Quest Flow Tracking Rework

This commit is contained in:
GreenComfyTea
2022-11-22 15:58:33 +02:00
parent cc93a617f1
commit 8f3ff25fd6
15 changed files with 752 additions and 289 deletions

View File

@@ -79,6 +79,7 @@
"creature_name_label": "生物名标签",
"crown": "皇冠",
"crown_thresholds": "皇冠阈值",
"cutscene": "Cutscene",
"damage": "伤害",
"damage_bar": "伤害条",
"damage_bars_are_relative_to": "伤害条基于",
@@ -89,7 +90,6 @@
"dps": "DPS",
"dps_label": "DPS标签",
"dps_mode": "DPS模式",
"during_quest": "任务中",
"dynamic_positioning": "动态位置",
"dynamically_positioned": "动态位置",
"enable_for": "开启",
@@ -139,11 +139,14 @@
"hotkeys": "热键",
"hunter_rank": "猎人等級",
"hunter_rank_label": "猎人等级标签",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "包含",
"inside": "Inside",
"installation_damage": "设备伤害",
"italic": "斜体",
"join_time": "加入时间",
"killcam": "Killcam",
"kunai_damage": "苦无伤害",
"language": "语言",
"large_monster_UI": "大型怪物UI",
@@ -152,6 +155,7 @@
"large_monster_static_UI": "大型怪物固定UI",
"large_monsters": "大型怪物群",
"last": "最后",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"lowest_health": "Lowest Health",
@@ -165,7 +169,7 @@
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "更改项",
"module_visibility_on_different_screens": "不同场景中使用的模块",
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "模块",
"monster_can_be_captured": "可捕获的怪物",
"monster_damage": "怪物伤害",
@@ -195,11 +199,15 @@
"player_name_label": "玩家名标签",
"player_name_size_limit": "Player Name Size Limit",
"player_spacing": "玩家间距",
"playing_quest": "Playing Quest",
"poison_damage": "中毒伤害",
"position": "位置",
"press_any_key": "按任意键...",
"prioritize_large_monsters": "大型怪物优先",
"quest_result_screen": "任务结果页",
"quest_end_animation": "Quest End Animation",
"quest_end_screen": "Quest End Screen",
"quest_end_timer": "Quest End Timer",
"quest_start_animation": "Quest Start Animation",
"quest_time": "任务时间",
"rage": "愤怒",
"reframework_outdated": "Installed REFramework version is outdated. Please, update. Otherwise, MHR Overlay won't work correctly.",
@@ -207,6 +215,7 @@
"render_highlighted_monster": "渲染高亮怪物",
"render_not_highlighted_monsters": "渲染非高亮怪物",
"reversed_order": "逆向排序",
"reward_screen": "Reward Screen",
"settings": "设定",
"severe_filter": "Severe",
"shadow": "阴影",
@@ -223,6 +232,7 @@
"statically_positioned": "固定位置",
"status": "状态",
"style": "Style",
"summary_screen": "Summary Screen",
"text_label": "文字标签",
"thickness": "Thickness",
"time_UI": "时间UI",
@@ -245,7 +255,6 @@
"total_dps_label": "总DPS标签",
"tracked_damage_types": "跟踪的伤害类型",
"tracked_monster_types": "跟踪的怪物类型",
"training_area": "训练场",
"type": "类型",
"value_label": "数字",
"vertical": "垂直",