Quest Flow Tracking Rework

This commit is contained in:
GreenComfyTea
2022-11-22 15:58:33 +02:00
parent cc93a617f1
commit 8f3ff25fd6
15 changed files with 752 additions and 289 deletions

View File

@@ -79,6 +79,7 @@
"creature_name_label": "環境生物名稱",
"crown": "皇冠",
"crown_thresholds": "皇冠的大小判定範圍",
"cutscene": "Cutscene",
"damage": "傷害",
"damage_bar": "傷害條",
"damage_bars_are_relative_to": "傷害條基於",
@@ -89,7 +90,6 @@
"dps": "DPS",
"dps_label": "DPS文字",
"dps_mode": "DPS模式",
"during_quest": "任務中",
"dynamic_positioning": "浮動的資訊位置",
"dynamically_positioned": "浮動的魔物資訊",
"enable_for": "啟用對象",
@@ -139,11 +139,14 @@
"hotkeys": "快捷鍵",
"hunter_rank": "獵人等級",
"hunter_rank_label": "獵人等級",
"in_lobby": "In Lobby",
"in_training_area": "In Training Area",
"include": "細部資訊調整",
"inside": "內部",
"installation_damage": "設備傷害",
"italic": "斜體",
"join_time": "加入時間",
"killcam": "Killcam",
"kunai_damage": "苦無傷害",
"language": "語言",
"large_monster_UI": "大型魔物 UI",
@@ -152,6 +155,7 @@
"large_monster_static_UI": "大型魔物固定 UI",
"large_monsters": "大型魔物群",
"last": "最後",
"loading_quest": "Loading Quest",
"loss_health": "Sever Health",
"loss_health_percentage": "Sever Health Percentage",
"lowest_health": "最低血量",
@@ -165,7 +169,7 @@
"mod_name": "MHR Overlay",
"mode": "Mode",
"modifiers": "更改項",
"module_visibility_on_different_screens": "不同場景中使用的模組",
"module_visibility_based_on_game_state": "Module Visibility based on Game State",
"modules": "模組",
"monster_can_be_captured": "可捕獲的魔物",
"monster_damage": "魔物傷害",
@@ -195,11 +199,15 @@
"player_name_label": "玩家名稱",
"player_name_size_limit": "玩家名稱大小限制",
"player_spacing": "玩家間格",
"playing_quest": "Playing Quest",
"poison_damage": "毒傷害",
"position": "位置",
"press_any_key": "輸入任意鍵...",
"prioritize_large_monsters": "大型魔物優先",
"quest_result_screen": "任務結算頁",
"quest_end_animation": "Quest End Animation",
"quest_end_screen": "Quest End Screen",
"quest_end_timer": "Quest End Timer",
"quest_start_animation": "Quest Start Animation",
"quest_time": "任務時間",
"rage": "憤怒度",
"reframework_outdated": "已安裝的 REFramework 版本已過期. 麻煩請更新版本, 否則 MHR Overlay 無法正確作用.",
@@ -207,6 +215,7 @@
"render_highlighted_monster": "渲染目標魔物",
"render_not_highlighted_monsters": "渲染非目標魔物",
"reversed_order": "反向排序",
"reward_screen": "Reward Screen",
"settings": "設定",
"severe_filter": "Severe",
"shadow": "陰影",
@@ -223,6 +232,7 @@
"statically_positioned": "固定的魔物資訊",
"status": "狀態",
"style": "樣式",
"summary_screen": "Summary Screen",
"text_label": "文字",
"thickness": "粗細",
"time_UI": "時間 UI",
@@ -245,7 +255,6 @@
"total_dps_label": "全體DPS文字",
"tracked_damage_types": "追蹤的傷害類型",
"tracked_monster_types": "追蹤的魔物類型",
"training_area": "訓練場",
"type": "類型",
"value_label": "數字",
"vertical": "垂直",