mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Added Buddies to Damage Meter UI
This commit is contained in:
@@ -1,13 +1,14 @@
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local player_damage_UI_entity = {};
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local damage_UI_entity = {};
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local table_helpers;
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local drawing;
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local config;
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local player;
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local language;
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local quest_status;
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local non_players;
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function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dps_label, hunter_rank_label, value_label,
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percentage_label, cart_count_label)
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function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label,
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hunter_rank_label, value_label, percentage_label, cart_count_label)
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local entity = {};
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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@@ -15,12 +16,12 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
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--entity.visibility = visibility;
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entity.bar = table_helpers.deep_copy(bar);
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entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
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entity.player_name_label = table_helpers.deep_copy(player_name_label);
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entity.name_label = table_helpers.deep_copy(name_label);
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entity.dps_label = table_helpers.deep_copy(dps_label);
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entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label);
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entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
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entity.value_label = table_helpers.deep_copy(value_label);
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entity.percentage_label = table_helpers.deep_copy(percentage_label);
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entity.cart_count_label = table_helpers.deep_copy(cart_count_label);
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entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
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entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
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@@ -36,8 +37,8 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
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entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
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entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
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entity.player_name_label.offset.x = entity.player_name_label.offset.x * global_scale_modifier;
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entity.player_name_label.offset.y = entity.player_name_label.offset.y * global_scale_modifier;
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entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
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entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
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entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit *
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global_scale_modifier;
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@@ -60,38 +61,67 @@ function player_damage_UI_entity.new(bar, highlighted_bar, player_name_label, dp
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return entity;
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end
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function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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local cached_config = config.current_config.damage_meter_UI;
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local player_include = cached_config.player_name_label.include.others;
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if _player.id == player.myself.id then
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player_include = cached_config.player_name_label.include.myself;
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local name_include;
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local type;
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local is_myself = false;
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local hunter_rank_include;
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if _player.is_player then
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type = language.current_language.UI.player;
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if _player.id == player.myself.id then
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name_include = cached_config.player_name_label.include.myself;
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hunter_rank_include = cached_config.master_hunter_rank_label.include.myself;
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is_myself = true;
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else
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name_include = cached_config.player_name_label.include.others;
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hunter_rank_include = cached_config.master_hunter_rank_label.include.others;
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end
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elseif _player.is_otomo then
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type = language.current_language.UI.otomo;
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if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then
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name_include = cached_config.player_name_label.include.my_otomos;
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hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos;
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elseif _player.is_servant then
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name_include = cached_config.player_name_label.include.servant_otomos;
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hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos;
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else
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name_include = cached_config.player_name_label.include.other_player_otomos;
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hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos;
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end
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else
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type = language.current_language.UI.servant;
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name_include = cached_config.player_name_label.include.servants;
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end
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local player_name_text = "";
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local name_text = "";
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if player_include.master_rank and player_include.hunter_rank then
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player_name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
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elseif player_include.master_rank then
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player_name_text = string.format("[%d] ", _player.master_rank);
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elseif player_include.hunter_rank then
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player_name_text = string.format("[%d] ", _player.hunter_rank);
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if name_include.master_rank and name_include.hunter_rank then
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name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
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elseif name_include.master_rank then
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name_text = string.format("[%d] ", _player.master_rank);
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elseif name_include.hunter_rank then
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name_text = string.format("[%d] ", _player.hunter_rank);
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elseif name_include.level then
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name_text = string.format("[%d] ", _player.level);
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end
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if player_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
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player_name_text = player_name_text .. string.format("x%d ", _player.cart_count);
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if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
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name_text = name_text .. string.format("x%d ", _player.cart_count);
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end
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if player_include.type then
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player_name_text = player_name_text .. language.current_language.UI.player .. " ";
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if name_include.type then
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name_text = name_text .. type .. " ";
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end
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if player_include.id then
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player_name_text = player_name_text .. string.format("%d ", _player.id);
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if name_include.id then
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name_text = name_text .. string.format("%d ", _player.id);
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end
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if player_include.name then
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player_name_text = player_name_text .. _player.name;
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if name_include.name then
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name_text = name_text .. _player.name;
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end
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local player_damage_percentage = 0;
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@@ -110,9 +140,7 @@ function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale
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end
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end
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if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
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if is_myself and cached_config.settings.highlighted_bar == "Me" then
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drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
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drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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@@ -122,51 +150,38 @@ function player_damage_UI_entity.draw(_player, position_on_screen, opacity_scale
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drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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end
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if _player.id == player.myself.id then
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if _player.damage_UI.hunter_rank_label.include.myself.master_rank and
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_player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d:%d", _player.master_rank, _player.hunter_rank));
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elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d", _player.master_rank));
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elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d", _player.hunter_rank));
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end
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else
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if _player.damage_UI.hunter_rank_label.include.others.master_rank and
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_player.damage_UI.hunter_rank_label.include.others.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d:%d", _player.master_rank, _player.hunter_rank));
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elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d", _player.master_rank));
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elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale,
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string.format("%d", _player.hunter_rank));
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if hunter_rank_include ~= nil then
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if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
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elseif hunter_rank_include.master_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
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elseif hunter_rank_include.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
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elseif hunter_rank_include.level then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level));
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end
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end
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player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
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name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
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drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
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drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
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drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
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drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
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drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
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if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
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if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then
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drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
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end
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end
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function player_damage_UI_entity.init_module()
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function damage_UI_entity.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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drawing = require("MHR_Overlay.UI.drawing");
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config = require("MHR_Overlay.Misc.config");
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player = require("MHR_Overlay.Damage_Meter.player");
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language = require("MHR_Overlay.Misc.language");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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non_players = require("MHR_Overlay.Damage_Meter.non_players");
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end
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return player_damage_UI_entity;
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return damage_UI_entity;
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@@ -1,116 +0,0 @@
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local non_player_damage_UI_entity = {};
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local table_helpers;
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local drawing;
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local config;
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local player;
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local language;
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function non_player_damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, value_label, percentage_label)
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local entity = {};
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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--entity.visibility = visibility;
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entity.bar = table_helpers.deep_copy(bar);
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entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar);
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entity.name_label = table_helpers.deep_copy(name_label);
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entity.dps_label = table_helpers.deep_copy(dps_label);
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entity.value_label = table_helpers.deep_copy(value_label);
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entity.percentage_label = table_helpers.deep_copy(percentage_label);
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entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier;
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entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier;
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entity.bar.size.width = entity.bar.size.width * global_scale_modifier;
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entity.bar.size.height = entity.bar.size.height * global_scale_modifier;
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entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier;
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entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
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entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
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entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
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entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
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entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
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entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
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entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
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entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
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entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
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entity.name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * global_scale_modifier;
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entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier;
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entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier;
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entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier;
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entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier;
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entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier;
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entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier;
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return entity;
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end
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function non_player_damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps)
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local cached_config = config.current_config.damage_meter_UI;
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local include = cached_config.player_name_label.include.others;
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local name_text = "";
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if include.type then
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if non_player.is_otomo then
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name_text = name_text .. language.current_language.UI.otomo .. " ";
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else
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name_text = name_text .. language.current_language.UI.servant .. " ";
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end
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end
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if include.id then
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name_text = name_text .. string.format("%d ", non_player.id);
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end
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if include.name then
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name_text = name_text .. non_player.name;
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end
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local player_damage_percentage = 0;
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if player.total.display.total_damage ~= 0 then
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player_damage_percentage = non_player.display.total_damage / player.total.display.total_damage;
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end
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local player_damage_bar_percentage = 0;
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if cached_config.settings.damage_bar_relative_to == "Total Damage" then
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if player.total.display.total_damage ~= 0 then
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player_damage_bar_percentage = non_player.display.total_damage / player.total.display.total_damage;
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end
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else
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if top_damage ~= 0 then
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player_damage_bar_percentage = non_player.display.total_damage / top_damage;
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end
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end
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if cached_config.settings.highlighted_bar == "Top Damage" and non_player.display.total_damage == top_damage then
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drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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elseif cached_config.settings.highlighted_bar == "Top DPS" and non_player.dps == top_dps then
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drawing.draw_bar(non_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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else
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drawing.draw_bar(non_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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end
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name_text = drawing.limit_text_size(name_text, non_player.damage_UI.name_size_limit);
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drawing.draw_label(non_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
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drawing.draw_label(non_player.damage_UI.value_label, position_on_screen, opacity_scale, non_player.display.total_damage);
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drawing.draw_label(non_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
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drawing.draw_label(non_player.damage_UI.dps_label, position_on_screen, opacity_scale, non_player.dps);
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end
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function non_player_damage_UI_entity.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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drawing = require("MHR_Overlay.UI.drawing");
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config = require("MHR_Overlay.Misc.config");
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player = require("MHR_Overlay.Damage_Meter.player");
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language = require("MHR_Overlay.Misc.language");
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end
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return non_player_damage_UI_entity;
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Reference in New Issue
Block a user