Add Buff Filters

This commit is contained in:
GreenComfyTea
2023-09-26 11:31:00 +03:00
parent cbaa537a0b
commit 480bc9c9b7
22 changed files with 1960 additions and 581 deletions

View File

@@ -77,7 +77,24 @@ this.language_folder = "MHR Overlay\\languages\\";
this.current_language = {};
this.default_language = {
font_name = "",
unicode_glyph_ranges = {0},
unicode_glyph_ranges = {
-- 0x0020, 0x00FF, -- Basic Latin + Latin Supplement
-- 0x0100, 0x017F, -- Latin Extended-A
-- 0x0400, 0x052F, -- Cyrillic
-- 0x1100, 0x11FF, -- Hangul Jamo
-- 0x2000, 0x206F, -- General Punctuation
-- 0x3000, 0x30FF, -- CJK Symbols and Punctuations, Hiragana, Katakana
-- 0x3130, 0x318F, -- Hangul Compatibility Jamo
-- 0x31F0, 0x31FF, -- Katakana Phonetic Extensions
-- 0x4e00, 0x9FAF, -- CJK Ideograms
-- 0xAC00, 0xD7AF, -- Hangul Syllables
-- 0xFF00, 0xFFEF, -- Half-width characters
0
},
-- unicode_glyph_ranges = {
-- 0x0020, 0xFFFF,
-- 0
-- },
parts = {
head = "Head",
neck = "Neck",
@@ -180,8 +197,8 @@ this.default_language = {
fireblight = "Fireblight",
waterblight = "Waterblight",
iceblight = "Iceblight",
thunderblight = "Thunderblight",
iceblight = "Iceblight",
fall_trap = "Fall Trap",
shock_trap = "Shock Trap",
@@ -229,55 +246,86 @@ this.default_language = {
dragon_conversion_elemental_res_up = "Dragon Conversion Elem. Res Up",
},
weapons = {
great_sword = "Great Sword",
long_sword = "Long Sword",
sword_and_shield = "Sword & Shield",
dual_blades = "Dual Blades",
lance = "Lance",
gunlance = "Gunlance",
hammer = "Hammer",
hunting_horn = "Hunting Horn",
switch_axe = "Switch Axe",
charge_blade = "Charge Blade",
insect_glaive = "Insect Glaive",
light_bowgun = "Light Bowgun",
heavy_bowgun = "Heavy Bowgun",
bow = "Bow"
},
weapon_skills = {
-- Great Sword
power_sheathe = "Power Sheathe",
-- Long Sword
iai_slash = "Iai Slash",
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
spirit_gauge = "Spirit Gauge",
-- harvest_moon = "Harvest Moon",
-- Sword & Shield
-- destroyer_oil = "Destroyer Oil",
-- Dual Blades
ironshine_silk = "Ironshine Silk",
archdemon_mode = "Archdemon Mode",
-- Lance
-- anchor_rage = "Anchor Rage",
-- spiral_thrust = "Spiral Thrust",
twin_wine = "Twin Wine",
-- Gunlance
--ground_splitter = "Ground Splitter",
--erupting_cannon = "Erupting Cannon",
-- Hammer
-- impact_burst = "Impact Burst",
-- Hunting Horn
-- silkbind_shockwave = "Silkbind Shockwave",
-- bead_of_resonance = "Bead of Resonance",
-- sonic_bloom = "Sonic Bloom",
-- Switch Axe
amped_state = "Amped State",
switch_charger = "Switch Charger",
axe_heavy_slam = "Axe: Heavy Slam",
-- Long Sword
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
spirit_gauge = "Spirit Gauge",
--harvest_moon = "Harvest Moon",
-- Light Bowgun
--fanning_maneuver = "Fanning Maneuver",
wyvernblast_reload = "Wyvernblast Reload",
-- Heavy Bowgun
--counter_charger = "Counter Charger",
--rising_moon = "Rising Moon",
--setting_sun = "Setting Sun",
overheat = "Overheat",
wyvernsnipe_reload = "Wyvernsnipe Reload",
-- Hammer
--impact_burst = "Impact Burst",
-- Gunlance
--ground_splitter = "Ground Splitter",
--erupting_cannon = "Erupting Cannon",
-- Lance
--anchor_rage = "Anchor Rage",
--spiral_thrust = "Spiral Thrust",
twin_wine = "Twin Wine",
-- Sword & Shield
--destroyer_oil = "Destroyer Oil",
-- Dual Blades
ironshine_silk = "Ironshine Silk",
archdemon_mode = "Archdemon Mode",
-- Hunting Horn
--silkbind_shockwave = "Silkbind Shockwave",
--bead_of_resonance = "Bead of Resonance",
--sonic_bloom = "Sonic Bloom",
-- Charge Blade
element_boost = "Element Boost",
sword_boost_mode ="Sword Boost Mode",
-- Insect Glaive
red_extract = "Red Extract",
white_extract = "White Extract",
orange_extract = "Orange Extract",
all_extracts_mix = "All Extracts Mix",
-- Light Bowgun
-- fanning_maneuver = "Fanning Maneuver",
wyvernblast_reload = "Wyvernblast Reload",
-- Heavy Bowgun
-- counter_charger = "Counter Charger",
-- rising_moon = "Rising Moon",
-- setting_sun = "Setting Sun",
overheat = "Overheat",
wyvernsnipe_reload = "Wyvernsnipe Reload",
-- Bow
herculean_draw = "Herculean Draw",
--bolt_boost = "Bolt Boost",
-- bolt_boost = "Bolt Boost",
arc_shot_affinity = "Arc Shot: Affinity",
arc_shot_brace = "Arc Shot: Brace",
},
@@ -311,6 +359,26 @@ this.default_language = {
lv = ""
},
stats = {
attack = "Attack",
defense = "Defense",
affinity = "Affinity",
fire_resistance = "Fire Res";
water_resistance = "Water Res";
thunder_resistance = "Thunder Res";
ice_resistance = "Ice Res";
dragon_resistance = "Dragon Res";
stamina = "Stamina",
fire = "Fire",
water = "Water",
thunder = "Thunder",
ice = "Ice",
dragon = "Dragon",
},
customization_menu = {
mod_name = "MHR Overlay";
status = "Status",
@@ -688,28 +756,19 @@ this.default_language = {
ice_resistance_label = "Ice Resistance Label",
dragon_resistance_label = "Dragon Resistance Label",
element_label = "Element Label",
element_2_label = "Element 2 Label"
element_2_label = "Element 2 Label",
abnormal_statuses = "Abnormal Statuses",
item_buffs = "Item Buffs",
endemic_life_buffs = "Endemic Life Buffs",
melody_effects = "Melody Effects",
dango_skills = "Dango Skills",
rampage_skills = "Rampage Skills",
skills = "Skills",
weapon_skills = "Weapon Skills",
otomo_moves = "Buddy Moves",
misc_buffs = "Misc Buffs",
},
stats = {
attack = "Attack",
defense = "Defense",
affinity = "Affinity",
fire_resistance = "Fire Res";
water_resistance = "Water Res";
thunder_resistance = "Thunder Res";
ice_resistance = "Ice Res";
dragon_resistance = "Dragon Res";
stamina = "Stamina",
fire = "Fire",
water = "Water",
thunder = "Thunder",
ice = "Ice",
dragon = "Dragon",
}
};
this.language_names = { "default"};