diff --git a/reframework/data/MHR Overlay/languages/zh-tw.json b/reframework/data/MHR Overlay/languages/zh-tw.json new file mode 100644 index 0000000..4768c7e --- /dev/null +++ b/reframework/data/MHR Overlay/languages/zh-tw.json @@ -0,0 +1,180 @@ +{ + "UI": { + "HP": "生命:", + "gold": "金冠", + "mini": "小型", + "player": "玩家", + "rage": "憤怒值:", + "silver": "銀冠", + "stamina": "耐力:", + "total_damage": "總傷害" + }, + "customization_menu": { + "UI_font": "UI 字體", + "UI_font_notice": "當更改文字時,請重新載入", + "anchor": "錨點", + "background": "圖形化顯示條的背景底色", + "bar": "圖形化顯示條", + "body_parts": "身體部位", + "bold": "粗體", + "bomb_damage": "爆破傷害", + "bottom_left": "左下", + "bottom_right": "右下", + "break_count": "破壞次數", + "capture_line": "可捕捉標記線", + "color": "調色盤", + "colors": "調色盤", + "crown": "皇冠", + "crown_thresholds": "皇冠的大小判定範圍", + "damage": "傷害", + "damage_bar": "傷害條", + "damage_bars_are_relative_to": "傷害條基於", + "damage_meter_UI": "傷害量計算 UI", + "damage_percentage_label": "傷害量百分比", + "damage_value_label": "傷害量", + "distance": "距離", + "during_quest": "任務中", + "dynamic_positioning": "浮動的資訊位置", + "dynamically_positioned": "浮動的魔物資訊", + "enabled": "可見", + "family": "字體", + "first": "第一", + "foreground": "圖形化顯示條的底色", + "global_settings": "全域設定", + "health": "生命", + "health_percentage": "生命百分比", + "height": "高度", + "hide_dead_or_captured": "隱藏死亡或被捕獲的魔物", + "hide_module_if_total_damage_is_zero": "當總傷害為0時,隱藏玩家輸出資訊", + "hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害", + "hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害", + "hide_undamaged_parts": "隱藏沒受到傷害的部位", + "highlighted_bar": "重點條", + "highlighted_damage_bar": "重點傷害條", + "horizontal": "水平", + "hunter_rank": "獵人等級", + "include": "細部資訊調整", + "installation_damage": "設備傷害", + "italic": "斜體", + "kunai_damage": "苦無傷害", + "language": "語言", + "large_monster_UI": "大型魔物 UI", + "large_monster_dynamic_UI": "大型魔物浮動 UI", + "large_monster_static_UI": "大型魔物固定 UI", + "large_monsters": "大型魔物群", + "last": "最後", + "max_distance": "最大距離", + "max_monster_updates_per_tick": "每次更新的最大魔物數量", + "me": "我", + "menu_font": "選單字體大小", + "mod_name": "MHR Overlay", + "module_visibility_on_different_screens": "不同場景中使用的模組", + "modules": "模組", + "monster_can_be_captured": "可捕獲的魔物", + "monster_damage": "魔物傷害", + "monster_name": "魔物名稱", + "monster_name_label": "魔物名稱", + "my_damage_bar_location": "我的傷害條", + "none": "空", + "normal": "正常", + "offset": "位置", + "opacity_falloff": "透明度提高", + "orientation": "對齊方式", + "other_players": "其他玩家", + "otomo_damage": "隨從傷害", + "part_name": "部位名稱", + "part_name_label": "部位名稱", + "percentage_label": "百分比", + "performance": "效能", + "player_damage": "玩家傷害量", + "player_id": "玩家ID", + "player_name": "玩家名稱", + "player_name_label": "玩家名稱", + "position": "位置", + "prioritize_large_monsters": "大型魔物優先", + "quest_summary_screen": "任務結算畫面", + "rage": "憤怒度", + "reversed_order": "逆向排序", + "settings": "設定", + "shadow": "陰影", + "size": "大小", + "small_monster_UI": "小型魔物 UI", + "small_monsters": "小型魔物群", + "sorting": "排序方式", + "spacing": "間距", + "stamina": "耐力", + "static_orientation": "固定魔物資訊的對齊方式", + "static_position": "固定魔物資訊的位置", + "static_sorting": "固定魔物資訊的排序", + "static_spacing": "固定魔物資訊的間距", + "statically_positioned": "固定的魔物資訊", + "status": "狀態", + "text_label": "文字", + "time_UI": "時間 UI", + "time_label": "時間", + "timer_label": "計時器", + "top_damage": "最高傷害", + "top_left": "左上", + "top_right": "右上", + "total_damage": "總傷害", + "total_damage_label": "總傷害文字", + "total_damage_offset_is_relative": "總傷害顯示位置調整", + "total_damage_value_label": "總傷害量", + "tracked_damage_types": "追蹤的傷害類型", + "tracked_monster_types": "追蹤的魔物類型", + "training_area": "訓練場", + "type": "類型", + "value_label": "數字", + "vertical": "垂直", + "viewport_offset": "視窗的位置", + "visible": "可見", + "width": "寬度", + "word_player": "名稱 \"玩家\"", + "world_offset": "地圖中的位置", + "x": "X軸", + "y": "Y軸", + "z": "Z軸" + }, + "font_name": "NotoSansKR-Bold.otf", + "parts": { + "abdomen": "腹部", + "arms": "手部", + "back": "背部", + "back_windsac": "背部 (囊袋)", + "body": "身體", + "carapace": "外殼", + "chest_windsac": "胸部 (囊袋)", + "claw": "爪子", + "dorsal_fin": "背鰭", + "head": "頭部", + "head_mud": "頭部 (泥)", + "large_mudbulb": "大型泥球", + "left_arm": "左臂", + "left_arm_ice": "左手 (冰)", + "left_cutwing": "左側切割翼", + "left_leg": "左腿", + "left_legs": "左側腿部", + "left_wing": "左側翅膀", + "legs": "腿部", + "lower_back": "下方背部", + "lower_body": "下半身", + "mane": "鬃毛", + "neck": "脖子", + "rear": "背部", + "right_arm": "右臂", + "right_arm_ice": "右臂 (冰)", + "right_cutwing": "右側切割翼", + "right_leg": "右腿", + "right_legs": "右腿部", + "right_wing": "右側翅膀", + "rock": "岩石", + "spinning": "絲線", + "tail": "尾巴", + "tail_mud": "尾巴 (泥)", + "tail_windsac": "尾巴 (囊袋)", + "torso": "身軀", + "upper_back": "上方背部", + "upper_body": "上半身", + "wings": "翅膀" + } +} \ No newline at end of file