diff --git a/reframework/data/MHR Overlay/languages/en-us.json b/reframework/data/MHR Overlay/languages/en-us.json index be02eb2..6480b94 100644 --- a/reframework/data/MHR Overlay/languages/en-us.json +++ b/reframework/data/MHR Overlay/languages/en-us.json @@ -65,6 +65,7 @@ "break_health_percentage": "Break Health Percentage", "break_max_count": "Break Max Count", "break_severe_filter": "Break + Severe", + "buff_UI": "Buff UI", "buildup": "Buildup", "buildup_bar": "Buildup Bar", "buildup_bars_are_relative_to": "Buildup Bars are relative to", @@ -95,6 +96,7 @@ "dps_label": "DPS Label", "dps_mode": "DPS Mode", "duplicate": "Duplicate", + "duration": "Duration", "dynamic_positioning": "Dynamic Positioning", "dynamically_positioned": "Dynamically Positioned", "enable_for": "Enable for", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0", "hide_all_active_ailments": "Hide All Active Ailments", "hide_all_inactive_ailments": "Hide All Inactive Ailments", + "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_dead_or_captured": "Hide Dead or Captured", "hide_disabled_ailments": "Hide Disabled Ailments by Game", "hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support", @@ -132,6 +135,7 @@ "hide_other_players": "Hide Other Players", "hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0", "hide_servants": "Hide Followers", + "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_total_damage": "Hide Total Damage", "hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0", "hide_undamaged_parts": "Hide Undamaged Parts", @@ -260,6 +264,7 @@ "time_UI": "Time UI", "time_label": "Time Label", "time_limit": "Time Limit (seconds)", + "timer": "Timer", "timer_label": "Timer Label", "top_buildup": "Top Buildup", "top_damage": "Top Damage", diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index 62db7eb..4c42485 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -65,6 +65,7 @@ "break_health_percentage": "Break Health Percentage", "break_max_count": "Break Max Count", "break_severe_filter": "Break + Severe", + "buff_UI": "Buff UI", "buildup": "积累值", "buildup_bar": "积累值条", "buildup_bars_are_relative_to": "积累值条基于", @@ -95,6 +96,7 @@ "dps_label": "DPS标签", "dps_mode": "DPS模式", "duplicate": "Duplicate", + "duration": "Duration", "dynamic_positioning": "动态位置", "dynamically_positioned": "动态位置", "enable_for": "开启", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", "hide_all_active_ailments": "隐藏所有激活的状态异常", "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", + "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_dead_or_captured": "隐藏死亡或被捕获的怪物", "hide_disabled_ailments": "隐藏禁用的状态异常", "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", @@ -132,6 +135,7 @@ "hide_other_players": "Hide Other Players", "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", "hide_servants": "Hide Followers", + "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_total_damage": "Hide Total Damage", "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", "hide_undamaged_parts": "隐藏没有受到伤害的部位", @@ -260,6 +264,7 @@ "time_UI": "时间UI", "time_label": "时间标签", "time_limit": "时间限制(秒)", + "timer": "Timer", "timer_label": "计时器标签", "top_buildup": "最高积累值", "top_damage": "最高伤害",