mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-23 20:08:05 -08:00
Add Small and Large Monster Head Tracking
This commit is contained in:
@@ -320,18 +320,20 @@ function this.init_default()
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dynamic_positioning = {
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dynamic_positioning = {
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enabled = true,
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enabled = true,
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max_distance = 300,
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head_tracking = true,
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opacity_falloff = true,
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opacity_falloff = true,
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max_distance = 300,
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world_offset = {
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world_offset = {
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x = 0,
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x = 0,
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y = 3,
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y = 1,
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z = 0
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z = 0
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},
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},
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viewport_offset = {
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viewport_offset = {
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x = -50,
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x = -50,
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y = 0
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y = -30
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}
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}
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},
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},
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@@ -1022,23 +1024,24 @@ function this.init_default()
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enabled = true,
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enabled = true,
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settings = {
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settings = {
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head_tracking = true,
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hide_dead_or_captured = true,
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hide_dead_or_captured = true,
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render_highlighted_monster = true,
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render_highlighted_monster = true,
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render_not_highlighted_monsters = true,
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render_not_highlighted_monsters = true,
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max_distance = 300,
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opacity_falloff = true,
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opacity_falloff = true,
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max_distance = 300,
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time_limit = 15
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time_limit = 15
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},
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},
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world_offset = {
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world_offset = {
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x = 0,
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x = 0,
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y = 6,
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y = 2,
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z = 0
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z = 0
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},
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},
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viewport_offset = {
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viewport_offset = {
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x = -100,
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x = -100,
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y = 0
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y = -30
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},
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},
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monster_name_label = {
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monster_name_label = {
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@@ -902,6 +902,8 @@ this.default_language = {
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infinite_buffs_location = "Infinite Buffs Location",
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infinite_buffs_location = "Infinite Buffs Location",
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effect_level = "Effect Level",
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effect_level = "Effect Level",
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head_tracking = "Head Tracking"
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},
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},
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};
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};
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@@ -64,6 +64,126 @@ this.monster_ids = {
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risen_chameleos = 2073
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risen_chameleos = 2073
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}
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}
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
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local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
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local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
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local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
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local size_info_type_def = find_enemy_size_info_method:get_return_type();
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local get_small_border_method = size_info_type_def:get_method("get_SmallBorder");
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local get_big_border_method = size_info_type_def:get_method("get_BigBorder");
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local get_king_border_method = size_info_type_def:get_method("get_KingBorder");
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local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
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local set_info_type = get_set_info_method:get_return_type();
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local get_unique_id_method = set_info_type:get_method("get_UniqueId");
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local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
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local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
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local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
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local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
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local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
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local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
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local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
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local mesh_type_def = get_ref_mesh_method:get_return_type();
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local get_game_object_method = mesh_type_def:get_method("get_GameObject");
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local game_object_type_def = get_game_object_method:get_return_type();
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local get_transform_method = game_object_type_def:get_method("get_Transform");
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local transform_type_def = get_transform_method:get_return_type();
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local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
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local joint_type_def = get_joint_by_name_method:get_return_type();
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local get_position_method = joint_type_def:get_method("get_Position");
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local physical_param_type_def = get_physical_param_method:get_return_type();
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local get_vital_method = physical_param_type_def:get_method("getVital");
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local get_capture_hp_vital_method = physical_param_type_def:get_method("get_CaptureHpVital");
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local vital_param_type_def = get_vital_method:get_return_type();
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local get_current_method = vital_param_type_def:get_method("get_Current");
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local get_max_method = vital_param_type_def:get_method("get_Max");
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local is_enable_method = vital_param_type_def:get_method("isEnable");
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local stamina_param_type_def = get_stamina_param_method:get_return_type();
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local is_tired_method = stamina_param_type_def:get_method("isTired");
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local get_stamina_method = stamina_param_type_def:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type_def:get_method("getMaxStamina");
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local get_remaining_tired_time_method = stamina_param_type_def:get_method("getStaminaRemainingTime");
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local get_total_tired_time_method = stamina_param_type_def:get_method("get_TiredSec");
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local anger_param_type_def = get_anger_param_method:get_return_type();
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local is_anger_method = anger_param_type_def:get_method("isAnger");
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local get_anger_point_method = anger_param_type_def:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type_def:get_method("get_LimitAnger");
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local get_remaining_anger_time_method = anger_param_type_def:get_method("getAngerRemainingTime");
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local get_total_anger_time_method = anger_param_type_def:get_method("get_TimerAnger");
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local mario_param_type_def = get_mario_param_method:get_return_type();
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local get_is_marionette_method = mario_param_type_def:get_method("get_IsMarionette");
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local get_mario_player_index_method = mario_param_type_def:get_method("get_MarioPlayerIndex");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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-- Lucent Nargacuga
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local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
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local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
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-- Risen Chameleos and CHameleos
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local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
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local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
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local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
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local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
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local damage_param_type_def = get_damage_param_method:get_return_type();
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local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
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local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
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local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
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local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
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local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
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local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
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local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
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local mystery_param_type_def = get_mystery_param_method:get_return_type();
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local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
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local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
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local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
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local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
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local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
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local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
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local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
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local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
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local tg_camera_type_def = get_tg_camera_method:get_return_type();
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local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
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local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
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function this.new(enemy)
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function this.new(enemy)
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local monster = {};
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local monster = {};
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@@ -116,7 +236,10 @@ function this.new(enemy)
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monster.rage_seconds_left = 0;
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monster.rage_seconds_left = 0;
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monster.rage_timer_percentage = 0;
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monster.rage_timer_percentage = 0;
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monster.head_joint = nil;
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monster.position = Vector3f.new(0, 0, 0);
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monster.position = Vector3f.new(0, 0, 0);
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monster.head_position = Vector3f.new(0, 0, 0);
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monster.distance = 0;
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monster.distance = 0;
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monster.name = "Large Monster";
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monster.name = "Large Monster";
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@@ -166,116 +289,10 @@ function this.get_monster(enemy)
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return monster;
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return monster;
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end
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
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local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
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local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
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local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
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local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
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local find_enemy_size_info_method = enemy_manager_type_def:get_method("findEnemySizeInfo");
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local size_info_type = find_enemy_size_info_method:get_return_type();
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local get_small_border_method = size_info_type:get_method("get_SmallBorder");
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local get_big_border_method = size_info_type:get_method("get_BigBorder");
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local get_king_border_method = size_info_type:get_method("get_KingBorder");
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local get_set_info_method = enemy_character_base_type_def:get_method("get_SetInfo");
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local set_info_type = get_set_info_method:get_return_type();
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local get_unique_id_method = set_info_type:get_method("get_UniqueId");
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local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
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local get_stamina_param_method = enemy_character_base_type_def:get_method("get_StaminaParam");
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local get_anger_param_method = enemy_character_base_type_def:get_method("get_AngerParam");
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local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
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local get_mystery_param_method = enemy_character_base_type_def:get_method("get_MysteryParam");
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local get_mario_param_method = enemy_character_base_type_def:get_method("get_MarioParam");
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local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local is_disp_icon_mini_map_method = enemy_character_base_type_def:get_method("isDispIconMiniMap");
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local physical_param_type = get_physical_param_method:get_return_type();
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local get_vital_method = physical_param_type:get_method("getVital");
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local get_capture_hp_vital_method = physical_param_type:get_method("get_CaptureHpVital");
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local vital_param_type = get_vital_method:get_return_type();
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local get_current_method = vital_param_type:get_method("get_Current");
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local get_max_method = vital_param_type:get_method("get_Max");
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local is_enable_method = vital_param_type:get_method("isEnable");
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local stamina_param_type = get_stamina_param_method:get_return_type();
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local is_tired_method = stamina_param_type:get_method("isTired");
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local get_stamina_method = stamina_param_type:get_method("getStamina");
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local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
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local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
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local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
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local anger_param_type = get_anger_param_method:get_return_type();
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local is_anger_method = anger_param_type:get_method("isAnger");
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local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
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local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
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local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
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local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
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local mario_param_type = get_mario_param_method:get_return_type();
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local get_is_marionette_method = mario_param_type:get_method("get_IsMarionette");
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local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlayerIndex");
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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-- Lucent Nargacuga
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local em037_02Character_type_def = sdk.find_type_definition("snow.enemy.em037.Em037_02Character");
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local is_stealth_method = em037_02Character_type_def:get_method("isStealth");
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-- Risen Chameleos and CHameleos
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local Em025Character_base_type_Def = sdk.find_type_definition("snow.enemy.em025.Em025CharacterBase");
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local get_stealth_ctrl_method = Em025Character_base_type_Def:get_method("get_StealthCtrl");
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local stealth_ctrl_type_def = get_stealth_ctrl_method:get_return_type();
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local get_current_status_method = stealth_ctrl_type_def:get_method("get_CurrentStatus");
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local damage_param_type_def = get_damage_param_method:get_return_type();
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||||||
local enemy_parts_damage_info_field = damage_param_type_def:get_field("_EnemyPartsDamageInfo");
|
|
||||||
|
|
||||||
local enemy_parts_damage_info_type_def = enemy_parts_damage_info_field:get_type();
|
|
||||||
local get_part_info_array_method = enemy_parts_damage_info_type_def:get_method("get_PartsInfo");
|
|
||||||
|
|
||||||
local enemy_parts_info_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam.EnemyPartsDamageInfo.EnemyPartsInfo");
|
|
||||||
local get_parts_break_damage_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageLevel");
|
|
||||||
local get_parts_break_damage_max_level_method = enemy_parts_info_type_def:get_method("get_PartsBreakDamageMaxLevel");
|
|
||||||
local get_parts_loss_state_method = enemy_parts_info_type_def:get_method("get_PartsLossState");
|
|
||||||
|
|
||||||
local mystery_param_type_def = get_mystery_param_method:get_return_type();
|
|
||||||
local core_parts_array_field = mystery_param_type_def:get_field("CoreParts");
|
|
||||||
|
|
||||||
local enemy_mystery_core_parts_type_def = sdk.find_type_definition("snow.enemy.EnemyMysteryCoreParts");
|
|
||||||
local core_parts_get_vital_method = enemy_mystery_core_parts_type_def:get_method("get_Vital");
|
|
||||||
local core_parts_get_is_active_method = enemy_mystery_core_parts_type_def:get_method("get_IsActive");
|
|
||||||
local core_parts_get_dying_vital_threashold_method = enemy_mystery_core_parts_type_def:get_method("get_DyingVitalThreashold");
|
|
||||||
local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
|
|
||||||
|
|
||||||
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
|
|
||||||
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
|
|
||||||
|
|
||||||
local tg_camera_type_def = get_tg_camera_method:get_return_type();
|
|
||||||
local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
|
|
||||||
|
|
||||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
|
||||||
local receive_quest_hunter_info_method = lobby_manager_type_def:get_method("receiveQuestHunterInfo");
|
|
||||||
|
|
||||||
function this.init(monster, enemy)
|
function this.init(monster, enemy)
|
||||||
local monster_id = enemy_type_field:get_data(enemy);
|
local monster_id = enemy_type_field:get_data(enemy);
|
||||||
if monster_id == nil then
|
if monster_id == nil then
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_type");
|
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -289,7 +306,7 @@ function this.init(monster, enemy)
|
|||||||
if enemy_name ~= nil then
|
if enemy_name ~= nil then
|
||||||
monster.name = enemy_name;
|
monster.name = enemy_name;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: enemy_name");
|
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster_id ~= this.monster_ids.toadversary then
|
if monster_id ~= this.monster_ids.toadversary then
|
||||||
@@ -299,10 +316,10 @@ function this.init(monster, enemy)
|
|||||||
if unique_id ~= nil then
|
if unique_id ~= nil then
|
||||||
monster.unique_id = unique_id;
|
monster.unique_id = unique_id;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: unique_id");
|
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: set_info");
|
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
|
||||||
end
|
end
|
||||||
|
|
||||||
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
|
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, monster_id);
|
||||||
@@ -316,25 +333,25 @@ function this.init(monster, enemy)
|
|||||||
if small_border ~= nil then
|
if small_border ~= nil then
|
||||||
monster.small_border = small_border;
|
monster.small_border = small_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: small_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if big_border ~= nil then
|
if big_border ~= nil then
|
||||||
monster.big_border = big_border;
|
monster.big_border = big_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: big_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if king_border ~= nil then
|
if king_border ~= nil then
|
||||||
monster.king_border = king_border;
|
monster.king_border = king_border;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: king_border");
|
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
|
||||||
end
|
end
|
||||||
|
|
||||||
if size ~= nil then
|
if size ~= nil then
|
||||||
monster.size = size;
|
monster.size = size;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: size");
|
error_handler.report("large_monster.init", "Failed to Access Data: size");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.size <= monster.small_border then
|
if monster.size <= monster.small_border then
|
||||||
@@ -345,7 +362,7 @@ function this.init(monster, enemy)
|
|||||||
monster.crown = language.current_language.UI.silver;
|
monster.crown = language.current_language.UI.silver;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: size_info");
|
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -360,13 +377,13 @@ function this.init(monster, enemy)
|
|||||||
if is_capture_enable_ ~= nil then
|
if is_capture_enable_ ~= nil then
|
||||||
is_capture_enable = is_capture_enable_;
|
is_capture_enable = is_capture_enable_;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: is_capture_enable_");
|
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: capture_param");
|
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.init", "Failed to access Data: damage_param");
|
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
|
||||||
end
|
end
|
||||||
|
|
||||||
local mystery_param = get_mystery_param_method:call(enemy);
|
local mystery_param = get_mystery_param_method:call(enemy);
|
||||||
@@ -374,6 +391,8 @@ function this.init(monster, enemy)
|
|||||||
|
|
||||||
monster.is_anomaly = is_anomaly;
|
monster.is_anomaly = is_anomaly;
|
||||||
monster.is_capturable = is_capture_enable and not is_anomaly;
|
monster.is_capturable = is_capture_enable and not is_anomaly;
|
||||||
|
|
||||||
|
this.update_head_joint(enemy, monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(monster, monster_UI, cached_config)
|
function this.init_UI(monster, monster_UI, cached_config)
|
||||||
@@ -478,10 +497,71 @@ function this.update_position(enemy, monster)
|
|||||||
|
|
||||||
local position = get_pos_field:call(enemy);
|
local position = get_pos_field:call(enemy);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("large_monster.update_position", "Failed to access Data: position");
|
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.position = position;
|
monster.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(enemy, monster);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(enemy, monster)
|
||||||
|
local mesh = get_ref_mesh_method:call(enemy);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
-- local out = "";
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(monster.name, out);
|
||||||
|
|
||||||
|
error_handler.report("large_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(enemy, monster)
|
||||||
|
if monster.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(monster.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("large_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Code by coavins
|
-- Code by coavins
|
||||||
@@ -490,20 +570,20 @@ function this.update_all_riders()
|
|||||||
-- get marionette rider
|
-- get marionette rider
|
||||||
local mario_param = get_mario_param_method:call(enemy);
|
local mario_param = get_mario_param_method:call(enemy);
|
||||||
if mario_param == nil then
|
if mario_param == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: mario_param");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_marionette = get_is_marionette_method:call(mario_param);
|
local is_marionette = get_is_marionette_method:call(mario_param);
|
||||||
if is_marionette == nil then
|
if is_marionette == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: is_marionette");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_marionette then
|
if is_marionette then
|
||||||
local player_id = get_mario_player_index_method:call(mario_param);
|
local player_id = get_mario_player_index_method:call(mario_param);
|
||||||
if player_id == nil then
|
if player_id == nil then
|
||||||
error_handler.report("large_monster.update_all_riders", "Failed to access Data: player_id");
|
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -529,14 +609,14 @@ function this.update(enemy, monster)
|
|||||||
if dead_or_captured ~= nil then
|
if dead_or_captured ~= nil then
|
||||||
monster.dead_or_captured = dead_or_captured;
|
monster.dead_or_captured = dead_or_captured;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: dead_or_captured");
|
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
|
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
|
||||||
if is_disp_icon_mini_map ~= nil then
|
if is_disp_icon_mini_map ~= nil then
|
||||||
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
|
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: is_disp_icon_mini_map");
|
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
|
||||||
end
|
end
|
||||||
|
|
||||||
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
|
if monster.id == this.monster_ids.lucent_nargacuga or monster.id == this.monster_ids.chameleos or monster.id == this.monster_ids.risen_chameleos then
|
||||||
@@ -550,7 +630,7 @@ function this.update(enemy, monster)
|
|||||||
if is_stealth == nil then
|
if is_stealth == nil then
|
||||||
monster.is_stealth = is_stealth;
|
monster.is_stealth = is_stealth;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: is_stealth");
|
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Chameleos and Risen Chameleos
|
-- Chameleos and Risen Chameleos
|
||||||
@@ -560,14 +640,14 @@ function this.update(enemy, monster)
|
|||||||
local status = get_current_status_method:call(stealth_controller);
|
local status = get_current_status_method:call(stealth_controller);
|
||||||
|
|
||||||
if status == nil then
|
if status == nil then
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: status");
|
error_handler.report("large_monster.update", "Failed to Access Data: status");
|
||||||
elseif status >= 2 then
|
elseif status >= 2 then
|
||||||
monster.is_stealth = true;
|
monster.is_stealth = true;
|
||||||
else
|
else
|
||||||
monster.is_stealth = false;
|
monster.is_stealth = false;
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update", "Failed to access Data: stealth_controller");
|
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -592,13 +672,13 @@ function this.update_health(enemy, monster)
|
|||||||
|
|
||||||
local physical_param = get_physical_param_method:call(enemy);
|
local physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: physical_param");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
|
||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||||
if vital_param == nil then
|
if vital_param == nil then
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: vital_param");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
|
||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -606,21 +686,21 @@ function this.update_health(enemy, monster)
|
|||||||
if health ~= nil then
|
if health ~= nil then
|
||||||
monster.health = health;
|
monster.health = health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
|
||||||
end
|
end
|
||||||
|
|
||||||
local max_health = get_max_method:call(vital_param);
|
local max_health = get_max_method:call(vital_param);
|
||||||
if max_health ~= nil then
|
if max_health ~= nil then
|
||||||
monster.max_health = max_health;
|
monster.max_health = max_health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: max_health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
|
||||||
end
|
end
|
||||||
|
|
||||||
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
local capture_health = get_capture_hp_vital_method:call(physical_param);
|
||||||
if capture_health ~= nil then
|
if capture_health ~= nil then
|
||||||
monster.capture_health = capture_health;
|
monster.capture_health = capture_health;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_health", "Failed to access Data: capture_health");
|
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.missing_health = max_health - health;
|
monster.missing_health = max_health - health;
|
||||||
@@ -652,7 +732,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
stamina_param = get_stamina_param_method:call(enemy);
|
stamina_param = get_stamina_param_method:call(enemy);
|
||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina_param");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -661,7 +741,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if is_tired ~= nil then
|
if is_tired ~= nil then
|
||||||
monster.is_tired = is_tired;
|
monster.is_tired = is_tired;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: is_tired");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -673,7 +753,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if stamina ~= nil then
|
if stamina ~= nil then
|
||||||
monster.stamina = stamina;
|
monster.stamina = stamina;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: stamina");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -681,7 +761,7 @@ function this.update_stamina(enemy, monster, stamina_param)
|
|||||||
if max_stamina ~= nil then
|
if max_stamina ~= nil then
|
||||||
monster.max_stamina = max_stamina;
|
monster.max_stamina = max_stamina;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina", "Failed to access Data: max_stamina");
|
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -709,7 +789,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
stamina_param = get_stamina_param_method:call(enemy);
|
stamina_param = get_stamina_param_method:call(enemy);
|
||||||
if stamina_param == nil then
|
if stamina_param == nil then
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: stamina_param");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -718,7 +798,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if is_tired ~= nil then
|
if is_tired ~= nil then
|
||||||
monster.is_tired = is_tired;
|
monster.is_tired = is_tired;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: is_tired");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -730,7 +810,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if tired_timer ~= nil then
|
if tired_timer ~= nil then
|
||||||
monster.tired_timer = tired_timer;
|
monster.tired_timer = tired_timer;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_timer");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -738,7 +818,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
|
|||||||
if tired_duration ~= nil then
|
if tired_duration ~= nil then
|
||||||
monster.tired_duration = tired_duration;
|
monster.tired_duration = tired_duration;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_stamina_timer", "Failed to access Data: tired_duration");
|
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -773,7 +853,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
anger_param = get_anger_param_method:call(enemy);
|
anger_param = get_anger_param_method:call(enemy);
|
||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: anger_param");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -782,7 +862,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if is_in_rage ~= nil then
|
if is_in_rage ~= nil then
|
||||||
monster.is_in_rage = is_in_rage;
|
monster.is_in_rage = is_in_rage;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: is_in_rage");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -794,7 +874,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if rage_point ~= nil then
|
if rage_point ~= nil then
|
||||||
monster.rage_point = rage_point;
|
monster.rage_point = rage_point;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_point");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -802,7 +882,7 @@ function this.update_rage(enemy, monster, anger_param)
|
|||||||
if rage_limit ~= nil then
|
if rage_limit ~= nil then
|
||||||
monster.rage_limit = rage_limit;
|
monster.rage_limit = rage_limit;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage", "Failed to access Data: rage_limit");
|
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -829,7 +909,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
anger_param = get_anger_param_method:call(enemy);
|
anger_param = get_anger_param_method:call(enemy);
|
||||||
if anger_param == nil then
|
if anger_param == nil then
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: anger_param");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -838,7 +918,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if is_in_rage ~= nil then
|
if is_in_rage ~= nil then
|
||||||
monster.is_in_rage = is_in_rage;
|
monster.is_in_rage = is_in_rage;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: is_in_rage");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -850,7 +930,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if rage_timer ~= nil then
|
if rage_timer ~= nil then
|
||||||
monster.rage_timer = rage_timer;
|
monster.rage_timer = rage_timer;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_timer");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -858,7 +938,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
|
|||||||
if rage_duration ~= nil then
|
if rage_duration ~= nil then
|
||||||
monster.rage_duration = rage_duration;
|
monster.rage_duration = rage_duration;
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_rage_timer", "Failed to access Data: rage_duration");
|
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -905,32 +985,32 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
physical_param = get_physical_param_method:call(enemy);
|
physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: physical_param");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local damage_param = get_damage_param_method:call(enemy);
|
local damage_param = get_damage_param_method:call(enemy);
|
||||||
if damage_param == nil then
|
if damage_param == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: damage_param");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
|
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
|
||||||
if enemy_parts_damage_info == nil then
|
if enemy_parts_damage_info == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_damage_info");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
|
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
|
||||||
if core_parts_array == nil then
|
if core_parts_array == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||||
if core_parts_array_length == nil then
|
if core_parts_array_length == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: core_parts_array_length");
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -939,7 +1019,7 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local enemy_parts_info = get_value_method:call(core_parts_array, i);
|
local enemy_parts_info = get_value_method:call(core_parts_array, i);
|
||||||
if enemy_parts_info == nil then
|
if enemy_parts_info == nil then
|
||||||
error_handler.report("large_monster.update_parts", "Failed to access Data: enemy_parts_info No. " .. tostring(i));
|
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -963,19 +1043,19 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_current = get_current_method:call(part_vital);
|
local part_current = get_current_method:call(part_vital);
|
||||||
if part_current == nil then
|
if part_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_max = get_max_method:call(part_vital);
|
local part_max = get_max_method:call(part_vital);
|
||||||
if part_max == nil then
|
if part_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_current ~= nil and part_max ~= nil then
|
if part_current ~= nil and part_max ~= nil then
|
||||||
body_part.update_flinch(part, part_current, part_max);
|
body_part.update_flinch(part, part_current, part_max);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -988,29 +1068,29 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_break_current = get_current_method:call(part_break_vital);
|
local part_break_current = get_current_method:call(part_break_vital);
|
||||||
if part_break_current == nil then
|
if part_break_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_max = get_max_method:call(part_break_vital);
|
local part_break_max = get_max_method:call(part_break_vital);
|
||||||
if part_break_max == nil then
|
if part_break_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
|
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
|
||||||
if part_break_count == nil then
|
if part_break_count == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_count", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
|
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
|
||||||
if part_break_max_count == nil then
|
if part_break_max_count == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
|
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
|
||||||
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
|
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1023,24 +1103,24 @@ function this.update_parts(enemy, monster, physical_param)
|
|||||||
|
|
||||||
local part_loss_current = get_current_method:call(part_loss_vital);
|
local part_loss_current = get_current_method:call(part_loss_vital);
|
||||||
if part_loss_current == nil then
|
if part_loss_current == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_loss_max = get_max_method:call(part_loss_vital);
|
local part_loss_max = get_max_method:call(part_loss_vital);
|
||||||
if part_loss_max == nil then
|
if part_loss_max == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
|
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
|
||||||
if is_severed == nil then
|
if is_severed == nil then
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> is_severed", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
|
||||||
end
|
end
|
||||||
|
|
||||||
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
|
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
|
||||||
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
error_handler.report("large_monster.update_parts", string.format("Failed to access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1078,13 +1158,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local core_parts_array = core_parts_array_field:get_data(mystery_param);
|
local core_parts_array = core_parts_array_field:get_data(mystery_param);
|
||||||
if core_parts_array == nil then
|
if core_parts_array == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array");
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local core_parts_array_length = get_length_method:call(core_parts_array);
|
local core_parts_array_length = get_length_method:call(core_parts_array);
|
||||||
if core_parts_array_length == nil then
|
if core_parts_array_length == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_parts_array_length");
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1093,7 +1173,7 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local core_part = get_value_method:call(core_parts_array, i);
|
local core_part = get_value_method:call(core_parts_array, i);
|
||||||
if core_part == nil then
|
if core_part == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: core_part No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1110,13 +1190,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local part_vital = core_parts_get_vital_method:call(core_part);
|
local part_vital = core_parts_get_vital_method:call(core_part);
|
||||||
if part_vital == nil then
|
if part_vital == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_vital No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_is_active = core_parts_get_is_active_method:call(core_part);
|
local part_is_active = core_parts_get_is_active_method:call(core_part);
|
||||||
if part_is_active == nil then
|
if part_is_active == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_active No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1124,19 +1204,19 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
|
|||||||
|
|
||||||
local part_current = get_current_method:call(part_vital);
|
local part_current = get_current_method:call(part_vital);
|
||||||
if part_current == nil then
|
if part_current == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_current No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_max = get_max_method:call(part_vital);
|
local part_max = get_max_method:call(part_vital);
|
||||||
if part_max == nil then
|
if part_max == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_max No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
local part_is_enabled = is_enable_method:call(part_vital);
|
local part_is_enabled = is_enable_method:call(part_vital);
|
||||||
if part_is_enabled == nil then
|
if part_is_enabled == nil then
|
||||||
error_handler.report("large_monster.update_anomaly_parts", "Failed to access Data: part_is_enabled No. " .. tostring(i));
|
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1159,19 +1239,19 @@ function this.update_highlighted_id()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if singletons.gui_manager == nil then
|
if singletons.gui_manager == nil then
|
||||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_manager");
|
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
|
||||||
if gui_hud_target_camera == nil then
|
if gui_hud_target_camera == nil then
|
||||||
error_handler.report("large_monster.update_highlighted_id", "Failed to access Data: gui_hud_target_camera");
|
error_handler.report("large_monster.update_highlighted_id", "Failed to Access Data: gui_hud_target_camera");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
local highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
|
||||||
if highlighted_id == nil then
|
if highlighted_id == nil then
|
||||||
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to access Data: highlighted_id");
|
error_handler.report("large_monster_UI.update_highlighted_id", "Failed to Access Data: highlighted_id");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -48,6 +48,39 @@ local package = package;
|
|||||||
|
|
||||||
this.list = {};
|
this.list = {};
|
||||||
|
|
||||||
|
|
||||||
|
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||||
|
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
||||||
|
|
||||||
|
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
||||||
|
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
||||||
|
|
||||||
|
local get_ref_mesh_method = enemy_character_base_type_def:get_method("get_RefMesh");
|
||||||
|
|
||||||
|
local mesh_type_def = get_ref_mesh_method:get_return_type();
|
||||||
|
local get_game_object_method = mesh_type_def:get_method("get_GameObject");
|
||||||
|
|
||||||
|
local game_object_type_def = get_game_object_method:get_return_type();
|
||||||
|
local get_transform_method = game_object_type_def:get_method("get_Transform");
|
||||||
|
|
||||||
|
local transform_type_def = get_transform_method:get_return_type();
|
||||||
|
local get_joint_by_name_method = transform_type_def:get_method("getJointByName");
|
||||||
|
|
||||||
|
local joint_type_def = get_joint_by_name_method:get_return_type();
|
||||||
|
local get_position_method = joint_type_def:get_method("get_Position");
|
||||||
|
|
||||||
|
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
||||||
|
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
||||||
|
|
||||||
|
local physical_param_type = get_physical_param_method:get_return_type();
|
||||||
|
local get_vital_method = physical_param_type:get_method("getVital");
|
||||||
|
|
||||||
|
local vital_param_type = get_vital_method:get_return_type();
|
||||||
|
local get_current_method = vital_param_type:get_method("get_Current");
|
||||||
|
local get_max_method = vital_param_type:get_method("get_Max");
|
||||||
|
|
||||||
|
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
||||||
|
|
||||||
function this.new(enemy)
|
function this.new(enemy)
|
||||||
local monster = {};
|
local monster = {};
|
||||||
monster.is_large = false;
|
monster.is_large = false;
|
||||||
@@ -58,7 +91,10 @@ function this.new(enemy)
|
|||||||
monster.missing_health = 0;
|
monster.missing_health = 0;
|
||||||
monster.capture_health = 0;
|
monster.capture_health = 0;
|
||||||
|
|
||||||
|
monster.head_joint = nil;
|
||||||
|
|
||||||
monster.position = Vector3f.new(0, 0, 0);
|
monster.position = Vector3f.new(0, 0, 0);
|
||||||
|
monster.head_position = Vector3f.new(0, 0, 0);
|
||||||
monster.distance = 0;
|
monster.distance = 0;
|
||||||
|
|
||||||
monster.name = "Small Monster";
|
monster.name = "Small Monster";
|
||||||
@@ -89,16 +125,10 @@ function this.get_monster(enemy)
|
|||||||
return monster;
|
return monster;
|
||||||
end
|
end
|
||||||
|
|
||||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
|
||||||
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
|
|
||||||
|
|
||||||
local message_manager_type_def = sdk.find_type_definition("snow.gui.MessageManager");
|
|
||||||
local get_enemy_name_message_method = message_manager_type_def:get_method("getEnemyNameMessage");
|
|
||||||
|
|
||||||
function this.init(monster, enemy)
|
function this.init(monster, enemy)
|
||||||
local enemy_type = enemy_type_field:get_data(enemy);
|
local enemy_type = enemy_type_field:get_data(enemy);
|
||||||
if enemy_type == nil then
|
if enemy_type == nil then
|
||||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -106,10 +136,12 @@ function this.init(monster, enemy)
|
|||||||
|
|
||||||
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
|
||||||
if enemy_name == nil then
|
if enemy_name == nil then
|
||||||
error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
|
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.name = enemy_name;
|
monster.name = enemy_name;
|
||||||
|
|
||||||
|
this.update_head_joint(enemy, monster);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_UI(monster)
|
function this.init_UI(monster)
|
||||||
@@ -153,18 +185,6 @@ function this.init_UI(monster)
|
|||||||
);
|
);
|
||||||
end
|
end
|
||||||
|
|
||||||
local get_physical_param_method = enemy_character_base_type_def:get_method("get_PhysicalParam");
|
|
||||||
local check_die_method = enemy_character_base_type_def:get_method("checkDie");
|
|
||||||
|
|
||||||
local physical_param_type = get_physical_param_method:get_return_type();
|
|
||||||
local get_vital_method = physical_param_type:get_method("getVital");
|
|
||||||
|
|
||||||
local vital_param_type = get_vital_method:get_return_type();
|
|
||||||
local get_current_method = vital_param_type:get_method("get_Current");
|
|
||||||
local get_max_method = vital_param_type:get_method("get_Max");
|
|
||||||
|
|
||||||
local get_pos_method = enemy_character_base_type_def:get_method("get_Pos");
|
|
||||||
|
|
||||||
function this.update_position(enemy, monster)
|
function this.update_position(enemy, monster)
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
@@ -179,10 +199,71 @@ function this.update_position(enemy, monster)
|
|||||||
|
|
||||||
local position = get_pos_method:call(enemy);
|
local position = get_pos_method:call(enemy);
|
||||||
if position == nil then
|
if position == nil then
|
||||||
error_handler.report("small_monster.update_position", "Failed to access Data: position");
|
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
|
||||||
end
|
end
|
||||||
|
|
||||||
monster.position = position;
|
monster.position = position;
|
||||||
|
|
||||||
|
this.update_head_position(enemy, monster);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_joint(enemy, monster)
|
||||||
|
local mesh = get_ref_mesh_method:call(enemy);
|
||||||
|
if mesh == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Mesh");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local game_object = get_game_object_method:call(mesh);
|
||||||
|
if game_object == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: GameObject");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local transform = get_transform_method:call(game_object);
|
||||||
|
if transform == nil then
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: Transform");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_joint = get_joint_by_name_method:call(transform, "Head_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "Head")
|
||||||
|
or get_joint_by_name_method:call(transform, "Spine_00")
|
||||||
|
or get_joint_by_name_method:call(transform, "head")
|
||||||
|
or get_joint_by_name_method:call(transform, "root");
|
||||||
|
|
||||||
|
if head_joint == nil then
|
||||||
|
-- local out = "";
|
||||||
|
-- local joints = transform:get_Joints();
|
||||||
|
|
||||||
|
-- for i = 0, joints:get_Length() - 1 do
|
||||||
|
-- local joint = joints[i];
|
||||||
|
-- local joint_name = joint:get_Name();
|
||||||
|
|
||||||
|
-- out = out .. joint_name .. "\n";
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- error_handler.report(monster.name, out);
|
||||||
|
|
||||||
|
error_handler.report("small_monster.update_head_joint", "Failed to Access Data: HeadJoint");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_joint = head_joint;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_head_position(enemy, monster)
|
||||||
|
if monster.head_joint == nil then
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_position = get_position_method:call(monster.head_joint);
|
||||||
|
if head_position == nil then
|
||||||
|
error_handler.report("small_monster.update_head_position", "Failed to Access Data: HeadPosition");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
monster.head_position = head_position;
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update(enemy, monster)
|
function this.update(enemy, monster)
|
||||||
@@ -194,7 +275,7 @@ function this.update(enemy, monster)
|
|||||||
if dead_or_captured ~= nil then
|
if dead_or_captured ~= nil then
|
||||||
monster.dead_or_captured = dead_or_captured;
|
monster.dead_or_captured = dead_or_captured;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
|
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
|
||||||
end
|
end
|
||||||
|
|
||||||
pcall(ailments.update_ailments, enemy, monster);
|
pcall(ailments.update_ailments, enemy, monster);
|
||||||
@@ -207,13 +288,13 @@ function this.update_health(enemy, monster)
|
|||||||
|
|
||||||
local physical_param = get_physical_param_method:call(enemy);
|
local physical_param = get_physical_param_method:call(enemy);
|
||||||
if physical_param == nil then
|
if physical_param == nil then
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
local vital_param = get_vital_method:call(physical_param, 0, 0);
|
||||||
if vital_param == nil then
|
if vital_param == nil then
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -221,7 +302,7 @@ function this.update_health(enemy, monster)
|
|||||||
if health ~= nil then
|
if health ~= nil then
|
||||||
monster.health = health;
|
monster.health = health;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: health");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -229,7 +310,7 @@ function this.update_health(enemy, monster)
|
|||||||
if max_health ~= nil then
|
if max_health ~= nil then
|
||||||
monster.max_health = max_health;
|
monster.max_health = max_health;
|
||||||
else
|
else
|
||||||
error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
|
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
local cached_config = config.current_config.large_monster_UI;
|
local cached_config = config.current_config.large_monster_UI;
|
||||||
|
|
||||||
if singletons.enemy_manager == nil then
|
if singletons.enemy_manager == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_manager");
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_manager");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
|
|
||||||
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
|
||||||
if enemy_count == nil then
|
if enemy_count == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy_count");
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy_count");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -81,7 +81,7 @@ function this.update(dynamic_enabled, static_enabled, highlighted_enabled)
|
|||||||
for i = 0, enemy_count - 1 do
|
for i = 0, enemy_count - 1 do
|
||||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||||
if enemy == nil then
|
if enemy == nil then
|
||||||
error_handler.report("large_monster_UI.update", "Failed to access Data: enemy No. " .. tostring(i));
|
error_handler.report("large_monster_UI.update", "Failed to Access Data: enemy No. " .. tostring(i));
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -337,7 +337,13 @@ function this.draw_dynamic(cached_config)
|
|||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_dynamic_monsters) do
|
for _, monster in ipairs(displayed_dynamic_monsters) do
|
||||||
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
local world_offset = Vector3f.new(cached_config.world_offset.x, cached_config.world_offset.y, cached_config.world_offset.z);
|
||||||
local position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
|
||||||
|
local position_on_screen;
|
||||||
|
if cached_config.settings.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue;
|
||||||
|
|||||||
@@ -126,7 +126,8 @@ end
|
|||||||
function this.draw()
|
function this.draw()
|
||||||
local cached_config = config.current_config.small_monster_UI;
|
local cached_config = config.current_config.small_monster_UI;
|
||||||
|
|
||||||
local is_dynamic_positioning_enabled = cached_config.dynamic_positioning.enabled;
|
local dynamic_positioning_config = cached_config.dynamic_positioning;
|
||||||
|
local is_dynamic_positioning_enabled = dynamic_positioning_config.enabled;
|
||||||
|
|
||||||
local i = 0;
|
local i = 0;
|
||||||
for _, monster in ipairs(displayed_monsters) do
|
for _, monster in ipairs(displayed_monsters) do
|
||||||
@@ -134,19 +135,23 @@ function this.draw()
|
|||||||
|
|
||||||
if is_dynamic_positioning_enabled then
|
if is_dynamic_positioning_enabled then
|
||||||
local world_offset = Vector3f.new(
|
local world_offset = Vector3f.new(
|
||||||
cached_config.dynamic_positioning.world_offset.x,
|
dynamic_positioning_config.world_offset.x,
|
||||||
cached_config.dynamic_positioning.world_offset.y,
|
dynamic_positioning_config.world_offset.y,
|
||||||
cached_config.dynamic_positioning.world_offset.z
|
dynamic_positioning_config.world_offset.z
|
||||||
);
|
);
|
||||||
|
|
||||||
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
if dynamic_positioning_config.head_tracking then
|
||||||
|
position_on_screen = draw.world_to_screen(monster.head_position + world_offset);
|
||||||
|
else
|
||||||
|
position_on_screen = draw.world_to_screen(monster.position + world_offset);
|
||||||
|
end
|
||||||
|
|
||||||
if position_on_screen == nil then
|
if position_on_screen == nil then
|
||||||
goto continue;
|
goto continue;
|
||||||
end
|
end
|
||||||
|
|
||||||
position_on_screen.x = position_on_screen.x + cached_config.dynamic_positioning.viewport_offset.x;
|
position_on_screen.x = position_on_screen.x + dynamic_positioning_config.viewport_offset.x;
|
||||||
position_on_screen.y = position_on_screen.y + cached_config.dynamic_positioning.viewport_offset.y;
|
position_on_screen.y = position_on_screen.y + dynamic_positioning_config.viewport_offset.y;
|
||||||
else
|
else
|
||||||
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
position_on_screen = screen.calculate_absolute_coordinates(cached_config.static_position);
|
||||||
if cached_config.settings.orientation == "Horizontal" then
|
if cached_config.settings.orientation == "Horizontal" then
|
||||||
@@ -157,9 +162,9 @@ function this.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local opacity_scale = 1;
|
local opacity_scale = 1;
|
||||||
if is_dynamic_positioning_enabled and cached_config.dynamic_positioning.opacity_falloff then
|
if is_dynamic_positioning_enabled and dynamic_positioning_config.opacity_falloff then
|
||||||
monster.distance = (players.myself_position - monster.position):length();
|
monster.distance = (players.myself_position - monster.position):length();
|
||||||
opacity_scale = 1 - (monster.distance / cached_config.dynamic_positioning.max_distance);
|
opacity_scale = 1 - (monster.distance / dynamic_positioning_config.max_distance);
|
||||||
end
|
end
|
||||||
|
|
||||||
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
|
||||||
|
|||||||
@@ -1338,6 +1338,11 @@ function this.draw_small_monster_UI()
|
|||||||
|
|
||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
|
changed, cached_config.dynamic_positioning.head_tracking = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.head_tracking, cached_config.dynamic_positioning.head_tracking);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.dynamic_positioning.opacity_falloff =
|
changed, cached_config.dynamic_positioning.opacity_falloff =
|
||||||
imgui.checkbox(language.current_language.customization_menu.opacity_falloff,
|
imgui.checkbox(language.current_language.customization_menu.opacity_falloff,
|
||||||
cached_config.dynamic_positioning.opacity_falloff);
|
cached_config.dynamic_positioning.opacity_falloff);
|
||||||
@@ -1479,6 +1484,11 @@ function this.draw_large_monster_dynamic_UI()
|
|||||||
config_changed = config_changed or changed;
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
if imgui.tree_node(language.current_language.customization_menu.settings) then
|
||||||
|
changed, cached_config.settings.head_tracking = imgui.checkbox(
|
||||||
|
language.current_language.customization_menu.head_tracking, cached_config.settings.head_tracking);
|
||||||
|
|
||||||
|
config_changed = config_changed or changed;
|
||||||
|
|
||||||
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
|
changed, cached_config.settings.hide_dead_or_captured = imgui.checkbox(
|
||||||
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
|
language.current_language.customization_menu.hide_dead_or_captured, cached_config.settings.hide_dead_or_captured);
|
||||||
|
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "Global Position Modifier",
|
"global_position_modifier": "Global Position Modifier",
|
||||||
"global_scale_modifier": "Global Scale Modifier",
|
"global_scale_modifier": "Global Scale Modifier",
|
||||||
"global_settings": "Global Settings",
|
"global_settings": "Global Settings",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "Health",
|
"health": "Health",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "全体的な位置の調整",
|
"global_position_modifier": "全体的な位置の調整",
|
||||||
"global_scale_modifier": "全体的なスケールの調整",
|
"global_scale_modifier": "全体的なスケールの調整",
|
||||||
"global_settings": "全体設定",
|
"global_settings": "全体設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "体力",
|
"health": "体力",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "전역 위치 배율",
|
"global_position_modifier": "전역 위치 배율",
|
||||||
"global_scale_modifier": "전역 크기 배율",
|
"global_scale_modifier": "전역 크기 배율",
|
||||||
"global_settings": "전역 설정",
|
"global_settings": "전역 설정",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "체력",
|
"health": "체력",
|
||||||
"health_anomaly_filter": "체력 + 괴이핵",
|
"health_anomaly_filter": "체력 + 괴이핵",
|
||||||
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
"health_break_anomaly_filter": "체력 + 파괴 + 괴이핵",
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "Глобальный модификатор расположения",
|
"global_position_modifier": "Глобальный модификатор расположения",
|
||||||
"global_scale_modifier": "Глобальный модификатор размера",
|
"global_scale_modifier": "Глобальный модификатор размера",
|
||||||
"global_settings": "Общие настройки",
|
"global_settings": "Общие настройки",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "Здоровье",
|
"health": "Здоровье",
|
||||||
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
"health_anomaly_filter": "Здоровье + Ядро аномалии",
|
||||||
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
"health_break_anomaly_filter": "Здоровье + Повреждение + Ядро аномалии",
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "全局位置更改",
|
"global_position_modifier": "全局位置更改",
|
||||||
"global_scale_modifier": "全局比例更改",
|
"global_scale_modifier": "全局比例更改",
|
||||||
"global_settings": "全局设定",
|
"global_settings": "全局设定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "生命",
|
"health": "生命",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
|
|||||||
@@ -165,6 +165,7 @@
|
|||||||
"global_position_modifier": "全域位置更改",
|
"global_position_modifier": "全域位置更改",
|
||||||
"global_scale_modifier": "全域比例更改",
|
"global_scale_modifier": "全域比例更改",
|
||||||
"global_settings": "全域設定",
|
"global_settings": "全域設定",
|
||||||
|
"head_tracking": "Head Tracking",
|
||||||
"health": "血量",
|
"health": "血量",
|
||||||
"health_anomaly_filter": "Health + Anomaly Core",
|
"health_anomaly_filter": "Health + Anomaly Core",
|
||||||
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
"health_break_anomaly_filter": "Health + Break + Anomaly Core",
|
||||||
|
|||||||
Reference in New Issue
Block a user