From 61756068f7b23a6f0bc52153fe50900fae03e91b Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Wed, 13 Jul 2022 11:45:15 +0300 Subject: [PATCH] Fix endemic life list clearing between quests --- .../autorun/MHR_Overlay/Game_Handler/quest_status.lua | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua index 3dbd53a..121dc4d 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua @@ -1,3 +1,4 @@ + local quest_status = {}; local singletons; local customization_menu; @@ -6,6 +7,7 @@ local small_monster; local large_monster; local damage_meter_UI; local time; +local env_creature; quest_status.index = 0; quest_status.is_online = false; @@ -30,8 +32,9 @@ function quest_status.update(args) or new_quest_status < 2 then player.init(); - small_monster.list = {}; - large_monster.list = {}; + small_monster.init_list(); + large_monster.init_list(); + env_creature.init_list(); damage_meter_UI.freeze_displayed_players = false; damage_meter_UI.last_displayed_players = {}; end @@ -114,6 +117,7 @@ function quest_status.init_module() large_monster = require("MHR_Overlay.Monsters.large_monster"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); time = require("MHR_Overlay.Game_Handler.time"); + env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); quest_status.init();