From 8fb02699ccf1cb9a57814fbc25ce2fe550c9db35 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Sun, 3 Sep 2023 14:16:32 +0300 Subject: [PATCH] Fix init_names() --- reframework/autorun/MHR_Overlay/Buffs/buffs.lua | 4 +++- reframework/autorun/MHR_Overlay/Buffs/dangos.lua | 2 -- reframework/autorun/MHR_Overlay/Buffs/skills.lua | 6 ++++++ 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua index 60e1526..ae902b3 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/buffs.lua @@ -127,8 +127,10 @@ function this.init_UI(buff) end function this.init_names() - skills.init_names(); abnormal_statuses.init_names(); + skills.init_names(); + weapon_skills.init_names(); + misc_buffs.init_names(); end function this.update() diff --git a/reframework/autorun/MHR_Overlay/Buffs/dangos.lua b/reframework/autorun/MHR_Overlay/Buffs/dangos.lua index b891418..fe63bb9 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/dangos.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/dangos.lua @@ -160,8 +160,6 @@ function this.update(player, player_data) buffs.update_generic_buff(this.list, dangos_type_name, "dango_glutton", this.get_dango_name, nil, nil, player_data, kitchen_skill_045_timer_field); - - end function this.update_dango_adrenaline() diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index 9150dbe..fe10022 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -685,6 +685,12 @@ function this.update_spiribirds_call(player_data) buffs.update_generic(this.list, skills_type_name, "spiribirds_call", this.get_skill_name, 1, timer, spiribirds_call_duration); end +function this.init_names() + for skill_key, skill in pairs(this.list) do + skill.name = this.get_skill_name(skill_key); + end +end + function this.get_skill_name(skill_key) local skill_data = skill_data_list[skill_key];