Add buff types back

This commit is contained in:
GreenComfyTea
2023-09-30 10:06:04 +03:00
parent df43908a31
commit 764b72f0ea
11 changed files with 56 additions and 32 deletions

View File

@@ -109,6 +109,10 @@ this.keys = {
"frenzy_infection" "frenzy_infection"
}; };
this.UI = nil;
local abnormal_statuses_type_name = "abnormal_statuses";
local frenzy_infected_duration = 121; local frenzy_infected_duration = 121;
local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
@@ -221,12 +225,12 @@ function this.update(player, player_data)
end end
function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_abnormal_status_name, key, level, timer); return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
end end
function this.apply_filter(key) function this.apply_filter(key)

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@@ -64,7 +64,7 @@ local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerL
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
function this.new(key, name, level, duration) function this.new(type, key, name, level, duration)
local is_infinite = false; local is_infinite = false;
if name == nil then if name == nil then
@@ -83,6 +83,7 @@ function this.new(key, name, level, duration)
local buff = {}; local buff = {};
buff.type = type;
buff.key = key; buff.key = key;
buff.name = name; buff.name = name;
buff.level = level; buff.level = level;
@@ -122,8 +123,6 @@ function this.init_names()
misc_buffs.init_names(); misc_buffs.init_names();
end end
local tere = {};
function this.update() function this.update()
if not config.current_config.buff_UI.enabled then if not config.current_config.buff_UI.enabled then
return; return;
@@ -213,7 +212,8 @@ function this.update_timer(buff, timer)
end end
end end
function this.update_generic_buff(buff_list, filter_list, get_name_function, buff_key, function this.update_generic_buff(buff_list, filter_list, get_name_function,
buff_type, buff_key,
value_owner, value_holder, value_owner, value_holder,
timer_owner, timer_holder, timer_owner, timer_holder,
is_infinite, minimal_value, level_breakpoints) is_infinite, minimal_value, level_breakpoints)
@@ -288,17 +288,17 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
end end
end end
return this.update_generic(buff_list, get_name_function, buff_key, level, timer); return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
end end
function this.update_generic(buff_list, get_name_function, buff_key, level, timer) function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
level = level or 1; level = level or 1;
local buff = buff_list[buff_key]; local buff = buff_list[buff_key];
if buff == nil then if buff == nil then
local name = get_name_function(buff_key); local name = get_name_function(buff_key);
buff = this.new(buff_key, name, level, timer); buff = this.new(buff_type, buff_key, name, level, timer);
buff_list[buff_key] = buff; buff_list[buff_key] = buff;
else else
if buff.level ~= level then if buff.level ~= level then

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@@ -127,8 +127,11 @@ local dango_skill_ids = {
super_recovery_dango = 56 super_recovery_dango = 56
}; };
this.is_dango_adrenaline_active = false; this.is_dango_adrenaline_active = false;
local dango_skills_type_name = "dango_skills";
local dango_bulker_attack_up = 15; local dango_bulker_attack_up = 15;
local previous_super_recovery_dango_timer = 0; local previous_super_recovery_dango_timer = 0;
@@ -171,8 +174,6 @@ local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCa
local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance"); local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
function this.update(player, player_data) function this.update(player, player_data)
this.update_dango_adrenaline(); this.update_dango_adrenaline();
this.update_dango_hunter(player_data); this.update_dango_hunter(player_data);
this.update_dango_insurance(); this.update_dango_insurance();
@@ -187,12 +188,13 @@ function this.update(player, player_data)
end end
function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
dango_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_dango_skill_name, key, level, timer); return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
end end
function this.apply_filter(key) function this.apply_filter(key)

View File

@@ -71,6 +71,8 @@ this.keys = {
this.peepersects_duration = 90; this.peepersects_duration = 90;
this.butterflame_attack_up = 25; this.butterflame_attack_up = 25;
local endemic_life_buffs_type_name = "endemic_life_buffs";
local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" }; local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
@@ -112,12 +114,13 @@ function this.update(player, player_data, item_parameter)
end end
function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
endemic_life_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_endemic_life_name, key, level, timer); return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
end end
function this.apply_filter(key) function this.apply_filter(key)

View File

@@ -88,6 +88,8 @@ local item_ids = {
this.might_seed_attack_up = 10; this.might_seed_attack_up = 10;
local item_buffs_type_name = "item_buffs";
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Demondrug/Mega Demondrug -- Demondrug/Mega Demondrug
local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive"); local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
@@ -140,12 +142,13 @@ function this.update(player_data, item_parameter)
end end
function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
item_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_item_buff_name, key, level, timer); return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
end end
function this.apply_filter(key) function this.apply_filter(key)

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@@ -106,6 +106,8 @@ this.keys = {
this.list = {}; this.list = {};
local melody_effects_type_name = "melody_effects";
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer"); local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
@@ -174,7 +176,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
if melody_effect == nil then if melody_effect == nil then
local melody_effect_name = this.get_melody_effect_name(id); local melody_effect_name = this.get_melody_effect_name(id);
melody_effect = buffs.new(key, melody_effect_name, 1, melody_timer / 60); melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
this.list[lua_index] = melody_effect; this.list[lua_index] = melody_effect;
else else
buffs.update_timer(melody_effect, melody_timer / 60); buffs.update_timer(melody_effect, melody_timer / 60);

View File

@@ -78,6 +78,8 @@ this.keys = {
-- Immunizer 5min -- Immunizer 5min
-- Vase of Vitality 20sec -- Vase of Vitality 20sec
local misc_buffs_type_name = "misc_buffs";
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Attack Up -- Attack Up
@@ -112,7 +114,8 @@ function this.update(player, player_data, item_parameter)
end end
function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
misc_buffs_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end end
@@ -145,7 +148,6 @@ function this.update_attack_up(player_data, item_parameter)
this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field); this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
end end
function this.init_names() function this.init_names()
for misc_buff_key, dango in pairs(this.list) do for misc_buff_key, dango in pairs(this.list) do
dango.name = this.get_misc_buff_name(misc_buff_key); dango.name = this.get_misc_buff_name(misc_buff_key);

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@@ -90,6 +90,8 @@ local otomo_moves_ids = {
-- ameowzing_mist = 30 -- ameowzing_mist = 30
}; };
local otomo_moves_type_name = "otomo_moves"
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Palico: Rousing Roar -- Palico: Rousing Roar
local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer"); local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
@@ -108,7 +110,8 @@ function this.update(player_data)
end end
function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
otomo_moves_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end end

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@@ -60,6 +60,8 @@ local rampage_skill_ids = {
kushala_daora_soul = 251, kushala_daora_soul = 251,
}; };
local rampage_skills_type_name = "rampage_skills";
local kushara_daora_soul_breakpoint = 5; local kushara_daora_soul_breakpoint = 5;
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
@@ -80,7 +82,8 @@ function this.update(player_data)
end end
function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
rampage_skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
end end

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@@ -449,7 +449,6 @@ function this.update(player, player_data, weapon_type)
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]); this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
end end
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
local skill_data = skill_data_list[key]; local skill_data = skill_data_list[key];
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
@@ -457,12 +456,13 @@ function this.update_skill(key, value_owner, value_holder, timer_owner, timer_ho
return nil; return nil;
end end
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
skills_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_skill_name, key, level, timer); return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
end end
function this.apply_filter(key) function this.apply_filter(key)
@@ -472,7 +472,7 @@ end
function this.update_equipped_skill_data(player) function this.update_equipped_skill_data(player)
local player_skill_list = get_player_skill_list_method:call(player); local player_skill_list = get_player_skill_list_method:call(player);
if player_skill_list == nil then if player_skill_list == nil then
error_handler.report("buffs.update", "Failed to access Data: player_skill_list"); error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
return; return;
end end
@@ -583,14 +583,14 @@ function this.update_maximum_might(player_data)
local maximum_might_name = this.get_skill_name("maximum_might"); local maximum_might_name = this.get_skill_name("maximum_might");
if whole_body_timer < maximum_might_previous_timer_value then if whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1); this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
elseif utils.number.is_equal(whole_body_timer, 0) then elseif utils.number.is_equal(whole_body_timer, 0) then
if maximum_might_delay_timer == nil then if maximum_might_delay_timer == nil then
maximum_might_delay_timer = time.new_delay_timer(function() maximum_might_delay_timer = time.new_delay_timer(function()
maximum_might_delay_timer = nil; maximum_might_delay_timer = nil;
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1); this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
end, 3.5); end, 3.5);
end end
@@ -631,7 +631,7 @@ function this.update_bloodlust()
return; return;
end end
this.list.bloodlust = buffs.new("bloodlust", bloodlust_name); this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
end end
this.list.bloodlust.is_visible = true; this.list.bloodlust.is_visible = true;

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@@ -273,6 +273,7 @@ local weapon_skill_ids = {
bolt_boost = 154 bolt_boost = 154
}; };
local weapon_skill_type_name = "weapon_skills";
-- 0 Great Sword -- 0 Great Sword
local great_sword_type_name = "great_sword"; local great_sword_type_name = "great_sword";
-- 1 Switch Axe -- 1 Switch Axe
@@ -546,12 +547,13 @@ function this.update(player, player_data, weapon_type)
end end
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints) function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key, return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
weapon_skill_type_name, key,
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints); value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
end end
function this.update_generic(key, level, timer) function this.update_generic(key, level, timer)
return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer); return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
end end
function this.apply_filter(weapon_type_name, key) function this.apply_filter(weapon_type_name, key)