Add files via upload

This commit is contained in:
GreenComfyTea
2022-01-17 20:06:25 +02:00
committed by GitHub
parent 49d2ef8c40
commit 8f4bc84e23

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@@ -93,6 +93,8 @@ end)
local shadow_shift_x = 1
local shadow_shift_y = 1
local missing_monster_hp = 0;
re.on_frame(function()
monster_hp();
quest_time();
@@ -143,6 +145,8 @@ function monster_hp()
--local closest_enemy = nil
--local closest_dist = 999999
missing_monster_hp = 0
for i = 0, 4 do
local enemy = enemy_manager:call("getBossEnemy", i)
if not enemy then
@@ -190,6 +194,8 @@ function monster_hp()
local x = 450 + width * i + spacing * i
local y = screen_height - 27
missing_monster_hp = missing_monster_hp + (hp_entry.max_hp - hp_entry.hp)
local hp_percent = hp_entry.hp / hp_entry.max_hp
local hp_width = width * hp_percent
local missing_hp_width = width - hp_width
@@ -200,9 +206,9 @@ function monster_hp()
--border
--draw.filled_rect(x - 1, y - 1, width + 2, height + 2, 0xAA000000)
--missing hp
draw.filled_rect(x + hp_width, y, missing_hp_width, height, 0xAA000000)
draw.filled_rect(x + hp_width, y, missing_hp_width, height, 0xB9000000)
--remaining hp
draw.filled_rect(x, y, hp_width, height, 0xFF52A674)
draw.filled_rect(x, y, hp_width, height, 0xB952A674)
--text shadow
draw.text(text_name, x + 5 + shadow_shift_x, y - height + shadow_shift_y + 2, 0xFF000000)
@@ -323,10 +329,41 @@ function dps_meter()
return
end
if missing_monster_hp == 0 then
return
end
local player_total_damage = player_total_attack_damage + player_total_elemental_attack_damage + player_total_status_ailments_damage
local x = 450
local y = screen_height - 75
local width = 200
local height = 3
local bar_shift = 17
local dealt_damage_percent = player_total_damage / missing_monster_hp
local dealt_damage_bar_width = width * dealt_damage_percent
local rest_bar_width = width - dealt_damage_bar_width
local damage_text = string.format("%d/%d\t", player_total_damage, missing_monster_hp);
local damage_percent_text = string.format("%5.1f%%", 100 * dealt_damage_percent);
--rest of the bar
draw.filled_rect(x + dealt_damage_bar_width, y + bar_shift, rest_bar_width, height, 0xA7000000)
--dealt_damage
draw.filled_rect(x, y + bar_shift, dealt_damage_bar_width, height, 0xA7F4A3CC)
--Damage
--shadow
draw.text("Damage: " .. player_total_damage, 450 + shadow_shift_x, screen_height - 75 + shadow_shift_y, 0xFF000000)
draw.text(damage_text, x + 5 + shadow_shift_x, y + shadow_shift_y, 0xFF000000)
--text
draw.text("Damage: " .. player_total_damage, 450, screen_height - 75, 0xFFE1F4CC)
draw.text(damage_text, x + 5, y, 0xFFE1F4CC)
--Percent
--shadow
draw.text(damage_percent_text , x - 45 + width + shadow_shift_x, y + shadow_shift_y, 0xFF000000)
--text
draw.text(damage_percent_text, x - 45 + width, y, 0xFFE1F4CC)
end