powder_mantle_red", player_data, equip_skill_227_state_field,
|
||||
player_data, equip_skill_227_state_timer_field);
|
||||
this.update_skill("powder_mantle_red", player_data, equip_skill_227_state_field, player_data, equip_skill_227_state_timer_field);
|
||||
end
|
||||
|
||||
function this.update_blood_awakening(player, player_data)
|
||||
this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method,
|
||||
player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
||||
this.update_skill("blood_awakening", player, get_equip_skill_232_lv_method, player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints);
|
||||
end
|
||||
|
||||
function this.init_names()
|
||||
@@ -735,23 +843,23 @@ function this.init_names()
|
||||
end
|
||||
end
|
||||
|
||||
function this.get_skill_name(skill_key)
|
||||
local skill_data = skill_data_list[skill_key];
|
||||
function this.get_skill_name(key)
|
||||
local skill_data = skill_data_list[key];
|
||||
|
||||
if skill_data == nil then
|
||||
local skill_name = language.current_language.skills[skill_key];
|
||||
local skill_name = language.current_language.skills[key];
|
||||
|
||||
if skill_name == nil then
|
||||
return skill_key;
|
||||
return key;
|
||||
end
|
||||
|
||||
return skill_name;
|
||||
end
|
||||
|
||||
local skill_name = get_name_method:call(nil, skill_data_list[skill_key].id);
|
||||
local skill_name = get_name_method:call(nil, skill_data_list[key].id);
|
||||
if skill_name == nil then
|
||||
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", skill_key));
|
||||
return skill_key;
|
||||
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", key));
|
||||
return key;
|
||||
end
|
||||
|
||||
return skill_name;
|
||||
|
||||
Reference in New Issue
Block a user