mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Bugfixes, added sorting by distance, localization system improvements
This commit is contained in:
@@ -6,6 +6,7 @@ local player;
|
||||
local quest_status;
|
||||
local screen;
|
||||
local drawing;
|
||||
local language;
|
||||
|
||||
damage_meter_UI.last_displayed_players = {};
|
||||
damage_meter_UI.freeze_displayed_players = false;
|
||||
@@ -207,7 +208,7 @@ function damage_meter_UI.draw()
|
||||
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
|
||||
end
|
||||
|
||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1);
|
||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1, language.current_language.UI.total_damage);
|
||||
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
|
||||
|
||||
end
|
||||
@@ -220,6 +221,7 @@ function damage_meter_UI.init_module()
|
||||
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
screen = require("MHR_Overlay.Game_Handler.screen");
|
||||
drawing = require("MHR_Overlay.UI.drawing");
|
||||
language = require("MHR_Overlay.Misc.language");
|
||||
end
|
||||
|
||||
return damage_meter_UI;
|
||||
@@ -31,26 +31,36 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled)
|
||||
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
customization_menu.status = "No enemy";
|
||||
break
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local monster = large_monster.list[enemy];
|
||||
if monster == nil then
|
||||
customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
goto continue;
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
::continue::
|
||||
end
|
||||
|
||||
if dynamic_enabled or config.current_config.large_monster_UI.static.sorting.type == "Distance" then
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
end
|
||||
end
|
||||
|
||||
if dynamic_enabled then
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.max_distance == 0 then
|
||||
break;
|
||||
end
|
||||
|
||||
if monster.dead_or_captured and config.current_config.large_monster_UI.dynamic.settings.hide_dead_or_captured then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local position_on_screen = {};
|
||||
|
||||
local world_offset = Vector3f.new(config.current_config.large_monster_UI.dynamic.world_offset.x, config.current_config.large_monster_UI.dynamic.world_offset.y, config.current_config.large_monster_UI.dynamic.world_offset.z);
|
||||
@@ -65,13 +75,12 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled)
|
||||
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
|
||||
|
||||
local opacity_scale = 1;
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
if distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
|
||||
if monster.distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.large_monster_UI.dynamic.settings.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
|
||||
opacity_scale = 1 - (monster.distance / config.current_config.large_monster_UI.dynamic.settings.max_distance);
|
||||
end
|
||||
|
||||
large_monster.draw_dynamic(monster, position_on_screen, opacity_scale);
|
||||
@@ -111,12 +120,26 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled)
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.large_monster_UI.static.sorting.type == "Distance" then
|
||||
if config.current_config.large_monster_UI.static.sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.distance > right.distance;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.distance < right.distance;
|
||||
end);
|
||||
end
|
||||
end
|
||||
|
||||
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.large_monster_UI.static.position);
|
||||
|
||||
local i = 0;
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
if monster.dead_or_captured and config.current_config.large_monster_UI.static.settings.hide_dead_or_captured then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local monster_position_on_screen = {
|
||||
x = position_on_screen.x,
|
||||
y = position_on_screen.y
|
||||
@@ -131,6 +154,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled)
|
||||
large_monster.draw_static(monster, monster_position_on_screen, 1);
|
||||
|
||||
i = i + 1;
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -31,21 +31,32 @@ function small_monster_UI.draw()
|
||||
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
|
||||
if enemy == nil then
|
||||
customization_menu.status = "No enemy";
|
||||
break
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local monster = small_monster.list[enemy];
|
||||
if monster == nil then
|
||||
customization_menu.status = "No monster hp entry";
|
||||
break
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if monster.dead_or_captured and config.current_config.small_monster_UI.settings.hide_dead_or_captured then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
table.insert(displayed_monsters, monster);
|
||||
::continue::
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.enabled
|
||||
or (not config.current_config.small_monster_UI.dynamic_positioning.enabled and config.current_config.small_monster_UI.static_sorting.type == "Distance") then
|
||||
for _, monster in ipairs(displayed_monsters) do
|
||||
monster.distance = (player.myself_position - monster.position):length();
|
||||
end
|
||||
end
|
||||
|
||||
if not config.current_config.small_monster_UI.dynamic_positioning.enabled then
|
||||
-- sort here
|
||||
|
||||
if config.current_config.small_monster_UI.static_sorting.type == "Normal" and config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
local reversed_monsters = {};
|
||||
for i = #displayed_monsters, 1, -1 do
|
||||
@@ -74,6 +85,16 @@ function small_monster_UI.draw()
|
||||
return left.health_percentage < right.health_percentage;
|
||||
end);
|
||||
end
|
||||
elseif config.current_config.small_monster_UI.static_sorting.type == "Distance" then
|
||||
if config.current_config.small_monster_UI.static_sorting.reversed_order then
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.distance > right.distance;
|
||||
end);
|
||||
else
|
||||
table.sort(displayed_monsters, function(left, right)
|
||||
return left.distance < right.distance;
|
||||
end);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -109,14 +130,12 @@ function small_monster_UI.draw()
|
||||
return;
|
||||
end
|
||||
|
||||
local distance = (player.myself_position - monster.position):length();
|
||||
|
||||
if distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
if monster.distance > config.current_config.small_monster_UI.dynamic_positioning.max_distance then
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if config.current_config.small_monster_UI.dynamic_positioning.opacity_falloff then
|
||||
opacity_scale = 1 - (distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
opacity_scale = 1 - (monster.distance / config.current_config.small_monster_UI.dynamic_positioning.max_distance);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user