mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 12:58:06 -08:00
Merge pull request #48 from GreenComfyTea/main
This commit is contained in:
@@ -10,6 +10,7 @@ local time = require("MHR_Overlay.Game_Handler.time");
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local config = require("MHR_Overlay.Misc.config");
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local config = require("MHR_Overlay.Misc.config");
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local language = require("MHR_Overlay.Misc.language");
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local language = require("MHR_Overlay.Misc.language");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local table_helpers = require("MHR_Overlay.Misc.table_helpers");
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local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
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local part_names = require("MHR_Overlay.Misc.part_names");
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local part_names = require("MHR_Overlay.Misc.part_names");
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@@ -49,6 +50,7 @@ local drawing = require("MHR_Overlay.UI.drawing");
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screen.init_module();
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screen.init_module();
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singletons.init_module();
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singletons.init_module();
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table_helpers.init_module();
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table_helpers.init_module();
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unicode_helpers.init_module();
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time.init_module();
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time.init_module();
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language.init_module();
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language.init_module();
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@@ -459,13 +461,6 @@ re.on_frame(function()
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keyboard.update();
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keyboard.update();
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end);
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end);
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if debug then
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re.on_frame(function()
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draw.text("xy: " .. tostring(xy), 551, 11, 0xFF000000);
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draw.text("xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
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end);
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end
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-- #endregion
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-- #endregion
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--------------------------RE_IMGUI---------------------------
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--------------------------RE_IMGUI---------------------------
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@@ -480,3 +475,20 @@ else
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end
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end
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-- #endregion
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-- #endregion
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----------------------------D2D------------------------------
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----------------------------D2D------------------------------
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if debug then
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if d2d ~= nil then
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d2d.register(function()
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end, function()
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d2d.text(drawing.font, "xy: " .. tostring(xy), 551, 11, 0xFF000000);
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d2d.text(drawing.font, "xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
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end);
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else
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re.on_frame(function()
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draw.text("xy: " .. tostring(xy), 551, 11, 0xFF000000);
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draw.text("xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
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end);
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end
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end
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@@ -66,9 +66,9 @@ function table_helpers.tostring(table)
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local s = "{ \n";
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local s = "{ \n";
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for k,v in pairs(table) do
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for k,v in pairs(table) do
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if type(k) ~= "number" then
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if type(k) ~= "number" then
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k = '"' .. k .. '"';
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k = "\"" .. k .. "\"";
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end
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end
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s = s .. "\t["..k.."] = " .. table_helpers.tostring(v) .. ",\n";
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s = s .. "\t[" .. k .."] = " .. table_helpers.tostring(v) .. ",\n";
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end
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end
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return s .. "} \n";
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return s .. "} \n";
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else
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else
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112
reframework/autorun/MHR_Overlay/Misc/unicode_helpers.lua
Normal file
112
reframework/autorun/MHR_Overlay/Misc/unicode_helpers.lua
Normal file
@@ -0,0 +1,112 @@
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local unicode_helpers = {};
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-- https://github.com/blitmap/lua-utf8-simple/blob/master/utf8_simple.lua
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-- ABNF from RFC 3629
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--
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-- UTF8-octets = *( UTF8-char )
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-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
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-- UTF8-1 = %x00-7F
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-- UTF8-2 = %xC2-DF UTF8-tail
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-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
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-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
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-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
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-- %xF4 %x80-8F 2( UTF8-tail )
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-- UTF8-tail = %x80-BF
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-- 0xxxxxxx | 007F (127)
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-- 110xxxxx 10xxxxxx | 07FF (2047)
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-- 1110xxxx 10xxxxxx 10xxxxxx | FFFF (65535)
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-- 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | 10FFFF (1114111)
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local pattern = '[%z\1-\127\194-\244][\128-\191]*';
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-- helper function
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function unicode_helpers.relative_position(position, length)
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if position < 0 then
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position = length + position + 1;
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end
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return position;
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end
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-- THE MEAT
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-- maps f over s's utf8 characters f can accept args: (visual_index, utf8_character, byte_index)
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function unicode_helpers.map(s, f, no_subs)
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local i = 0;
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if no_subs then
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for b, e in s:gmatch('()' .. pattern .. '()') do
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i = i + 1;
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local c = e - b;
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f(i, c, b)
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end
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else
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for b, c in s:gmatch('()(' .. pattern .. ')') do
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i = i + 1;
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f(i, c, b);
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end
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end
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end
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-- THE REST
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-- generator for the above -- to iterate over all utf8 chars
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function unicode_helpers.chars(s, no_subs)
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return coroutine.wrap(function ()
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return unicode_helpers.map(s, coroutine.yield, no_subs);
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end);
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end
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-- like string.sub() but i, j are utf8 strings
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-- a utf8-safe string.sub()
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function unicode_helpers.sub(string, i, j)
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local l = utf8.len(string);
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i = unicode_helpers.relative_position(i, l);
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j = j and unicode_helpers.relative_position(j, l) or l;
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if i < 1 then
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i = 1;
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end
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if j > l then
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j = l;
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end
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if i > j then
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return '';
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end
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local diff = j - i;
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local iterator = unicode_helpers.chars(string, true);
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-- advance up to i
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for _ = 1, i - 1 do
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iterator();
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end
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local c, b = select(2, iterator());
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-- i and j are the same, single-charaacter sub
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if diff == 0 then
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return string.sub(string, b, b + c - 1);
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end
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i = b;
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-- advance up to j
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for _ = 1, diff - 1 do
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iterator();
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end
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c, b = select(2, iterator());
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return string.sub(string, i, b + c - 1);
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end
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function unicode_helpers.init_module()
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end
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return unicode_helpers;
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@@ -134,9 +134,8 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
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end
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end
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end
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end
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if _player.damage_UI.player_name_size_limit ~= 0 then
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player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
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player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
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end
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drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
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drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
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drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
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drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
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@@ -1,5 +1,7 @@
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local drawing = {};
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local drawing = {};
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local config;
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local config;
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local table_helpers;
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local unicode_helpers;
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drawing.font = nil;
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drawing.font = nil;
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@@ -33,12 +35,10 @@ function drawing.argb_to_color(alpha, red, green, blue)
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end
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end
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function drawing.limit_text_size(text, size_limit)
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function drawing.limit_text_size(text, size_limit)
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if d2d == nil then
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if d2d == nil or size_limit <= 0 then
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return text;
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return text;
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end
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end
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--do return end;
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local limited_text = text;
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local limited_text = text;
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while true do
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while true do
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local text_width, text_height = drawing.font:measure(limited_text);
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local text_width, text_height = drawing.font:measure(limited_text);
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@@ -46,7 +46,7 @@ function drawing.limit_text_size(text, size_limit)
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if text_width < size_limit then
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if text_width < size_limit then
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return limited_text;
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return limited_text;
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else
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else
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limited_text = limited_text:sub(1, -5) .. "...";
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limited_text = unicode_helpers.sub(limited_text, 1, -5) .. "...";
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end
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end
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end
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end
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end
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end
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@@ -197,6 +197,8 @@ end
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function drawing.init_module()
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function drawing.init_module()
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config = require("MHR_Overlay.Misc.config");
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers");
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end
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end
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return drawing;
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return drawing;
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