mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Add buff types back
This commit is contained in:
@@ -109,6 +109,10 @@ this.keys = {
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"frenzy_infection"
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"frenzy_infection"
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};
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};
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this.UI = nil;
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local abnormal_statuses_type_name = "abnormal_statuses";
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local frenzy_infected_duration = 121;
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local frenzy_infected_duration = 121;
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase");
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@@ -221,12 +225,12 @@ function this.update(player, player_data)
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end
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end
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function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_abnormal_status(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.abnormal_statuses, this.get_abnormal_status_name,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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abnormal_statuses_type_name, key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_abnormal_status_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_abnormal_status_name, abnormal_statuses_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -64,7 +64,7 @@ local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerL
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(key, name, level, duration)
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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local is_infinite = false;
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if name == nil then
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if name == nil then
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@@ -83,6 +83,7 @@ function this.new(key, name, level, duration)
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local buff = {};
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local buff = {};
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buff.type = type;
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buff.key = key;
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buff.key = key;
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buff.name = name;
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buff.name = name;
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buff.level = level;
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buff.level = level;
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@@ -122,8 +123,6 @@ function this.init_names()
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misc_buffs.init_names();
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misc_buffs.init_names();
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end
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end
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local tere = {};
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function this.update()
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function this.update()
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if not config.current_config.buff_UI.enabled then
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if not config.current_config.buff_UI.enabled then
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return;
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return;
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@@ -213,7 +212,8 @@ function this.update_timer(buff, timer)
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end
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end
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end
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end
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function this.update_generic_buff(buff_list, filter_list, get_name_function, buff_key,
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function this.update_generic_buff(buff_list, filter_list, get_name_function,
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buff_type, buff_key,
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value_owner, value_holder,
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value_owner, value_holder,
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timer_owner, timer_holder,
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timer_owner, timer_holder,
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is_infinite, minimal_value, level_breakpoints)
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is_infinite, minimal_value, level_breakpoints)
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@@ -288,17 +288,17 @@ function this.update_generic_buff(buff_list, filter_list, get_name_function, buf
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end
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end
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end
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end
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return this.update_generic(buff_list, get_name_function, buff_key, level, timer);
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return this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer);
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end
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end
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function this.update_generic(buff_list, get_name_function, buff_key, level, timer)
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function this.update_generic(buff_list, get_name_function, buff_type, buff_key, level, timer)
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level = level or 1;
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level = level or 1;
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local buff = buff_list[buff_key];
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local buff = buff_list[buff_key];
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if buff == nil then
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if buff == nil then
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local name = get_name_function(buff_key);
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local name = get_name_function(buff_key);
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buff = this.new(buff_key, name, level, timer);
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buff = this.new(buff_type, buff_key, name, level, timer);
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buff_list[buff_key] = buff;
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buff_list[buff_key] = buff;
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else
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else
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if buff.level ~= level then
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if buff.level ~= level then
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@@ -127,8 +127,11 @@ local dango_skill_ids = {
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super_recovery_dango = 56
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super_recovery_dango = 56
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};
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};
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this.is_dango_adrenaline_active = false;
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this.is_dango_adrenaline_active = false;
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local dango_skills_type_name = "dango_skills";
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local dango_bulker_attack_up = 15;
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local dango_bulker_attack_up = 15;
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local previous_super_recovery_dango_timer = 0;
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local previous_super_recovery_dango_timer = 0;
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@@ -171,8 +174,6 @@ local flag_cat_skill_insurance_field = quest_manager_type_def:get_field("_FlagCa
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local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
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local is_cat_skill_insurance_method = quest_manager_type_def:get_method("isCatSkillInsurance");
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function this.update(player, player_data)
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function this.update(player, player_data)
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this.update_dango_adrenaline();
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this.update_dango_adrenaline();
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this.update_dango_hunter(player_data);
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this.update_dango_hunter(player_data);
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this.update_dango_insurance();
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this.update_dango_insurance();
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@@ -187,12 +188,13 @@ function this.update(player, player_data)
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end
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end
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function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_dango_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.dango_skills, this.get_dango_skill_name,
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dango_skills_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_dango_skill_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_dango_skill_name, dango_skills_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -71,6 +71,8 @@ this.keys = {
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this.peepersects_duration = 90;
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this.peepersects_duration = 90;
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this.butterflame_attack_up = 25;
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this.butterflame_attack_up = 25;
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local endemic_life_buffs_type_name = "endemic_life_buffs";
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local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
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local marionette_mode_types = { "ruby_wirebug", "gold_wirebug" };
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@@ -112,12 +114,13 @@ function this.update(player, player_data, item_parameter)
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end
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end
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function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_endemic_life_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.endemic_life_buffs, this.get_endemic_life_name,
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endemic_life_buffs_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_endemic_life_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_endemic_life_name, endemic_life_buffs_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -88,6 +88,8 @@ local item_ids = {
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this.might_seed_attack_up = 10;
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this.might_seed_attack_up = 10;
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local item_buffs_type_name = "item_buffs";
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Demondrug/Mega Demondrug
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-- Demondrug/Mega Demondrug
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local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
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local atk_up_alive_field = player_data_type_def:get_field("_AtkUpAlive");
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@@ -140,12 +142,13 @@ function this.update(player_data, item_parameter)
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end
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end
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function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_item_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.item_buffs, this.get_item_buff_name,
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item_buffs_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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end
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end
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function this.update_generic(key, level, timer)
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function this.update_generic(key, level, timer)
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return buffs.update_generic(this.list, this.get_item_buff_name, key, level, timer);
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return buffs.update_generic(this.list, this.get_item_buff_name, item_buffs_type_name, key, level, timer);
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end
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end
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function this.apply_filter(key)
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function this.apply_filter(key)
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@@ -106,6 +106,8 @@ this.keys = {
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this.list = {};
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this.list = {};
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local melody_effects_type_name = "melody_effects";
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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@@ -174,7 +176,7 @@ function this.update_melody_effect(lua_index, id, key, melody_effect, melody_dat
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if melody_effect == nil then
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if melody_effect == nil then
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local melody_effect_name = this.get_melody_effect_name(id);
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local melody_effect_name = this.get_melody_effect_name(id);
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melody_effect = buffs.new(key, melody_effect_name, 1, melody_timer / 60);
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melody_effect = buffs.new(melody_effects_type_name, key, melody_effect_name, 1, melody_timer / 60);
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this.list[lua_index] = melody_effect;
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this.list[lua_index] = melody_effect;
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else
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else
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buffs.update_timer(melody_effect, melody_timer / 60);
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buffs.update_timer(melody_effect, melody_timer / 60);
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@@ -78,6 +78,8 @@ this.keys = {
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-- Immunizer 5min
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-- Immunizer 5min
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-- Vase of Vitality 20sec
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-- Vase of Vitality 20sec
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local misc_buffs_type_name = "misc_buffs";
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Attack Up
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-- Attack Up
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@@ -112,7 +114,8 @@ function this.update(player, player_data, item_parameter)
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end
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end
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function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_misc_buff(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.misc_buffs, this.get_misc_buff_name,
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misc_buffs_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
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end
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end
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@@ -145,7 +148,6 @@ function this.update_attack_up(player_data, item_parameter)
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this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
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this.update_misc_buff("attack_up", nil, nil, player_data, atk_up_buff_second_timer_field);
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end
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end
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function this.init_names()
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function this.init_names()
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for misc_buff_key, dango in pairs(this.list) do
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for misc_buff_key, dango in pairs(this.list) do
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dango.name = this.get_misc_buff_name(misc_buff_key);
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dango.name = this.get_misc_buff_name(misc_buff_key);
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@@ -90,6 +90,8 @@ local otomo_moves_ids = {
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-- ameowzing_mist = 30
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-- ameowzing_mist = 30
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};
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};
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local otomo_moves_type_name = "otomo_moves"
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Palico: Rousing Roar
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-- Palico: Rousing Roar
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local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
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local beast_roar_otomo_timer_field = player_data_type_def:get_field("_BeastRoarOtomoTimer");
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@@ -108,7 +110,8 @@ function this.update(player_data)
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end
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end
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function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_otomo_move(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.otomo_moves, this.get_otomo_move_name,
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otomo_moves_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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end
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end
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@@ -60,6 +60,8 @@ local rampage_skill_ids = {
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kushala_daora_soul = 251,
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kushala_daora_soul = 251,
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};
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};
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local rampage_skills_type_name = "rampage_skills";
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local kushara_daora_soul_breakpoint = 5;
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local kushara_daora_soul_breakpoint = 5;
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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@@ -80,7 +82,8 @@ function this.update(player_data)
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end
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end
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function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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function this.update_rampage_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name, key,
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return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.rampage_skills, this.get_rampage_skill_name,
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rampage_skills_type_name, key,
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
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value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -449,7 +449,6 @@ function this.update(player, player_data, weapon_type)
|
|||||||
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
this.update_skill("strife", player, get_affinity_equip_skill_233_method, nil, nil, nil, nil, strife_breakpoints[skill_data_list.strife.level]);
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_skill(key, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
local skill_data = skill_data_list[key];
|
local skill_data = skill_data_list[key];
|
||||||
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
if skill_data ~= nil and skill_data.is_equipped ~= nil and not skill_data.is_equipped then
|
||||||
@@ -457,12 +456,13 @@ function this.update_skill(key, value_owner, value_holder, timer_owner, timer_ho
|
|||||||
return nil;
|
return nil;
|
||||||
end
|
end
|
||||||
|
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.skills, this.get_skill_name,
|
||||||
|
skills_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_skill_name, skills_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(key)
|
function this.apply_filter(key)
|
||||||
@@ -472,7 +472,7 @@ end
|
|||||||
function this.update_equipped_skill_data(player)
|
function this.update_equipped_skill_data(player)
|
||||||
local player_skill_list = get_player_skill_list_method:call(player);
|
local player_skill_list = get_player_skill_list_method:call(player);
|
||||||
if player_skill_list == nil then
|
if player_skill_list == nil then
|
||||||
error_handler.report("buffs.update", "Failed to access Data: player_skill_list");
|
error_handler.report("this.update_equipped_skill_data", "Failed to access Data: player_skill_list");
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -583,14 +583,14 @@ function this.update_maximum_might(player_data)
|
|||||||
local maximum_might_name = this.get_skill_name("maximum_might");
|
local maximum_might_name = this.get_skill_name("maximum_might");
|
||||||
|
|
||||||
if whole_body_timer < maximum_might_previous_timer_value then
|
if whole_body_timer < maximum_might_previous_timer_value then
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
|
|
||||||
elseif utils.number.is_equal(whole_body_timer, 0) then
|
elseif utils.number.is_equal(whole_body_timer, 0) then
|
||||||
if maximum_might_delay_timer == nil then
|
if maximum_might_delay_timer == nil then
|
||||||
maximum_might_delay_timer = time.new_delay_timer(function()
|
maximum_might_delay_timer = time.new_delay_timer(function()
|
||||||
maximum_might_delay_timer = nil;
|
maximum_might_delay_timer = nil;
|
||||||
|
|
||||||
this.list.maximum_might = buffs.new("maximum_might", maximum_might_name, 1);
|
this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", maximum_might_name, 1);
|
||||||
end, 3.5);
|
end, 3.5);
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -631,7 +631,7 @@ function this.update_bloodlust()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust = buffs.new("bloodlust", bloodlust_name);
|
this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", bloodlust_name);
|
||||||
end
|
end
|
||||||
|
|
||||||
this.list.bloodlust.is_visible = true;
|
this.list.bloodlust.is_visible = true;
|
||||||
|
|||||||
@@ -273,6 +273,7 @@ local weapon_skill_ids = {
|
|||||||
bolt_boost = 154
|
bolt_boost = 154
|
||||||
};
|
};
|
||||||
|
|
||||||
|
local weapon_skill_type_name = "weapon_skills";
|
||||||
-- 0 Great Sword
|
-- 0 Great Sword
|
||||||
local great_sword_type_name = "great_sword";
|
local great_sword_type_name = "great_sword";
|
||||||
-- 1 Switch Axe
|
-- 1 Switch Axe
|
||||||
@@ -546,12 +547,13 @@ function this.update(player, player_data, weapon_type)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
function this.update_weapon_skill(key, weapon_type_name, value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints)
|
||||||
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name, key,
|
return buffs.update_generic_buff(this.list, config.current_config.buff_UI.filter.weapon_skills[weapon_type_name], this.get_weapon_skill_name,
|
||||||
|
weapon_skill_type_name, key,
|
||||||
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
value_owner, value_holder, timer_owner, timer_holder, is_infinite, minimal_value, level_breakpoints);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_generic(key, level, timer)
|
function this.update_generic(key, level, timer)
|
||||||
return buffs.update_generic(this.list, this.get_weapon_skill_name, key, level, timer);
|
return buffs.update_generic(this.list, this.get_weapon_skill_name, weapon_skill_type_name, key, level, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.apply_filter(weapon_type_name, key)
|
function this.apply_filter(weapon_type_name, key)
|
||||||
|
|||||||
Reference in New Issue
Block a user