Added Buddies to Damage Meter UI

This commit is contained in:
GreenComfyTea
2023-01-02 11:46:10 +02:00
parent 592defcd99
commit 575b46c70d
20 changed files with 949 additions and 517 deletions

View File

@@ -30,83 +30,37 @@ function time.tick()
end
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
if quest_time_elapsed_minutes ~= nil then
customization_menu.status = "No quest time elapsed minutes";
return;
time.elapsed_minutes = quest_time_elapsed_minutes;
end
time.elapsed_minutes = quest_time_elapsed_minutes;
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
if quest_time_total_elapsed_seconds ~= nil then
customization_menu.status = "No quest time total elapsed seconds";
return;
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end
time.total_elapsed_seconds = quest_time_total_elapsed_seconds;
time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60;
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 1 then
if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then
time.last_elapsed_script_seconds = time.total_elapsed_script_seconds;
time.update_players_dps();
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
player.display_list = {};
player.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
player.update_dps(false);
player.sort_players();
end
end
function time.update_players_dps()
local cached_config = config.current_config.damage_meter_UI.settings;
if cached_config.freeze_dps_on_quest_end and quest_status.is_quest_end then
return;
end
local new_total_dps = 0;
for _, _player in pairs(player.list) do
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
end
end
new_total_dps = new_total_dps + _player.dps;
end
for _, servant in pairs(non_players.servant_list) do
if servant.join_time == -1 then
servant.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
servant.dps = servant.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - servant.join_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - servant.first_hit_time > 0 then
servant.dps = servant.display.total_damage / (time.total_elapsed_script_seconds - servant.first_hit_time);
end
end
new_total_dps = new_total_dps + servant.dps;
end
player.total.dps = new_total_dps;
end
function time.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
singletons = require("MHR_Overlay.Game_Handler.singletons");