Quest Flow Tracking Rework

This commit is contained in:
GreenComfyTea
2022-11-22 15:58:33 +02:00
parent cc93a617f1
commit 8f3ff25fd6
15 changed files with 752 additions and 289 deletions

View File

@@ -77,7 +77,7 @@ function damage_meter_UI.draw()
local quest_players = {};
if damage_meter_UI.freeze_displayed_players and damage_meter_UI.last_displayed_players ~= {} then
quest_players = damage_meter_UI.last_displayed_players;
elseif quest_status.index < 2 then
elseif quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
else

View File

@@ -143,6 +143,10 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster,
break
end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
goto continue
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
end