Added Buddies to Damage Meter UI

This commit is contained in:
GreenComfyTea
2023-01-02 11:46:10 +02:00
parent 592defcd99
commit 575b46c70d
20 changed files with 949 additions and 517 deletions

View File

@@ -24,56 +24,6 @@ local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
function damage_meter_UI.get_players(player_info_list)
local cached_config = config.current_config.damage_meter_UI;
-- other players
if player_info_list == nil then
customization_menu.status = "No player info list";
return {};
end
local quest_players = {};
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return {};
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then
goto continue
end
local _player = player.get_player(player_id);
if _player ~= nil then
if _player == player.myself and cached_config.settings.my_damage_bar_location ~= "Normal" then
goto continue
end
table.insert(quest_players, _player);
end
::continue::
end
if cached_config.settings.show_followers_separately then
for id, non_player in pairs(non_players.servant_list) do
table.insert(quest_players, non_player);
end
end
return quest_players;
end
function damage_meter_UI.draw()
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -84,60 +34,15 @@ function damage_meter_UI.draw()
local quest_players = {};
--damage_meter_UI.freeze_displayed_players = true;
if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
quest_players = damage_meter_UI.last_displayed_players;
elseif quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
else
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
quest_players = player.display_list;
end
if not damage_meter_UI.freeze_displayed_players or table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
if #quest_players ~= 0 then
-- sort here
if cached_config.sorting.type == "Normal" then
if cached_config.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
end
elseif cached_config.sorting.type == "DPS" then
if cached_config.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(quest_players, function(left, right)
return left.dps > right.dps;
end);
end
else
if cached_config.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
end
if cached_config.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.myself);
elseif cached_config.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.myself);
elseif #player.list == 0 then
table.insert(quest_players, player.myself);
end
damage_meter_UI.last_displayed_players = quest_players;
end
damage_meter_UI.last_displayed_players = quest_players;
local top_damage = 0;
local top_dps = 0;
@@ -178,6 +83,7 @@ function damage_meter_UI.draw()
end
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue
end
@@ -186,8 +92,14 @@ function damage_meter_UI.draw()
if cached_config.settings.hide_myself then
goto continue
end
elseif cached_config.settings.hide_other_players then
goto continue
elseif _player.is_servant then
if cached_config.settings.hide_servants and not _player.is_otomo then
goto continue
end
else
if cached_config.settings.hide_other_players and not _player.is_otomo then
goto continue
end
end
if _player.is_player then

View File

@@ -1,13 +1,14 @@
local player_damage_UI_entity = {};
local damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local language;
local quest_status;
local non_players;
function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label,
percentage_label, cart_count_label)
function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label,
hunter_rank_label, value_label, percentage_label, cart_count_label)
local entity = {};
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -15,12 +16,12 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.player_name_label = table_helpers.deep_copy(player_name_label);
entity.name_label = table_helpers.deep_copy(name_label);
entity.dps_label = table_helpers.deep_copy(dps_label);
entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label);
entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
@@ -36,8 +37,8 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
global_scale_modifier;
@@ -60,38 +61,67 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
return entity;
end
function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local player_include = cached_config.player_name_label.include.others;
if _player.id == player.myself.id then
player_include = cached_config.player_name_label.include.myself;
local name_include;
local type;
local is_myself = false;
local hunter_rank_include;
if _player.is_player then
type = language.current_language.UI.player;
if _player.id == player.myself.id then
name_include = cached_config.player_name_label.include.myself;
hunter_rank_include = cached_config.master_hunter_rank_label.include.myself;
is_myself = true;
else
name_include = cached_config.player_name_label.include.others;
hunter_rank_include = cached_config.master_hunter_rank_label.include.others;
end
elseif _player.is_otomo then
type = language.current_language.UI.otomo;
if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
name_include = cached_config.player_name_label.include.my_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos;
elseif _player.is_servant then
name_include = cached_config.player_name_label.include.servant_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos;
else
name_include = cached_config.player_name_label.include.other_player_otomos;
hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos;
end
else
type = language.current_language.UI.servant;
name_include = cached_config.player_name_label.include.servants;
end
local player_name_text = "";
local name_text = "";
if player_include.master_rank and player_include.hunter_rank then
player_name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
elseif player_include.master_rank then
player_name_text = string.format("[%d] ", _player.master_rank);
elseif player_include.hunter_rank then
player_name_text = string.format("[%d] ", _player.hunter_rank);
if name_include.master_rank and name_include.hunter_rank then
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
elseif name_include.master_rank then
name_text = string.format("[%d] ", _player.master_rank);
elseif name_include.hunter_rank then
name_text = string.format("[%d] ", _player.hunter_rank);
elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
end
if player_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
player_name_text = player_name_text .. string.format("x%d ", _player.cart_count);
if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
name_text = name_text .. string.format("x%d ", _player.cart_count);
end
if player_include.type then
player_name_text = player_name_text .. language.current_language.UI.player .. " ";
if name_include.type then
name_text = name_text .. type .. " ";
end
if player_include.id then
player_name_text = player_name_text .. string.format("%d ", _player.id);
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
end
if player_include.name then
player_name_text = player_name_text .. _player.name;
if name_include.name then
name_text = name_text .. _player.name;
end
local player_damage_percentage = 0;
@@ -110,9 +140,7 @@ function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale
end
end
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
if is_myself and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
@@ -122,51 +150,38 @@ function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
if _player.id == player.myself.id then
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and
_player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.master_rank));
elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.hunter_rank));
end
else
if _player.damage_UI.hunter_rank_label.include.others.master_rank and
_player.damage_UI.hunter_rank_label.include.others.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.master_rank));
elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
string.format("%d", _player.hunter_rank));
if hunter_rank_include ~= nil then
if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
elseif hunter_rank_include.master_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
elseif hunter_rank_include.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
elseif hunter_rank_include.level then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level));
end
end
player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
end
end
function player_damage_UI_entity.init_module()
function damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
end
return player_damage_UI_entity;
return damage_UI_entity;

View File

@@ -1,116 +0,0 @@
local non_player_damage_UI_entity = {};
local table_helpers;
local drawing;
local config;
local player;
local language;
function non_player_damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, value_label, percentage_label)
local entity = {};
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(bar);
entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
entity.name_label = table_helpers.deep_copy(name_label);
entity.dps_label = table_helpers.deep_copy(dps_label);
entity.value_label = table_helpers.deep_copy(value_label);
entity.percentage_label = table_helpers.deep_copy(percentage_label);
entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
entity.name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * global_scale_modifier;
entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
return entity;
end
function non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local include = cached_config.player_name_label.include.others;
local name_text = "";
if include.type then
if non_player.is_otomo then
name_text = name_text .. language.current_language.UI.otomo .. " ";
else
name_text = name_text .. language.current_language.UI.servant .. " ";
end
end
if include.id then
name_text = name_text .. string.format("%d ", non_player.id);
end
if include.name then
name_text = name_text .. non_player.name;
end
local player_damage_percentage = 0;
if player.total.display.total_damage ~= 0 then
player_damage_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if player.total.display.total_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / player.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = non_player.display.total_damage / top_damage;
end
end
if cached_config.settings.highlighted_bar == "Top Damage" and non_player.display.total_damage == top_damage then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top DPS" and non_player.dps == top_dps then
drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
else
drawing.draw_bar(non_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
name_text = drawing.limit_text_size(name_text, non_player.damage_UI.name_size_limit);
drawing.draw_label(non_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(non_player.damage_UI.value_label, position_on_screen, opacity_scale, non_player.display.total_damage);
drawing.draw_label(non_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(non_player.damage_UI.dps_label, position_on_screen, opacity_scale, non_player.dps);
end
function non_player_damage_UI_entity.init_module()
table_helpers = require("MHR_Overlay.Misc.table_helpers");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
player = require("MHR_Overlay.Damage_Meter.player");
language = require("MHR_Overlay.Misc.language");
end
return non_player_damage_UI_entity;

View File

@@ -12,6 +12,7 @@ local part_names;
local time_UI;
local keyboard;
local non_players;
local quest_status;
local label_customization;
local bar_customization;
@@ -565,6 +566,10 @@ function customization_menu.draw()
non_players.init_UI(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
non_players.init_UI(otomo);
end
player.init_total_UI(player.total);
end
@@ -1391,6 +1396,7 @@ end
function customization_menu.draw_damage_meter_UI()
local changed = false;
local config_changed = false;
local damage_display_changed = false;
local index = 1;
if imgui.tree_node(language.current_language.customization_menu.damage_meter_UI) then
@@ -1412,6 +1418,11 @@ function customization_menu.draw_damage_meter_UI()
config_changed = config_changed or changed;
changed, cached_config.settings.hide_servants = imgui.checkbox(
language.current_language.customization_menu.hide_servants, cached_config.settings.hide_servants);
config_changed = config_changed or changed;
changed, cached_config.settings.hide_total_damage = imgui.checkbox(
language.current_language.customization_menu.hide_total_damage, cached_config.settings.hide_total_damage);
@@ -1446,16 +1457,19 @@ function customization_menu.draw_damage_meter_UI()
language.current_language.customization_menu.show_my_otomos_separately, cached_config.settings.show_my_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_other_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_otomos_separately, cached_config.settings.show_other_otomos_separately);
changed, cached_config.settings.show_other_player_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_other_player_otomos_separately, cached_config.settings.show_other_player_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.settings.show_followers_separately = imgui.checkbox(
language.current_language.customization_menu.show_followers_separately, cached_config.settings.show_followers_separately);
changed, cached_config.settings.show_servant_otomos_separately = imgui.checkbox(
language.current_language.customization_menu.show_servant_otomos_separately, cached_config.settings.show_servant_otomos_separately);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, index = imgui.combo(
language.current_language.customization_menu.orientation,
@@ -1537,99 +1551,78 @@ function customization_menu.draw_damage_meter_UI()
language.current_language.customization_menu.small_monsters, cached_config.tracked_monster_types.small_monsters);
config_changed = config_changed or changed;
damage_display_changed = damage_display_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
changed, cached_config.tracked_monster_types.large_monsters = imgui.checkbox(
language.current_language.customization_menu.large_monsters, cached_config.tracked_monster_types.large_monsters);
config_changed = config_changed or changed;
tracked_monster_types_changed = tracked_monster_types_changed or changed;
if tracked_monster_types_changed then
for player_id, _player in pairs(player.list) do
_player.update_display(player);
end
player.update_display(player.total);
end
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.tracked_damage_types) then
local tracked_damage_types_changed = false;
changed, cached_config.tracked_damage_types.player_damage = imgui.checkbox(
language.current_language.customization_menu.player_damage, cached_config.tracked_damage_types.player_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.bomb_damage = imgui.checkbox(
language.current_language.customization_menu.bomb_damage, cached_config.tracked_damage_types.bomb_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.kunai_damage = imgui.checkbox(
language.current_language.customization_menu.kunai_damage, cached_config.tracked_damage_types.kunai_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.installation_damage = imgui.checkbox(
language.current_language.customization_menu.installation_damage, cached_config.tracked_damage_types.installation_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.otomo_damage = imgui.checkbox(
language.current_language.customization_menu.otomo_damage, cached_config.tracked_damage_types.otomo_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.wyvern_riding_damage = imgui.checkbox(
language.current_language.customization_menu.wyvern_riding_damage, cached_config.tracked_damage_types.wyvern_riding_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.poison_damage = imgui.checkbox(
language.current_language.customization_menu.poison_damage, cached_config.tracked_damage_types.poison_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.blast_damage = imgui.checkbox(
language.current_language.customization_menu.blast_damage, cached_config.tracked_damage_types.blast_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.endemic_life_damage = imgui.checkbox(
language.current_language.customization_menu.endemic_life_damage, cached_config.tracked_damage_types.endemic_life_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
damage_display_changed = damage_display_changed or changed;
changed, cached_config.tracked_damage_types.other_damage = imgui.checkbox(
language.current_language.customization_menu.other_damage, cached_config.tracked_damage_types.other_damage);
config_changed = config_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then
for _, _player in pairs(player.list) do
player.update_display(_player);
end
for _, servant in pairs(non_players.servant_list) do
player.update_display(servant);
end
player.update_display(player.total);
end
damage_display_changed = damage_display_changed or changed;
imgui.tree_pop();
end
@@ -1768,6 +1761,100 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed, cached_config.player_name_label.include.servants.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servants.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servants.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servants.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.player_name_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.my_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.my_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.my_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.my_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.player_name_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.other_player_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.other_player_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.other_player_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.player_name_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.servant_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servant_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servant_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servant_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
@@ -1839,12 +1926,12 @@ function customization_menu.draw_damage_meter_UI()
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, cached_config.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.myself.master_rank);
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.myself.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.myself.hunter_rank);
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
@@ -1853,12 +1940,39 @@ function customization_menu.draw_damage_meter_UI()
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, cached_config.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.others.master_rank);
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.others.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.others.hunter_rank);
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.others.hunter_rank);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.master_hunter_rank_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.my_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.master_hunter_rank_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.master_hunter_rank_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.servant_otomos.level);
config_changed = config_changed or changed;
@@ -1957,6 +2071,36 @@ function customization_menu.draw_damage_meter_UI()
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
config_changed = config_changed or changed;
if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
player.display_list = {};
player.update_player_list(is_on_quest);
non_players.update_servant_list();
non_players.update_otomo_list(is_on_quest, quest_status.is_online);
end
if damage_display_changed then
for _, _player in pairs(player.list) do
player.update_display(_player);
end
for _, servant in pairs(non_players.servant_list) do
player.update_display(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
player.update_display(otomo);
end
player.update_display(player.total);
player.update_dps(true);
end
if config_changed then
player.sort_players();
end
imgui.tree_pop();
end
@@ -2051,6 +2195,7 @@ function customization_menu.init_module()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");