Added Buddies to Damage Meter UI

This commit is contained in:
GreenComfyTea
2023-01-02 11:46:10 +02:00
parent 592defcd99
commit 575b46c70d
20 changed files with 949 additions and 517 deletions

View File

@@ -3,21 +3,23 @@ local config;
local table_helpers;
local singletons;
local customization_menu;
local player_damage_UI_entity;
local damage_UI_entity;
local time;
local quest_status;
local drawing;
local language;
local non_players;
player.list = {};
player.myself = nil;
player.myself_position = Vector3f.new(0, 0, 0);
player.total = nil;
function player.new(id, guid, name, master_rank, hunter_rank)
player.display_list = {}
function player.new(id, name, master_rank, hunter_rank)
local new_player = {};
new_player.id = id;
new_player.guid = guid;
new_player.name = name; -- 齁ODO
new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank;
@@ -188,7 +190,42 @@ function player.update_display(_player)
end
if cached_config.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.small_monsters.otomo);
if _player.is_otomo then
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
end
else
if _player == player.myself then
if not cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.small_monsters.otomo);
end
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
@@ -230,7 +267,42 @@ function player.update_display(_player)
end
if cached_config.tracked_damage_types.otomo_damage then
player.merge_damage(_player.display, _player.large_monsters.otomo);
if _player.is_otomo then
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
if cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
end
else
if _player == player.myself then
if not cached_config.settings.show_my_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
player.merge_damage(_player.display, _player.large_monsters.otomo);
end
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
@@ -264,6 +336,99 @@ function player.merge_damage(first, second)
return first;
end
function player.update_dps(bypass_freeze)
local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then
return;
end
player.total.dps = 0;
for _, _player in pairs(player.list) do
player.update_player_dps(_player);
end
for _, servant in pairs(non_players.servant_list) do
player.update_player_dps(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
player.update_player_dps(otomo);
end
end
function player.update_player_dps(_player)
local cached_config = config.current_config.damage_meter_UI.settings;
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
end
end
player.total.dps = player.total.dps + _player.dps;
end
function player.sort_players()
local cached_config = config.current_config.damage_meter_UI;
if cached_config.settings.my_damage_bar_location == "Normal" then
table.insert(player.display_list, player.myself);
end
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right)
return left.id > right.id;
end);
else
table.sort(player.display_list, function(left, right)
return left.id < right.id;
end);
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(player.display_list, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(player.display_list, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(player.display_list, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(player.display_list, 1, player.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(player.display_list, player.myself);
end
end
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
@@ -290,8 +455,9 @@ end
function player.init()
player.list = {};
player.total = player.new(0, -2, "Total", 0, 0);
player.myself = player.new(-1, -1, "Dummy", -1, -1);
player.display_list = {};
player.total = player.new(0, "Total", 0, 0);
player.myself = player.new(-1, "Dummy", -1, -1);
end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
@@ -330,6 +496,8 @@ function player.update_player_list(is_on_quest)
end
function player.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
return;
end
@@ -354,33 +522,16 @@ function player.update_player_list_(hunter_info_field_)
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager) or 0;
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager) or 0;
local myself_id = get_master_player_id_method:call(singletons.player_manager) or -1;
-- if quest_status.is_online then
-- myself_id = get_master_player_id_method:call(singletons.player_manager) or -1;
-- else
-- myself_id = myself_quest_index_field:call(singletons.lobby_manager) or -1;
-- end
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
local myself_guid = hunter_unique_id_field:get_data(myself_player_info);
if myself_guid == nil then
customization_menu.status = "No myself guid";
return;
end
-- local myself_guid_string = guid_tostring_method:call(myself_guid);
-- if myself_guid_string == nil then
-- customization_menu.status = "No myself guid string";
-- return;
-- end
if myself_id ~= player.myself.id then
if player.myself == nil or myself_id ~= player.myself.id then
player.list[player.myself.id] = nil;
player.myself = player.new(myself_id, myself_guid, myself_player_name, myself_master_rank, myself_hunter_rank);
player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank);
player.list[myself_id] = player.myself;
end
@@ -403,43 +554,35 @@ function player.update_player_list_(hunter_info_field_)
goto continue
end
local player_id = member_index_field:get_data(player_info);
local id = member_index_field:get_data(player_info);
if player_id == nil then
if id == nil then
goto continue
end
local player_guid = hunter_unique_id_field:get_data(player_info);
if player_guid == nil then
customization_menu.status = "No player guid";
return;
end
local hunter_rank = hunter_rank_field:get_data(player_info) or 0;
local master_rank = master_rank_field:get_data(player_info) or 0;
-- local player_guid_string = guid_tostring_method:call(player_guid);
-- if player_guid_string == nil then
-- customization_menu.status = "No player guid string";
-- return;
-- end
local player_hunter_rank = hunter_rank_field:get_data(player_info) or 0;
local player_master_rank = master_rank_field:get_data(player_info) or 0;
local player_name = name_field:get_data(player_info);
if player_name == nil then
local name = name_field:get_data(player_info);
if name == nil then
goto continue
end
if player.list[player_id] == nil or not guid_equals_method:call(player.list[player_id].guid, player_guid) -- player.list[player_id].guid ~= player_guid
then
local _player = player.new(player_id, player_guid, player_name, player_master_rank, player_hunter_rank);
player.list[player_id] = _player;
local player_in_list = player.list[id];
if player_name == player.myself.name and player_hunter_rank == player.myself.hunter_rank and player_master_rank ==
player.myself.master_rank then
player.myself = _player;
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
local _player = player.new(id, name, master_rank, hunter_rank);
player.list[id] = _player;
if player_in_list.name == player.myself.name then
player.myself = _player
end
end
if player_in_list ~= player.myself then
table.insert(player.display_list, player_in_list);
end
::continue::
end
end
@@ -447,7 +590,7 @@ end
function player.init_UI(_player)
local cached_config = config.current_config.damage_meter_UI;
_player.damage_UI = player_damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar,
cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label,
cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label);
end
@@ -479,7 +622,7 @@ function player.init_total_UI(_player)
end
function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function player.draw_total(position_on_screen, opacity_scale)
@@ -497,11 +640,12 @@ function player.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
singletons = require("MHR_Overlay.Game_Handler.singletons");
customization_menu = require("MHR_Overlay.UI.customization_menu");
player_damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.player_damage_UI_entity");
damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
player.init();
end