Add Horn Melody Effects to Buff UI

This commit is contained in:
GreenComfyTea
2023-08-04 19:35:25 +03:00
parent 63ddbff12a
commit 71b1992710
12 changed files with 582 additions and 289 deletions

View File

@@ -6,6 +6,7 @@ local config;
local singletons;
local players;
local utils;
local language;
local sdk = sdk;
local tostring = tostring;
@@ -39,20 +40,6 @@ local os = os;
local ValueType = ValueType;
local package = package;
local ids = {
demondrug = 0,
mega_demondrug = 1,
armorskin = 2,
mega_armorskin = 4,
might_seed = 8,
adamant_seed = 16,
demon_powder = 32,
hardshell_powder = 64,
immunizer = 128,
dash_juice = 256
};
this.list = {
demondrug = nil,
mega_demondrug = nil,
@@ -109,17 +96,7 @@ local system_array_type_def = sdk.find_type_definition("System.Array");
local length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.update()
local player_data_array = get_player_data_method:call(singletons.player_manager);
if player_data_array == nil then
return;
end
local player_data = get_value_method:call(player_data_array, players.myself.id);
if player_data == nil then
return;
end
function this.update(player_data)
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
return;
@@ -141,6 +118,7 @@ function this.update_demondrug(player_data, item_parameter)
return;
end
if demondrug == 0 then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
@@ -156,14 +134,17 @@ function this.update_demondrug(player_data, item_parameter)
if mega_demondrug_const_value == nil then
return;
end
if demondrug == demondrug_const_value then
local buff = this.list.demondrug;
if buff ~= nil and buff.value == demondrug then
return;
end
this.list.demondrug = buffs.new("Demondrug", demondrug);
local name = language.current_language.consumables.demondrug;
this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name, demondrug);
this.list.mega_demondrug = nil;
elseif demondrug == mega_demondrug_const_value then
@@ -172,8 +153,10 @@ function this.update_demondrug(player_data, item_parameter)
return;
end
local name = language.current_language.consumables.mega_demondrug;
this.list.demondrug = nil;
this.list.mega_demondrug = buffs.new("Mega Demondrug", demondrug);
this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name, demondrug);
end
end
@@ -205,7 +188,9 @@ function this.update_armorskin(player_data, item_parameter)
return;
end
this.list.armorskin = buffs.new("Armorskin", armorskin);
local name = language.current_language.consumables.armorskin;
this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name, armorskin);
this.list.mega_armorskin = nil;
elseif armorskin == mega_armorskin_const_value then
@@ -214,8 +199,10 @@ function this.update_armorskin(player_data, item_parameter)
return;
end
local name = language.current_language.consumables.mega_armorskin;
this.list.armorskin = nil;
this.list.mega_armorskin = buffs.new("Mega Armorskin", armorskin);
this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name, armorskin);
end
end
@@ -242,7 +229,9 @@ function this.update_might_seed(player_data, item_parameter)
return;
end
buff = buffs.new("Might Seed", might_seed, might_seed_timer_const_value);
local name = language.current_language.consumables.might_seed;
buff = buffs.new(buffs.types.consumable, "might_seed", name, might_seed, might_seed_timer_const_value);
this.list.might_seed = buff;
else
buff.value = might_seed;
@@ -273,7 +262,9 @@ function this.update_adamant_seed(player_data, item_parameter)
return;
end
buff = buffs.new("Adamant Seed", adamant_seed, adamant_seed_timer_const_value);
local name = language.current_language.consumables.adamant_seed;
buff = buffs.new(buffs.types.consumable, "adamant_seed", name, adamant_seed, adamant_seed_timer_const_value);
this.list.adamant_seed = buff;
else
buff.value = adamant_seed;
@@ -304,7 +295,9 @@ function this.update_demon_powder(player_data, item_parameter)
return;
end
buff = buffs.new("Demon Powder", demon_powder, demon_powder_timer_const_value);
local name = language.current_language.consumables.demon_powder;
buff = buffs.new(buffs.types.consumable, "demon_powder", name, demon_powder, demon_powder_timer_const_value);
this.list.demon_powder = buff;
else
buff.value = demon_powder;
@@ -335,7 +328,9 @@ function this.update_hardshell_powder(player_data, item_parameter)
return;
end
buff = buffs.new("Hardshell Powder", hardshell_powder, demon_powder_timer_const_value);
local name = language.current_language.consumables.hardshell_powder;
buff = buffs.new(buffs.types.consumable, "hardshell_powder", name, hardshell_powder, demon_powder_timer_const_value);
this.list.hardshell_powder = buff;
else
buff.value = hardshell_powder;
@@ -361,7 +356,9 @@ function this.update_immunizer(player_data, item_parameter)
return;
end
buff = buffs.new("Immunizer", 0, immunizer_timer_const_value);
local name = language.current_language.consumables.immunizer;
buff = buffs.new(buffs.types.consumable, "immunizer", name, 0, immunizer_timer_const_value);
this.list.immunizer = buff;
else
buffs.update_timer(buff, immunizer_timer / 60);
@@ -381,19 +378,28 @@ function this.update_dash_juice(player_data, item_parameter)
end
local buff = this.list.dash_juice;
if buff == nil then
local dash_juice_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter);
if dash_juice_timer_const_value == nil then
return;
end
buff = buffs.new("Dash Juice", 0, dash_juice_timer_const_value);
local name = language.current_language.consumables.dash_juice;
buff = buffs.new(buffs.types.consumable, "dash_juice", name, 0, dash_juice_timer_const_value);
this.list.dash_juice = buff;
else
buffs.update_timer(buff, dash_juice_timer / 60);
end
end
function this.init_names()
for key, buff in pairs(this.list) do
buff.name = language.current_language.consumables[key];
end
end
function this.init_module()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
@@ -401,6 +407,7 @@ function this.init_module()
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
end
return this;