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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add buff types back
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@@ -273,6 +273,7 @@ local weapon_skill_ids = {
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bolt_boost = 154
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};
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local weapon_skill_type_name = "weapon_skills";
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-- 0 Great Sword
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local great_sword_type_name = "great_sword";
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-- 1 Switch Axe
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@@ -546,12 +547,13 @@ function this.update(player, player_data, weapon_type)
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end
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function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
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weapon_skill_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
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end
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function this.apply_filter(weapon_type_name, key)
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