mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Skills: Add Status Trigger
This commit is contained in:
@@ -74,14 +74,161 @@ this.list = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
local skill_data_list = {
|
local skill_data_list = {
|
||||||
|
-- 1 Pl_EquipSkill_000 Attack Boost
|
||||||
|
-- 2 Pl_EquipSkill_001 Agitator
|
||||||
|
-- 3 Pl_EquipSkill_002 Peak Performance
|
||||||
peak_performance = { id = 3, level = 0, is_equipped = false },
|
peak_performance = { id = 3, level = 0, is_equipped = false },
|
||||||
|
-- 4 Pl_EquipSkill_003 Resentment
|
||||||
resentment = { id = 4, level = 0, is_equipped = false },
|
resentment = { id = 4, level = 0, is_equipped = false },
|
||||||
|
-- 5 Pl_EquipSkill_004 Resuscitate
|
||||||
resuscitate = { id = 5, level = 0, is_equipped = false },
|
resuscitate = { id = 5, level = 0, is_equipped = false },
|
||||||
|
-- 6 Pl_EquipSkill_005 Critical Eye
|
||||||
|
-- 7 Pl_EquipSkill_006 Critical Boost
|
||||||
|
-- 8 Pl_EquipSkill_007 Weakness Exploit
|
||||||
|
-- 9 Pl_EquipSkill_008 Latent Power
|
||||||
|
-- 10 Pl_EquipSkill_009 Maximum Might
|
||||||
maximum_might = { id = 10, level = 0, is_equipped = false },
|
maximum_might = { id = 10, level = 0, is_equipped = false },
|
||||||
|
-- 11 Pl_EquipSkill_010 Critical Element
|
||||||
|
-- 12 Pl_EquipSkill_011 Master's Touch
|
||||||
|
-- 13 Pl_EquipSkill_012 Fire Attack
|
||||||
|
-- 14 Pl_EquipSkill_013 Water Attack
|
||||||
|
-- 15 Pl_EquipSkill_014 Ice Attack
|
||||||
|
-- 16 Pl_EquipSkill_015 Thunder Attack
|
||||||
|
-- 17 Pl_EquipSkill_016 Dragon Attack
|
||||||
|
-- 18 Pl_EquipSkill_017 Poison Attack
|
||||||
|
-- 19 Pl_EquipSkill_018 Paralysis Attack
|
||||||
|
-- 20 Pl_EquipSkill_019 Sleep Attack
|
||||||
|
-- 21 Pl_EquipSkill_020 Blast Attack
|
||||||
|
-- 22 Pl_EquipSkill_021 Handicraft
|
||||||
|
-- 23 Pl_EquipSkill_022 Razor Sharp
|
||||||
|
-- 24 Pl_EquipSkill_023 Spare Shot
|
||||||
|
-- 25 Pl_EquipSkill_024 Protective Polish
|
||||||
|
-- 26 Pl_EquipSkill_025 Mind's Eye
|
||||||
|
-- 27 Pl_EquipSkill_026 Ballistics
|
||||||
|
-- 28 Pl_EquipSkill_027 Bludgeoner
|
||||||
|
-- 29 Pl_EquipSkill_028 Bow Charge Plus
|
||||||
|
-- 30 Pl_EquipSkill_029 Focus
|
||||||
|
-- 31 Pl_EquipSkill_030 Power Prolonger
|
||||||
|
-- 32 Pl_EquipSkill_031 Marathon Runner
|
||||||
|
-- 33 Pl_EquipSkill_032 Constitution
|
||||||
|
-- 34 Pl_EquipSkill_033 Stamina Surge
|
||||||
|
-- 35 Pl_EquipSkill_034 Guard
|
||||||
|
-- 36 Pl_EquipSkill_035 Guard Up
|
||||||
|
-- 37 Pl_EquipSkill_036 Offensive Guard
|
||||||
|
-- 38 Pl_EquipSkill_037 Critical Draw
|
||||||
|
-- 39 Pl_EquipSkill_038 Punishing Draw
|
||||||
|
-- 40 Pl_EquipSkill_039 Quick Sheathe
|
||||||
|
-- 41 Pl_EquipSkill_040 Slugger
|
||||||
|
-- 42 Pl_EquipSkill_041 Stamina Thief
|
||||||
|
-- 43 Pl_EquipSkill_042 Affinity Sliding
|
||||||
|
-- 44 Pl_EquipSkill_043 Horn Maestro
|
||||||
|
-- 45 Pl_EquipSkill_044 Artillery
|
||||||
|
-- 46 Pl_EquipSkill_045 Load Shells
|
||||||
|
-- 47 Pl_EquipSkill_046 Special Ammo Boost
|
||||||
|
-- 48 Pl_EquipSkill_047 Normal/Rapid Up
|
||||||
|
-- 49 Pl_EquipSkill_048 Pierce Up
|
||||||
|
-- 50 Pl_EquipSkill_049 Spread Up
|
||||||
|
-- 51 Pl_EquipSkill_050 Ammo Up
|
||||||
|
-- 52 Pl_EquipSkill_051 Reload Speed
|
||||||
|
-- 53 Pl_EquipSkill_052 Recoil Down
|
||||||
|
-- 54 Pl_EquipSkill_053 Steadiness
|
||||||
|
-- 55 Pl_EquipSkill_054 Rapid Fire Up
|
||||||
|
-- 56 Pl_EquipSkill_055 Defense Boost
|
||||||
|
-- 57 Pl_EquipSkill_056 Divine Blessing
|
||||||
|
-- 58 Pl_EquipSkill_057 Recovery Up
|
||||||
|
-- 59 Pl_EquipSkill_058 Recovery Speed
|
||||||
|
-- 60 Pl_EquipSkill_059 Speed Eating
|
||||||
|
-- 61 Pl_EquipSkill_060 Earplugs
|
||||||
|
-- 62 Pl_EquipSkill_061 Windproof
|
||||||
|
-- 63 Pl_EquipSkill_062 Tremor Resistance
|
||||||
|
-- 64 Pl_EquipSkill_063 Bubbly Dance
|
||||||
|
-- 65 Pl_EquipSkill_064 Evade Window
|
||||||
|
-- 66 Pl_EquipSkill_065 Evade Extender
|
||||||
|
-- 67 Pl_EquipSkill_066 Fire Resistance
|
||||||
|
-- 68 Pl_EquipSkill_067 Water Resistance
|
||||||
|
-- 69 Pl_EquipSkill_068 Ice Resistance
|
||||||
|
-- 70 Pl_EquipSkill_069 Thunder Resistance
|
||||||
|
-- 71 Pl_EquipSkill_070 Dragon Resistance
|
||||||
|
-- 72 Pl_EquipSkill_071 Blight Resistance
|
||||||
|
-- 73 Pl_EquipSkill_072 Poison Resistance
|
||||||
|
-- 74 Pl_EquipSkill_073 Paralysis Resistance
|
||||||
|
-- 75 Pl_EquipSkill_074 Sleep Resistance
|
||||||
|
-- 76 Pl_EquipSkill_075 Stun Resistance
|
||||||
|
-- 77 Pl_EquipSkill_076 Muck Resistance
|
||||||
|
-- 78 Pl_EquipSkill_077 Blast Resistance
|
||||||
|
-- 79 Pl_EquipSkill_078 Botanist
|
||||||
|
-- 80 Pl_EquipSkill_079 Geologist
|
||||||
|
-- 81 Pl_EquipSkill_080 Partbreaker
|
||||||
|
-- 82 Pl_EquipSkill_081 Capture Master
|
||||||
|
-- 83 Pl_EquipSkill_082 Carving Master
|
||||||
|
-- 84 Pl_EquipSkill_083 Good Luck
|
||||||
|
-- 85 Pl_EquipSkill_084 Speed Sharpening
|
||||||
|
-- 86 Pl_EquipSkill_085 Bombardier
|
||||||
|
-- 87 Pl_EquipSkill_086 Mushroomancer
|
||||||
|
-- 88 Pl_EquipSkill_087 Item Prolonger
|
||||||
|
-- 89 Pl_EquipSkill_088 Wide-Range
|
||||||
|
-- 90 Pl_EquipSkill_089 Free Meal
|
||||||
|
-- 91 Pl_EquipSkill_090 Heroics
|
||||||
heroics = { id = 91, level = 0, is_equipped = false },
|
heroics = { id = 91, level = 0, is_equipped = false },
|
||||||
|
-- 92 Pl_EquipSkill_091 Fortify
|
||||||
|
-- 93 Pl_EquipSkill_092 Flinch Free
|
||||||
|
-- 94 Pl_EquipSkill_093 Jump Master
|
||||||
|
-- 95 Pl_EquipSkill_094 Carving Pro
|
||||||
|
-- 96 Pl_EquipSkill_095 Hunger Resistance
|
||||||
|
-- 97 Pl_EquipSkill_096 Leap of Faith
|
||||||
|
-- 98 Pl_EquipSkill_097 Diversion
|
||||||
|
-- 99 Pl_EquipSkill_098 Master Mounter
|
||||||
|
-- 100 Pl_EquipSkill_099 Chameleos Blessing
|
||||||
|
-- 101 Pl_EquipSkill_100 Kushala Blessing
|
||||||
|
-- 102 Pl_EquipSkill_101 Teostra Blessing
|
||||||
|
-- 103 Pl_EquipSkill_102 Dragonheart
|
||||||
dragonheart = { id = 103, level = 0, is_equipped = false },
|
dragonheart = { id = 103, level = 0, is_equipped = false },
|
||||||
|
-- 104 Pl_EquipSkill_103 Wirebug Whisperer
|
||||||
|
-- 105 Pl_EquipSkill_104 Wall Runner
|
||||||
|
-- 106 Pl_EquipSkill_105 Counterstrike
|
||||||
|
-- 107 Pl_EquipSkill_106 Rapid Morph
|
||||||
|
-- 108 Pl_EquipSkill_107 Hellfire Cloak
|
||||||
|
-- 109 Pl_EquipSkill_108 Wind Alignment
|
||||||
|
-- 110 Pl_EquipSkill_109 Thunder Alignment
|
||||||
|
-- 111 Pl_EquipSkill_110 Stormsoul
|
||||||
|
-- 112 Pl_EquipSkill_200 Blood Rite
|
||||||
|
-- 113 Pl_EquipSkill_201 Dereliction
|
||||||
|
dereliction = { id = 113, level = 0, is_equipped = false },
|
||||||
|
-- 114 Pl_EquipSkill_202 Furious
|
||||||
|
-- 115 Pl_EquipSkill_203 Mail of Hellfire
|
||||||
|
-- 116 Pl_EquipSkill_204 Coalescence
|
||||||
|
-- 117 Pl_EquipSkill_205 Bloodlust
|
||||||
bloodlust = { id = 117, level = 0, is_equipped = false },
|
bloodlust = { id = 117, level = 0, is_equipped = false },
|
||||||
dereliction = { id = 113, level = 0, is_equipped = false }
|
-- 118 Pl_EquipSkill_206 Defiance
|
||||||
|
-- 119 Pl_EquipSkill_207 Sneak Attack
|
||||||
|
-- 120 Pl_EquipSkill_208 Adrenaline Rush
|
||||||
|
-- 122 Pl_EquipSkill_209 Redirection
|
||||||
|
-- 123 Pl_EquipSkill_210 Spiribird's Call
|
||||||
|
-- 124 Pl_EquipSkill_211 Charge Master
|
||||||
|
-- 125 Pl_EquipSkill_212 Foray
|
||||||
|
-- 126 Pl_EquipSkill_213 Tune-Up
|
||||||
|
-- 127 Pl_EquipSkill_214 Grinder (S)
|
||||||
|
-- 128 Pl_EquipSkill_215 Bladescale Hone
|
||||||
|
-- 129 Pl_EquipSkill_216 Wall Runner (Boost)
|
||||||
|
-- 133 Pl_EquipSkill_217 Quick Breath
|
||||||
|
-- 130 Pl_EquipSkill_218 Element Exploit
|
||||||
|
-- 131 Pl_EquipSkill_219 Burst
|
||||||
|
-- 132 Pl_EquipSkill_220 Guts
|
||||||
|
-- 134 Pl_EquipSkill_221 Status Trigger
|
||||||
|
-- 135 Pl_EquipSkill_222 Intrepid Heart
|
||||||
|
-- 136 Pl_EquipSkill_223 Buildup Boost
|
||||||
|
-- 121 Pl_EquipSkill_224 Embolden
|
||||||
|
-- 138 Pl_EquipSkill_225 Wind Mantle
|
||||||
|
-- 139 Pl_EquipSkill_226 Powder Mantle
|
||||||
|
-- 137 Pl_EquipSkill_227 Berserk
|
||||||
|
-- 145 Pl_EquipSkill_228 Strife
|
||||||
|
-- 140 Pl_EquipSkill_229 Frostcraft
|
||||||
|
-- 141 Pl_EquipSkill_230 Dragon Conversion
|
||||||
|
-- 142 Pl_EquipSkill_231 Heaven-Sent
|
||||||
|
-- 143 Pl_EquipSkill_232 Frenzied Bloodlust
|
||||||
|
-- 144 Pl_EquipSkill_233 Blood Awakening
|
||||||
|
-- 146 Pl_EquipSkill_234 Shock Absorber
|
||||||
|
-- 147 Pl_EquipSkill_235 Inspiration
|
||||||
}
|
}
|
||||||
|
|
||||||
local burst_breakpoint = 5;
|
local burst_breakpoint = 5;
|
||||||
@@ -153,6 +300,8 @@ local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_Eq
|
|||||||
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
|
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
|
||||||
-- Resentment
|
-- Resentment
|
||||||
local r_vital_field = player_data_type_def:get_field("_r_Vital");
|
local r_vital_field = player_data_type_def:get_field("_r_Vital");
|
||||||
|
-- Status Trigger
|
||||||
|
local equip_skill_222_timer_field = player_data_type_def:get_field("_EquipSkill222_Timer");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -234,8 +383,6 @@ function this.update(player, player_data)
|
|||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
xy = player_data._BeastRoarOtomoTimer;
|
|
||||||
|
|
||||||
this.update_equipped_skill_data(player);
|
this.update_equipped_skill_data(player);
|
||||||
|
|
||||||
this.update_dereliction(player_data);
|
this.update_dereliction(player_data);
|
||||||
@@ -266,6 +413,7 @@ function this.update(player, player_data)
|
|||||||
this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field);
|
this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field);
|
||||||
this.update_generic_timer("agitator", player_data, challenge_timer_field, true);
|
this.update_generic_timer("agitator", player_data, challenge_timer_field, true);
|
||||||
this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field);
|
this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field);
|
||||||
|
this.update_generic_timer("status_trigger", player_data, equip_skill_222_timer_field);
|
||||||
|
|
||||||
this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method);
|
this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method);
|
||||||
this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method);
|
this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method);
|
||||||
|
|||||||
@@ -263,32 +263,155 @@ this.default_language = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
skills = {
|
skills = {
|
||||||
burst = "Burst",
|
-- attack_boost = "Attack Boost",
|
||||||
kushala_daora_soul = "Kushala Daora Soul",
|
|
||||||
intrepid_heart = "Intrepid Heart",
|
|
||||||
dereliction = "Dereliction",
|
|
||||||
latent_power = "Latent Power",
|
|
||||||
protective_polish = "Protective Polish",
|
|
||||||
wind_mantle = "Wind Mantle",
|
|
||||||
heaven_sent = "Heaven-Sent",
|
|
||||||
grinder_s = "Grinder (S)",
|
|
||||||
counterstrike = "Counterstrike",
|
|
||||||
affinity_sliding = "Affinity Sliding",
|
|
||||||
coalescence = "Coalescence",
|
|
||||||
adrenaline_rush = "Adrenaline Rush",
|
|
||||||
wall_runner = "Wall Runner",
|
|
||||||
offensive_guard = "Offensive Guard",
|
|
||||||
hellfire_cloak = "Hellfire Cloak",
|
|
||||||
agitator = "Agitator",
|
agitator = "Agitator",
|
||||||
furious = "Furious",
|
|
||||||
heroics = "Heroics",
|
|
||||||
resuscitate = "Resuscitate",
|
|
||||||
maximum_might = "Maximum Might",
|
|
||||||
bloodlust = "Bloodlust",
|
|
||||||
frenzied_bloodlust = "Frenzied Bloodlust",
|
|
||||||
peak_performance = "Peak Performance",
|
peak_performance = "Peak Performance",
|
||||||
|
resentment = "Resentment",
|
||||||
|
resuscitate = "Resuscitate",
|
||||||
|
-- critical_eye = "Critical Eye",
|
||||||
|
-- critical_boost = "Critical Boost",
|
||||||
|
-- weakness_exploit = "Weakness Exploit",
|
||||||
|
latent_power = "Latent Power",
|
||||||
|
maximum_might = "Maximum Might",
|
||||||
|
-- critical_element = "Critical Element",
|
||||||
|
-- masters_touch = "Master's Touch",
|
||||||
|
-- fire_attack = "Fire Attack",
|
||||||
|
-- water_attack = "Water Attack",
|
||||||
|
-- ice_attack = "Ice Attack",
|
||||||
|
-- thunder_attack = "Thunder Attack",
|
||||||
|
-- dragon_attack = "Dragon Attack",
|
||||||
|
-- poison_attack = "Poison Attack",
|
||||||
|
-- paralysis_attack = "Paralysis Attack",
|
||||||
|
-- sleep_attack = "Sleep Attack",
|
||||||
|
-- blast_attack = "Blast Attack",
|
||||||
|
-- handicraft = "Handicraft",
|
||||||
|
-- razor_sharp = "Razor Sharp",
|
||||||
|
-- spare_shot = "Spare Shot",
|
||||||
|
protective_polish = "Protective Polish",
|
||||||
|
-- minds_eye = "Mind's Eye",
|
||||||
|
-- ballistics = "Ballistics",
|
||||||
|
-- bludgeoner = "Bludgeoner",
|
||||||
|
-- bow_charge_plus = "Bow Charge Plus",
|
||||||
|
-- focus = "Focus",
|
||||||
|
-- power_prolonger = "Power Prolonger",
|
||||||
|
-- marathon_runner = "Marathon Runner",
|
||||||
|
-- constitution= "Constitution",
|
||||||
|
-- stamina_surge = "Stamina Surge",
|
||||||
|
-- guard = "Guard",
|
||||||
|
-- guard_up = "Guard Up",
|
||||||
|
offensive_guard = "Offensive Guard",
|
||||||
|
-- critical_draw = "Critical Draw",
|
||||||
|
-- punishing_draw = "Punishing Draw",
|
||||||
|
-- quick_sheathe = "Quick Sheathe",
|
||||||
|
-- slugger = "Slugger",
|
||||||
|
-- stamina_thief = "Stamina Thief",
|
||||||
|
affinity_sliding = "Affinity Sliding",
|
||||||
|
-- horn_maestro = "Horn Maestro",
|
||||||
|
-- artillery = "Artillery",
|
||||||
|
-- load_shells = "Load Shells",
|
||||||
|
-- special_ammo_boost = "Special Ammo Boost",
|
||||||
|
-- normal_rapid_up = "Normal/Rapid Up",
|
||||||
|
-- pierce_up = "Pierce Up",
|
||||||
|
-- spread_up = "Spread Up",
|
||||||
|
-- ammo_up = "Ammo Up",
|
||||||
|
-- reload_speed = "Reload Speed",
|
||||||
|
-- recoil_down = "Recoil Down",
|
||||||
|
-- steadiness = "Steadiness",
|
||||||
|
-- rapid_fire_up = "Rapid Fire Up",
|
||||||
|
-- defense_boost = "Defense Boost",
|
||||||
|
-- divine_blessing = "Divine Blessing",
|
||||||
|
-- recovery_up = "Recovery Up",
|
||||||
|
-- recovery_speed = "Recovery Speed",
|
||||||
|
-- speed_eating = "Speed Eating",
|
||||||
|
-- earplugs = "Earplugs",
|
||||||
|
-- windproof = "Windproof",
|
||||||
|
-- tremor_resistance = "Tremor Resistance",
|
||||||
|
-- bubbly_dance = "Bubbly Dance",
|
||||||
|
-- evade_window = "Evade Window",
|
||||||
|
-- evade_extender = "Evade Extender",
|
||||||
|
-- fire_resistance = "Fire Resistance",
|
||||||
|
-- water_resistance = "Water Resistance",
|
||||||
|
-- ice_resistance = "Ice Resistance",
|
||||||
|
-- thunder_resistance = "Thunder Resistance",
|
||||||
|
-- Dragon_resistance = "Dragon Resistance",
|
||||||
|
-- blight_resistance = "Blight Resistance",
|
||||||
|
-- poison_resistance = "Poison Resistance",
|
||||||
|
-- paralysis_resistance = "Paralysis Resistance",
|
||||||
|
-- sleep_resistance = "Sleep Resistance",
|
||||||
|
-- stun_resistance = "Stun Resistance",
|
||||||
|
-- muck_resistance = "Muck Resistance",
|
||||||
|
-- blast_resistance = "Blast Resistance",
|
||||||
|
-- botanist = "Botanist",
|
||||||
|
-- geologist = "Geologist",
|
||||||
|
-- partbreaker = "Partbreaker",
|
||||||
|
-- capture_master = "Capture Master",
|
||||||
|
-- carving_master = "Carving Master",
|
||||||
|
-- good_luck = "Good Luck",
|
||||||
|
-- speed_sharpening = "Speed Sharpening",
|
||||||
|
-- bombardier = "Bombardier",
|
||||||
|
-- mushroomancer = "Mushroomancer",
|
||||||
|
-- item_prolonger = "Item Prolonger",
|
||||||
|
-- wide_range = "Wide-Range",
|
||||||
|
-- free_meal = "Free Meal",
|
||||||
|
heroics = "Heroics",
|
||||||
|
-- fortify = "Fortify",
|
||||||
|
-- flinch_free = "Flinch Free",
|
||||||
|
-- jump_master = "Jump Master",
|
||||||
|
-- carving_pro = "Carving Pro",
|
||||||
|
-- hunger_resistance = "Hunger Resistance",
|
||||||
|
-- leap_of_faith = "Leap of Faith",
|
||||||
|
-- diversion = "Diversion",
|
||||||
|
-- master_mounter = "Master Mounter",
|
||||||
|
-- chameleos_blessing = "Chameleos Blessing",
|
||||||
|
-- kushala_blessing = "Kushala Blessing",
|
||||||
|
-- teostra_blessing = "Teostra Blessing",
|
||||||
dragonheart = "Dragonheart",
|
dragonheart = "Dragonheart",
|
||||||
resentment = "Resentment"
|
-- wirebug_whisperer = "Wirebug Whisperer",
|
||||||
|
wall_runner = "Wall Runner",
|
||||||
|
counterstrike = "Counterstrike",
|
||||||
|
-- rapid_morph = "Rapid Morph",
|
||||||
|
hellfire_cloak = "Hellfire Cloak",
|
||||||
|
-- wind_alignment = "Wind Alignment",
|
||||||
|
-- thunder_alignment = "Thunder Alignment",
|
||||||
|
-- stormsoul = "Stormsoul",
|
||||||
|
-- blood_rite = "Blood Rite",
|
||||||
|
dereliction = "Dereliction",
|
||||||
|
furious = "Furious",
|
||||||
|
-- mail_of_hellfire = "Mail of Hellfire",
|
||||||
|
coalescence = "Coalescence",
|
||||||
|
bloodlust = "Bloodlust",
|
||||||
|
-- defiance = "Defiance",
|
||||||
|
-- sneak_attack = "Sneak Attack",
|
||||||
|
adrenaline_rush = "Adrenaline Rush",
|
||||||
|
-- redirection = "Redirection",
|
||||||
|
-- spiribirds_call = "Spiribird's Call",
|
||||||
|
-- charge_master = "Charge Master",
|
||||||
|
-- foray = "Foray",
|
||||||
|
-- tune_up = "Tune-Up",
|
||||||
|
grinder_s = "Grinder (S)",
|
||||||
|
-- bladescale_hone = "Bladescale Hone",
|
||||||
|
-- wall_runner_boost = "Wall Runner (Boost)",
|
||||||
|
-- quick_breath = "Quick Breath",
|
||||||
|
-- element_exploit = "Element Exploit",
|
||||||
|
burst = "Burst",
|
||||||
|
-- guts = "Guts",
|
||||||
|
status_trigger = "Status Trigger",
|
||||||
|
intrepid_heart = "Intrepid Heart",
|
||||||
|
-- buildup_boost = "Buildup Boost",
|
||||||
|
-- embolden = "Embolden",
|
||||||
|
wind_mantle = "Wind Mantle",
|
||||||
|
-- powder_mantle = "Powder Mantle",
|
||||||
|
-- berserk = "Berserk",
|
||||||
|
-- strife = "Strife",
|
||||||
|
-- frostcraft = "Frostcraft",
|
||||||
|
-- dragon_conversion = "Dragon Conversion",
|
||||||
|
heaven_sent = "Heaven-Sent",
|
||||||
|
frenzied_bloodlust = "Frenzied Bloodlust",
|
||||||
|
-- blood_awakening = "Blood Awakening",
|
||||||
|
-- shock_absorber = "Shock Absorber",
|
||||||
|
-- inspiration = "Inspiration",
|
||||||
|
|
||||||
|
kushala_daora_soul = "Kushala Daora Soul",
|
||||||
},
|
},
|
||||||
|
|
||||||
dangos = {
|
dangos = {
|
||||||
@@ -341,7 +464,9 @@ this.default_language = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
otomo_moves = {
|
otomo_moves = {
|
||||||
rousing_roar = "Rousing Roar"
|
rousing_roar = "Rousing Roar",
|
||||||
|
power_drum = "Power Drum",
|
||||||
|
go_fight_win = "Go, Fight, Win"
|
||||||
},
|
},
|
||||||
|
|
||||||
UI = {
|
UI = {
|
||||||
|
|||||||
@@ -452,6 +452,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -548,6 +550,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -453,6 +453,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -549,6 +551,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -454,6 +454,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -550,6 +552,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -454,6 +454,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -550,6 +552,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -454,6 +454,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -550,6 +552,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -454,6 +454,8 @@
|
|||||||
"wind_pressure_negated": "Wind Pressure Negated"
|
"wind_pressure_negated": "Wind Pressure Negated"
|
||||||
},
|
},
|
||||||
"otomo_moves": {
|
"otomo_moves": {
|
||||||
|
"go_fight_win": "Go, Fight, Win",
|
||||||
|
"power_drum": "Power Drum",
|
||||||
"rousing_roar": "Rousing Roar"
|
"rousing_roar": "Rousing Roar"
|
||||||
},
|
},
|
||||||
"parts": {
|
"parts": {
|
||||||
@@ -550,6 +552,7 @@
|
|||||||
"protective_polish": "Protective Polish",
|
"protective_polish": "Protective Polish",
|
||||||
"resentment": "Resentment",
|
"resentment": "Resentment",
|
||||||
"resuscitate": "Resuscitate",
|
"resuscitate": "Resuscitate",
|
||||||
|
"status_trigger": "Status Trigger",
|
||||||
"wall_runner": "Wall Runner",
|
"wall_runner": "Wall Runner",
|
||||||
"wind_mantle": "Wind Mantle"
|
"wind_mantle": "Wind Mantle"
|
||||||
},
|
},
|
||||||
|
|||||||
Reference in New Issue
Block a user