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README.md
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README.md
@@ -15,13 +15,18 @@ Exposes in-game data about monsters, creatures, players and damage. Draws a high
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* **[Troubleshooting](https://github.com/GreenComfyTea/MHR-Overlay/wiki/Troubleshooting)**
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# Requirements
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1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.3.8 or above);
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1. [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26) (v1.503 or above);
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2. [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134) (v0.4.0 or above).
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# How to install:
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1. Install [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26);
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2. (Windows only) Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
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>**:pushpin: NOTE:** Skip this step if you are using Steam Deck/Proton/Wine/Linux. REFramework Direct2D **must not** be installed for the mod to work.
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2. Install [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134);
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>**:pushpin: Windows:** Works normally.
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>**:pushpin: Linux:** Latest Experimental Proton seems to have it working normally as well (https://github.com/cursey/reframework-d2d/issues/5).
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>**:pushpin: Steam Deck:** I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information ([REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26?tab=description), [REFramework Direct2D](https://www.nexusmods.com/monsterhunterrise/mods/134), [MHR Overlay](https://www.nexusmods.com/monsterhunterrise/mods/50)).
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3. Download the mod:
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* Official release can be downloaded from [Nexus Mods](https://www.nexusmods.com/monsterhunterrise/mods/50);
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* Nightly builds are available in [this repo](https://github.com/GreenComfyTea/MHR-Overlay) and can contain broken functionality, debugging info on screen, bugs and might require the latest [nightly build](https://github.com/praydog/REFramework-nightly/releases) of [REFramework](https://www.nexusmods.com/monsterhunterrise/mods/26). Use with caution!
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