Add Small and Large Monster Head Tracking

This commit is contained in:
GreenComfyTea
2024-05-06 18:44:33 +03:00
parent 874c89daa5
commit 4caa69930d
13 changed files with 416 additions and 223 deletions

View File

@@ -65,7 +65,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
local cached_config = config.current_config.large_monster_UI;
if singletons.enemy_manager == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
return;
end
@@ -73,7 +73,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
return;
end
@@ -81,7 +81,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
goto continue;
end
@@ -337,7 +337,13 @@ function this.draw_dynamic(cached_config)
local i = 0;
for _, monster in ipairs(displayed_dynamic_monsters) do
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
local position_on_screen;
if cached_config.settings.head_tracking then
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
else
position_on_screen = draw.world_to_screen(monster.position + world_offset);
end
if position_on_screen == nil then
goto continue;

View File

@@ -126,7 +126,8 @@ end
function this.draw()
local cached_config = config.current_config.small_monster_UI;
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
local dynamic_positioning_config = cached_config.dynamic_positioning;
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
local i = 0;
for _, monster in ipairs(displayed_monsters) do
@@ -134,19 +135,23 @@ function this.draw()
if is_dynamic_positioning_enabled then
local world_offset = Vector3f.new(
cached_config.dynamic_positioning.world_offset.x,
cached_config.dynamic_positioning.world_offset.y,
cached_config.dynamic_positioning.world_offset.z
dynamic_positioning_config.world_offset.x,
dynamic_positioning_config.world_offset.y,
dynamic_positioning_config.world_offset.z
);
position_on_screen = draw.world_to_screen(monster.position + world_offset);
if dynamic_positioning_config.head_tracking then
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
else
position_on_screen = draw.world_to_screen(monster.position + world_offset);
end
if position_on_screen == nil then
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
else
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
if cached_config.settings.orientation == "Horizontal" then
@@ -157,9 +162,9 @@ function this.draw()
end
local opacity_scale = 1;
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
monster.distance = (players.myself_position - monster.position):length();
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
end
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);