Skills: Add Status Trigger

This commit is contained in:
GreenComfyTea
2023-08-20 16:13:49 +03:00
parent 1c83b282ef
commit 528d7f7238
8 changed files with 318 additions and 27 deletions

View File

@@ -263,32 +263,155 @@ this.default_language = {
},
skills = {
burst = "Burst",
kushala_daora_soul = "Kushala Daora Soul",
intrepid_heart = "Intrepid Heart",
dereliction = "Dereliction",
latent_power = "Latent Power",
protective_polish = "Protective Polish",
wind_mantle = "Wind Mantle",
heaven_sent = "Heaven-Sent",
grinder_s = "Grinder (S)",
counterstrike = "Counterstrike",
affinity_sliding = "Affinity Sliding",
coalescence = "Coalescence",
adrenaline_rush = "Adrenaline Rush",
wall_runner = "Wall Runner",
offensive_guard = "Offensive Guard",
hellfire_cloak = "Hellfire Cloak",
-- attack_boost = "Attack Boost",
agitator = "Agitator",
furious = "Furious",
heroics = "Heroics",
resuscitate = "Resuscitate",
maximum_might = "Maximum Might",
bloodlust = "Bloodlust",
frenzied_bloodlust = "Frenzied Bloodlust",
peak_performance = "Peak Performance",
resentment = "Resentment",
resuscitate = "Resuscitate",
-- critical_eye = "Critical Eye",
-- critical_boost = "Critical Boost",
-- weakness_exploit = "Weakness Exploit",
latent_power = "Latent Power",
maximum_might = "Maximum Might",
-- critical_element = "Critical Element",
-- masters_touch = "Master's Touch",
-- fire_attack = "Fire Attack",
-- water_attack = "Water Attack",
-- ice_attack = "Ice Attack",
-- thunder_attack = "Thunder Attack",
-- dragon_attack = "Dragon Attack",
-- poison_attack = "Poison Attack",
-- paralysis_attack = "Paralysis Attack",
-- sleep_attack = "Sleep Attack",
-- blast_attack = "Blast Attack",
-- handicraft = "Handicraft",
-- razor_sharp = "Razor Sharp",
-- spare_shot = "Spare Shot",
protective_polish = "Protective Polish",
-- minds_eye = "Mind's Eye",
-- ballistics = "Ballistics",
-- bludgeoner = "Bludgeoner",
-- bow_charge_plus = "Bow Charge Plus",
-- focus = "Focus",
-- power_prolonger = "Power Prolonger",
-- marathon_runner = "Marathon Runner",
-- constitution= "Constitution",
-- stamina_surge = "Stamina Surge",
-- guard = "Guard",
-- guard_up = "Guard Up",
offensive_guard = "Offensive Guard",
-- critical_draw = "Critical Draw",
-- punishing_draw = "Punishing Draw",
-- quick_sheathe = "Quick Sheathe",
-- slugger = "Slugger",
-- stamina_thief = "Stamina Thief",
affinity_sliding = "Affinity Sliding",
-- horn_maestro = "Horn Maestro",
-- artillery = "Artillery",
-- load_shells = "Load Shells",
-- special_ammo_boost = "Special Ammo Boost",
-- normal_rapid_up = "Normal/Rapid Up",
-- pierce_up = "Pierce Up",
-- spread_up = "Spread Up",
-- ammo_up = "Ammo Up",
-- reload_speed = "Reload Speed",
-- recoil_down = "Recoil Down",
-- steadiness = "Steadiness",
-- rapid_fire_up = "Rapid Fire Up",
-- defense_boost = "Defense Boost",
-- divine_blessing = "Divine Blessing",
-- recovery_up = "Recovery Up",
-- recovery_speed = "Recovery Speed",
-- speed_eating = "Speed Eating",
-- earplugs = "Earplugs",
-- windproof = "Windproof",
-- tremor_resistance = "Tremor Resistance",
-- bubbly_dance = "Bubbly Dance",
-- evade_window = "Evade Window",
-- evade_extender = "Evade Extender",
-- fire_resistance = "Fire Resistance",
-- water_resistance = "Water Resistance",
-- ice_resistance = "Ice Resistance",
-- thunder_resistance = "Thunder Resistance",
-- Dragon_resistance = "Dragon Resistance",
-- blight_resistance = "Blight Resistance",
-- poison_resistance = "Poison Resistance",
-- paralysis_resistance = "Paralysis Resistance",
-- sleep_resistance = "Sleep Resistance",
-- stun_resistance = "Stun Resistance",
-- muck_resistance = "Muck Resistance",
-- blast_resistance = "Blast Resistance",
-- botanist = "Botanist",
-- geologist = "Geologist",
-- partbreaker = "Partbreaker",
-- capture_master = "Capture Master",
-- carving_master = "Carving Master",
-- good_luck = "Good Luck",
-- speed_sharpening = "Speed Sharpening",
-- bombardier = "Bombardier",
-- mushroomancer = "Mushroomancer",
-- item_prolonger = "Item Prolonger",
-- wide_range = "Wide-Range",
-- free_meal = "Free Meal",
heroics = "Heroics",
-- fortify = "Fortify",
-- flinch_free = "Flinch Free",
-- jump_master = "Jump Master",
-- carving_pro = "Carving Pro",
-- hunger_resistance = "Hunger Resistance",
-- leap_of_faith = "Leap of Faith",
-- diversion = "Diversion",
-- master_mounter = "Master Mounter",
-- chameleos_blessing = "Chameleos Blessing",
-- kushala_blessing = "Kushala Blessing",
-- teostra_blessing = "Teostra Blessing",
dragonheart = "Dragonheart",
resentment = "Resentment"
-- wirebug_whisperer = "Wirebug Whisperer",
wall_runner = "Wall Runner",
counterstrike = "Counterstrike",
-- rapid_morph = "Rapid Morph",
hellfire_cloak = "Hellfire Cloak",
-- wind_alignment = "Wind Alignment",
-- thunder_alignment = "Thunder Alignment",
-- stormsoul = "Stormsoul",
-- blood_rite = "Blood Rite",
dereliction = "Dereliction",
furious = "Furious",
-- mail_of_hellfire = "Mail of Hellfire",
coalescence = "Coalescence",
bloodlust = "Bloodlust",
-- defiance = "Defiance",
-- sneak_attack = "Sneak Attack",
adrenaline_rush = "Adrenaline Rush",
-- redirection = "Redirection",
-- spiribirds_call = "Spiribird's Call",
-- charge_master = "Charge Master",
-- foray = "Foray",
-- tune_up = "Tune-Up",
grinder_s = "Grinder (S)",
-- bladescale_hone = "Bladescale Hone",
-- wall_runner_boost = "Wall Runner (Boost)",
-- quick_breath = "Quick Breath",
-- element_exploit = "Element Exploit",
burst = "Burst",
-- guts = "Guts",
status_trigger = "Status Trigger",
intrepid_heart = "Intrepid Heart",
-- buildup_boost = "Buildup Boost",
-- embolden = "Embolden",
wind_mantle = "Wind Mantle",
-- powder_mantle = "Powder Mantle",
-- berserk = "Berserk",
-- strife = "Strife",
-- frostcraft = "Frostcraft",
-- dragon_conversion = "Dragon Conversion",
heaven_sent = "Heaven-Sent",
frenzied_bloodlust = "Frenzied Bloodlust",
-- blood_awakening = "Blood Awakening",
-- shock_absorber = "Shock Absorber",
-- inspiration = "Inspiration",
kushala_daora_soul = "Kushala Daora Soul",
},
dangos = {
@@ -341,7 +464,9 @@ this.default_language = {
},
otomo_moves = {
rousing_roar = "Rousing Roar"
rousing_roar = "Rousing Roar",
power_drum = "Power Drum",
go_fight_win = "Go, Fight, Win"
},
UI = {