diff --git a/MHR_Overlay.lua b/MHR_Overlay.lua index da9b3e9..168b309 100644 --- a/MHR_Overlay.lua +++ b/MHR_Overlay.lua @@ -696,7 +696,7 @@ function init_player(player_id, player_name, player_hunter_rank) player = {}; player.id = player_id; player.name = player_name; - player.hunter_rank = hunter_rank; + player.hunter_rank = player_hunter_rank; player.total_damage = 0; player.physical_damage = 0; @@ -1033,7 +1033,8 @@ function damage_meter() draw.text(id_name_text, screen_position.x + damage_meter_UI.offsets.name.x, screen_position.y + damage_meter_UI.offsets.name.y, damage_meter_UI.colors.name.text); end - if damage_meter_UI.visibility.hunter_rank then + + if damage_meter_UI.visibility.hunter_rank and player.hunter_rank ~= 0 then local hunter_rank_text = "HR" .. player.hunter_rank; if damage_meter_UI.shadows.hunter_rank then