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Add some dangos, skills and endemic life buffs
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@@ -73,7 +73,12 @@ function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
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drawing.draw_bar(buff_UI.bar, position_on_screen, opacity_scale, 1);
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end
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drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff.name);
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local buff_name = buff.name;
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if cached_config.name_label.include.skill_level and buff.level > 1 then
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buff_name = string.format("%s %d", buff_name, buff.level);
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end
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drawing.draw_label(buff_UI.name_label, position_on_screen, opacity_scale, buff_name);
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if not buff.is_infinite then
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drawing.draw_label(buff_UI.timer_label, position_on_screen, opacity_scale, buff.minutes_left, buff.seconds_left);
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