mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Add Stats UI
This commit is contained in:
@@ -84,13 +84,18 @@ function this.init_default()
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},
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module_visibility = {
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in_lobby = {
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stats_UI = true
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},
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in_training_area = {
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large_monster_dynamic_UI = true,
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large_monster_static_UI = true,
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large_monster_highlighted_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = true,
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buff_UI = true
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buff_UI = true,
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stats_UI = true
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},
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cutscene = {
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@@ -101,7 +106,8 @@ function this.init_default()
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time_UI = false,
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damage_meter_UI = false,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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loading_quest = {
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@@ -112,7 +118,8 @@ function this.init_default()
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time_UI = false,
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damage_meter_UI = false,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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quest_start_animation = {
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@@ -123,7 +130,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = true,
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buff_UI = true
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buff_UI = true,
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stats_UI = true
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},
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playing_quest = {
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@@ -134,7 +142,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = true,
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buff_UI = true
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buff_UI = true,
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stats_UI = true
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},
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killcam = {
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@@ -145,7 +154,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = true,
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buff_UI = true
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buff_UI = true,
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stats_UI = true
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},
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quest_end_timer = {
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@@ -156,7 +166,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = true,
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buff_UI = true
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buff_UI = true,
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stats_UI = true
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},
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quest_end_animation = {
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@@ -167,7 +178,8 @@ function this.init_default()
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time_UI = false,
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damage_meter_UI = false,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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quest_end_screen = {
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@@ -178,7 +190,9 @@ function this.init_default()
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time_UI = false,
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damage_meter_UI = false,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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reward_screen = {
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@@ -189,7 +203,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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summary_screen = {
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@@ -200,7 +215,8 @@ function this.init_default()
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time_UI = true,
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damage_meter_UI = true,
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endemic_life_UI = false,
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buff_UI = false
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buff_UI = false,
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stats_UI = false
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},
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},
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@@ -6124,6 +6140,7 @@ function this.init_default()
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x = 205,
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y = 0
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},
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color = 0xFFF59FC4,
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shadow = {
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@@ -7576,6 +7593,381 @@ function this.init_default()
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}
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},
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stats_UI = {
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enabled = false,
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position = {
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x = 0,
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y = 0,
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-- Possible values: "Top-Left", "Top-Right", "Bottom-Left", "Bottom-Right"
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anchor = "Bottom-Right"
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},
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attack_label = {
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visibility = true,
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settings = {
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right_alignment_shift = 11
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -353,
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y = -17
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},
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color = 0xFFF27979,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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affinity_label = {
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visibility = true,
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settings = {
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right_alignment_shift = 14
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -242,
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y = -17
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},
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color = 0xFFF27979,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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defense_label = {
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visibility = true,
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settings = {
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right_alignment_shift = 13
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -103,
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y = -17
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},
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color = 0xFFBFF7FF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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fire_resistance_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 13
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -625,
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y = -53
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},
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color = 0xFFF27979,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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water_resistance_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 14
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -507,
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y = -53
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},
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color = 0xFF7AB8F8,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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thunder_resistance_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 16
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -382,
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y = -53
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},
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color = 0xFFFEFF88,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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ice_resistance_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 12
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -228,
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y = -53
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},
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color = 0xFFBFF7FF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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dragon_resistance_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 15
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -117,
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y = -53
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},
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color = 0xFFB999FF,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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stamina_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 16
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true,
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max_value = true
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},
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offset = {
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x = -382,
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y = -35
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},
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color = 0xFFFEFF88,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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element_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 14
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -110,
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y = -35
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},
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color = 0xFFF59FC4,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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element_2_label = {
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visibility = false,
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settings = {
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right_alignment_shift = 14
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},
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text_formatting = "%s",
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include = {
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name = true,
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value = true
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},
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offset = {
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x = -242,
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y = -35
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},
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color = 0xFFF59FC4,
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shadow = {
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visibility = true,
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offset = {
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x = 1,
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y = 1
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},
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color = 0xFF000000
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}
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},
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},
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debug = {
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history_size = 64
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},
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@@ -665,7 +665,42 @@ this.default_language = {
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current_time = "Current Time",
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everything_seems_to_be_ok = "Everything seems to be OK!",
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history = "History",
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history_size = "History Size"
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history_size = "History Size",
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value = "Value",
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stats_UI = "Stats UI",
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attack_label = "Attack Label",
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defense_label = "Defense Label",
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affinity_label = "Affinity Label",
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fire_resistance_label = "Fire Resistance Label",
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water_resistance_label = "Water Resistance Label",
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thunder_resistance_label = "Thunder Resistance Label",
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ice_resistance_label = "Ice Resistance Label",
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dragon_resistance_label = "Dragon Resistance Label",
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stamina_label = "Stamina Label",
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element_label = "Element Label",
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element_2_label = "Element 2 Label"
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},
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stats = {
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attack = "Attack",
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defense = "Defense",
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affinity = "Affinity",
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fire_resistance = "Fire Res";
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water_resistance = "Water Res";
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thunder_resistance = "Thunder Res";
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ice_resistance = "Ice Res";
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dragon_resistance = "Dragon Res";
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stamina = "Stamina",
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fire = "Fire",
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water = "Water",
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thunder = "Thunder",
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ice = "Ice",
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dragon = "Dragon",
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}
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};
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|
||||
|
||||
251
reframework/autorun/MHR_Overlay/Misc/player_info.lua
Normal file
251
reframework/autorun/MHR_Overlay/Misc/player_info.lua
Normal file
@@ -0,0 +1,251 @@
|
||||
local this = {};
|
||||
|
||||
local drawing;
|
||||
local customization_menu;
|
||||
local singletons;
|
||||
local config;
|
||||
local utils;
|
||||
local error_handler;
|
||||
local quest_status;
|
||||
local time;
|
||||
|
||||
local sdk = sdk;
|
||||
local tostring = tostring;
|
||||
local pairs = pairs;
|
||||
local ipairs = ipairs;
|
||||
local tonumber = tonumber;
|
||||
local require = require;
|
||||
local pcall = pcall;
|
||||
local table = table;
|
||||
local string = string;
|
||||
local Vector3f = Vector3f;
|
||||
local d2d = d2d;
|
||||
local math = math;
|
||||
local json = json;
|
||||
local log = log;
|
||||
local fs = fs;
|
||||
local next = next;
|
||||
local type = type;
|
||||
local setmetatable = setmetatable;
|
||||
local getmetatable = getmetatable;
|
||||
local assert = assert;
|
||||
local select = select;
|
||||
local coroutine = coroutine;
|
||||
local utf8 = utf8;
|
||||
local re = re;
|
||||
local imgui = imgui;
|
||||
local draw = draw;
|
||||
local Vector2f = Vector2f;
|
||||
local reframework = reframework;
|
||||
local os = os;
|
||||
local ValueType = ValueType;
|
||||
local package = package;
|
||||
|
||||
this.list = {
|
||||
attack = 0;
|
||||
defense = 0;
|
||||
affinity = 0;
|
||||
|
||||
stamina = 0;
|
||||
max_stamina = 0;
|
||||
|
||||
element_type = 0;
|
||||
element_attack = 0;
|
||||
|
||||
element_type_2 = 0;
|
||||
element_attack_2 = 0;
|
||||
|
||||
fire_resistance = 0;
|
||||
water_resistance = 0;
|
||||
thunder_resistance = 0;
|
||||
ice_resistance = 0;
|
||||
dragon_resistance = 0;
|
||||
};
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_player_method = player_manager_type_def:get_method("getPlayer");
|
||||
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
|
||||
|
||||
local player_base_type_def = find_master_player_method:get_return_type();
|
||||
local get_player_data_method = player_base_type_def:get_method("get_PlayerData");
|
||||
|
||||
local player_data_type_def = get_player_data_method:get_return_type();
|
||||
|
||||
local attack_field = player_data_type_def:get_field("_Attack");
|
||||
local defence_field = player_data_type_def:get_field("_Defence");
|
||||
local critical_rate_field = player_data_type_def:get_field("_CriticalRate");
|
||||
|
||||
|
||||
local stamina_field = player_data_type_def:get_field("_stamina");
|
||||
local stamina_max_field = player_data_type_def:get_field("_staminaMax");
|
||||
|
||||
local element_type_field = player_data_type_def:get_field("_ElementType");
|
||||
local element_attack_field = player_data_type_def:get_field("_ElementAttack");
|
||||
|
||||
local element_type_2nd_field = player_data_type_def:get_field("_ElementType2nd");
|
||||
local element_attack_2nd_field = player_data_type_def:get_field("_ElementAttack2nd");
|
||||
|
||||
local resistance_element_field = player_data_type_def:get_field("_ResistanceElement");
|
||||
|
||||
local system_array_type_def = sdk.find_type_definition("System.Array");
|
||||
local length_method = system_array_type_def:get_method("get_Length");
|
||||
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
|
||||
|
||||
function this.update()
|
||||
if not config.current_config.stats_UI.enabled then
|
||||
return;
|
||||
end
|
||||
|
||||
if quest_status.flow_state == quest_status.flow_states.NONE then
|
||||
return;
|
||||
end
|
||||
|
||||
if singletons.player_manager == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: player_manager");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player = find_master_player_method:call(singletons.player_manager);
|
||||
if master_player == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: master_player");
|
||||
return;
|
||||
end
|
||||
|
||||
local master_player_data = get_player_data_method:call(master_player);
|
||||
if master_player_data == nil then
|
||||
error_handler.report("player_info.update", "Failed to access Data: master_player_data");
|
||||
end
|
||||
|
||||
this.update_generic("attack", master_player_data, attack_field);
|
||||
this.update_generic("affinity", master_player_data, critical_rate_field);
|
||||
this.update_generic("defense", master_player_data, defence_field);
|
||||
|
||||
this.update_generic("stamina", master_player_data, stamina_field);
|
||||
this.list.stamina = math.floor(this.list.stamina / 30);
|
||||
|
||||
this.update_generic("max_stamina", master_player_data, stamina_max_field);
|
||||
this.list.max_stamina = math.floor(this.list.max_stamina / 30);
|
||||
|
||||
this.update_generic("element_type", master_player_data, element_type_field);
|
||||
this.update_generic("element_attack", master_player_data, element_attack_field);
|
||||
|
||||
this.update_generic("element_type_2", master_player_data, element_type_2nd_field);
|
||||
this.update_generic("element_attack_2", master_player_data, element_attack_2nd_field);
|
||||
|
||||
this.update_resistances(master_player_data);
|
||||
end
|
||||
|
||||
function this.update_generic(key, player_data, field)
|
||||
local value = field:get_data(player_data);
|
||||
if value == nil then
|
||||
error_handler.report("player_info.update_generic", string.format("Failed to access Data: %s_value", key));
|
||||
return;
|
||||
end
|
||||
|
||||
this.list[key] = math.floor(value);
|
||||
end
|
||||
|
||||
function this.update_resistances(player_data)
|
||||
local resistance_element_array = resistance_element_field:get_data(player_data);
|
||||
if resistance_element_array == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: resistance_element_array");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Fire Resistance
|
||||
local fire_resistance_valtype = get_value_method:call(resistance_element_array, 0);
|
||||
if fire_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local fire_resistance = fire_resistance_valtype:get_field("mValue");
|
||||
if fire_resistance ~= nil then
|
||||
this.list.fire_resistance = math.floor(fire_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: fire_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Water Resistance
|
||||
local water_resistance_valtype = get_value_method:call(resistance_element_array, 1);
|
||||
if water_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local water_resistance = water_resistance_valtype:get_field("mValue");
|
||||
if water_resistance ~= nil then
|
||||
this.list.water_resistance = math.floor(water_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: water_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Thunder Resistance
|
||||
local thunder_resistance_valtype = get_value_method:call(resistance_element_array, 2);
|
||||
if thunder_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local thunder_resistance = thunder_resistance_valtype:get_field("mValue");
|
||||
if thunder_resistance ~= nil then
|
||||
this.list.thunder_resistance = math.floor(thunder_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: thunder_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Ice Resistance
|
||||
local ice_resistance_valtype = get_value_method:call(resistance_element_array, 3);
|
||||
if ice_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local ice_resistance = ice_resistance_valtype:get_field("mValue");
|
||||
if ice_resistance ~= nil then
|
||||
this.list.ice_resistance = math.floor(ice_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: ice_resistance");
|
||||
return;
|
||||
end
|
||||
|
||||
-- Dragon Resistance
|
||||
local dragon_resistance_valtype = get_value_method:call(resistance_element_array, 4);
|
||||
if dragon_resistance_valtype == nil then
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance_valtype");
|
||||
return;
|
||||
end
|
||||
|
||||
local dragon_resistance = dragon_resistance_valtype:get_field("mValue");
|
||||
if dragon_resistance ~= nil then
|
||||
this.list.dragon_resistance = math.floor(dragon_resistance);
|
||||
else
|
||||
error_handler.report("player_info.update_resistances", "Failed to access Data: dragon_resistance");
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
function this.init_dependencies()
|
||||
singletons = require("MHR_Overlay.Game_Handler.singletons");
|
||||
customization_menu = require("MHR_Overlay.UI.customization_menu");
|
||||
config = require("MHR_Overlay.Misc.config");
|
||||
utils = require("MHR_Overlay.Misc.utils");
|
||||
--health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
|
||||
--stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
|
||||
--screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
--ailments = require("MHR_Overlay.Monsters.ailments");
|
||||
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
|
||||
error_handler = require("MHR_Overlay.Misc.error_handler");
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
time = require("MHR_Overlay.Game_Handler.time");
|
||||
end
|
||||
|
||||
function this.init_module()
|
||||
time.new_timer(this.update, 0.5);
|
||||
end
|
||||
|
||||
return this;
|
||||
Reference in New Issue
Block a user