More refactoring

This commit is contained in:
GreenComfyTea
2022-07-28 15:00:22 +03:00
parent 49b6b28c9e
commit 90fba51cd5
15 changed files with 924 additions and 5403 deletions

View File

@@ -42,112 +42,11 @@ function ailment_UI_entity.new(visibility, bar, name_label, text_label, value_la
return entity;
end
function ailment_UI_entity.draw_dynamic(ailment, ailment_UI, position_on_screen, opacity_scale)
function ailment_UI_entity.draw(ailment, ailment_UI, cached_config, position_on_screen, opacity_scale)
if not ailment_UI.visibility then
return;
end
local cached_config = config.current_config.large_monster_UI.dynamic.ailments;
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
if ailment.is_active then
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.timer_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
ailment.seconds_left);
else
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
ailment.buildup_limit);
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
end
end
function ailment_UI_entity.draw_static(ailment, ailment_UI, position_on_screen, opacity_scale)
if not ailment_UI.visibility then
return;
end
local cached_config = config.current_config.large_monster_UI.static.ailments;
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
if ailment.is_active then
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.timer_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
ailment.seconds_left);
else
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
ailment.buildup_limit);
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
end
end
function ailment_UI_entity.draw_highlighted(ailment, ailment_UI, position_on_screen, opacity_scale)
if not ailment_UI.visibility then
return;
end
local cached_config = config.current_config.large_monster_UI.highlighted.ailments;
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";
end
if cached_config.ailment_name_label.include.activation_count and ailment.activate_count ~= 0 then
ailment_name = ailment_name .. "x" .. tostring(ailment.activate_count);
end
if ailment.is_active then
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.timer_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.timer_label, position_on_screen, opacity_scale, ailment.minutes_left,
ailment.seconds_left);
else
drawing.draw_bar(ailment_UI.bar, position_on_screen, opacity_scale, ailment.buildup_percentage);
drawing.draw_label(ailment_UI.name_label, position_on_screen, opacity_scale, ailment_name);
drawing.draw_label(ailment_UI.text_label, position_on_screen, opacity_scale, language.current_language.UI.buildup);
drawing.draw_label(ailment_UI.value_label, position_on_screen, opacity_scale, ailment.total_buildup,
ailment.buildup_limit);
drawing.draw_label(ailment_UI.percentage_label, position_on_screen, opacity_scale, 100 * ailment.buildup_percentage);
end
end
function ailment_UI_entity.draw_small(ailment, ailment_UI, position_on_screen, opacity_scale)
if not ailment_UI.visibility then
return;
end
local cached_config = config.current_config.small_monster_UI.ailments;
local ailment_name = "";
if cached_config.ailment_name_label.include.ailment_name then
ailment_name = ailment.name .. " ";

View File

@@ -55,11 +55,9 @@ function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ail
return entity;
end
function ailment_buildup_UI_entity.draw_dynamic(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
top_buildup)
local cached_config = config.current_config.large_monster_UI.dynamic.ailment_buildups;
function ailment_buildup_UI_entity.draw(_player, ailment_buildup_UI, cached_config, position_on_screen, opacity_scale, top_buildup)
local player_buildup_bar_percentage = 0;
xy = 11.1;
if cached_config.settings.buildup_bar_relative_to == "Total Buildup" then
player_buildup_bar_percentage = _player.buildup_share;
else
@@ -67,111 +65,19 @@ function ailment_buildup_UI_entity.draw_dynamic(_player, ailment_buildup_UI, pos
player_buildup_bar_percentage = _player.buildup / top_buildup;
end
end
xy = 11.2;
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
else
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
player.get_player(_player.id).name);
xy = 11.3;
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player.get_player(_player.id).name);
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
100 * _player.buildup_share);
end
function ailment_buildup_UI_entity.draw_static(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
top_buildup)
local cached_config = config.current_config.large_monster_UI.static.ailment_buildups;
local player_buildup_bar_percentage = 0;
if cached_config.settings.buildup_bar_relative_to == "Total Buildup" then
player_buildup_bar_percentage = _player.buildup_share;
else
if top_buildup ~= 0 then
player_buildup_bar_percentage = _player.buildup / top_buildup;
end
end
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
else
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
player.get_player(_player.id).name);
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
100 * _player.buildup_share);
end
function ailment_buildup_UI_entity.draw_highlighted(_player, ailment_buildup_UI, position_on_screen, opacity_scale,
top_buildup)
local cached_config = config.current_config.large_monster_UI.highlighted.ailment_buildups;
local player_buildup_bar_percentage = 0;
if cached_config.settings.buildup_bar_relative_to == "Total Buildup" then
player_buildup_bar_percentage = _player.buildup_share;
else
if top_buildup ~= 0 then
player_buildup_bar_percentage = _player.buildup / top_buildup;
end
end
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
else
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
player.get_player(_player.id).name);
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
100 * _player.buildup_share);
end
function ailment_buildup_UI_entity.draw_small(_player, ailment_buildup_UI, position_on_screen, opacity_scale, top_buildup)
local cached_config = config.current_config.small_monster_UI.ailment_buildups;
local player_buildup_bar_percentage = 0;
if cached_config.settings.buildup_bar_relative_to == "Total Buildup" then
player_buildup_bar_percentage = _player.buildup_share;
else
if top_buildup ~= 0 then
player_buildup_bar_percentage = _player.buildup / top_buildup;
end
end
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player.buildup == top_buildup then
drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale,
player_buildup_bar_percentage);
else
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale,
player.get_player(_player.id).name);
drawing.draw_label(ailment_buildup_UI.buildup_value_label, position_on_screen, opacity_scale, _player.buildup);
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale,
100 * _player.buildup_share);
drawing.draw_label(ailment_buildup_UI.buildup_percentage_label, position_on_screen, opacity_scale, 100 * _player.buildup_share);
xy = 11.4;
end
function ailment_buildup_UI_entity.init_module()

View File

@@ -87,10 +87,8 @@ function body_part_UI_entity.new(part_visibility, part_name_label, flinch_visibi
return entity;
end
function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.dynamic.body_parts;
if not part.body_part_dynamic_UI.part_visibility then
function body_part_UI_entity.draw(part, part_UI, cached_config, position_on_screen, opacity_scale)
if not part_UI.part_visibility then
return;
end
@@ -122,251 +120,61 @@ function body_part_UI_entity.draw_dynamic(part, position_on_screen, opacity_scal
local flinch_position_on_screen = {
x = position_on_screen.x + cached_config.part_health.offset.x,
y = position_on_screen.y + cached_config.part_health.offset.y,
visibility = part.body_part_dynamic_UI.flinch_visibility
visibility = part_UI.flinch_visibility
};
local break_position_on_screen = {
x = position_on_screen.x + cached_config.part_break.offset.x,
y = position_on_screen.y + cached_config.part_break.offset.y,
visibility = part.body_part_dynamic_UI.flinch_visibility
visibility = part_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y
y = position_on_screen.y + cached_config.part_loss.offset.y,
part_UI = part_UI.loss_visibility
};
if part.body_part_dynamic_UI.flinch_visibility then
drawing.draw_bar(part.body_part_dynamic_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
if part_UI.flinch_visibility then
drawing.draw_bar(part_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
if part_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_bar(part.body_part_dynamic_UI.break_bar, break_position_on_screen, opacity_scale,
drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale,
part.break_health_percentage);
end
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_dynamic_UI.loss_bar, loss_position_on_screen, opacity_scale,
if part_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale,
part.loss_health_percentage);
end
drawing.draw_label(part.body_part_dynamic_UI.part_name_label, position_on_screen, opacity_scale, part_name);
drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_dynamic_UI.flinch_visibility then
drawing.draw_label(part.body_part_dynamic_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
if part_UI.flinch_visibility then
drawing.draw_label(part_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
health_string);
drawing.draw_label(part.body_part_dynamic_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
drawing.draw_label(part_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
100 * part.health_percentage);
end
if part.body_part_dynamic_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
if part_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_label(part.body_part_dynamic_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.break_value_label, break_position_on_screen, opacity_scale,
drawing.draw_label(part_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.break_value_label, break_position_on_screen, opacity_scale,
break_health_string);
drawing.draw_label(part.body_part_dynamic_UI.break_percentage_label, break_position_on_screen, opacity_scale,
drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale,
100 * part.break_health_percentage);
end
if part.body_part_dynamic_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part.body_part_dynamic_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_dynamic_UI.loss_value_label, loss_position_on_screen, opacity_scale,
if part_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale,
loss_health_string);
drawing.draw_label(part.body_part_dynamic_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
100 * part.loss_health_percentage);
end
end
function body_part_UI_entity.draw_static(part, position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.static.body_parts;
if not part.body_part_static_UI.part_visibility then
return;
end
local part_name = "";
if cached_config.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if cached_config.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
end
if part.break_max_count ~= 0 then
if cached_config.part_name_label.include.break_count then
if cached_config.part_name_label.include.break_max_count then
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
elseif part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
elseif cached_config.part_name_label.include.break_max_count then
part_name = part_name .. "/" .. tostring(part.break_max_count);
end
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
x = position_on_screen.x + cached_config.part_health.offset.x,
y = position_on_screen.y + cached_config.part_health.offset.y,
visibility = part.body_part_static_UI.flinch_visibility
};
local break_position_on_screen = {
x = position_on_screen.x + cached_config.part_break.offset.x,
y = position_on_screen.y + cached_config.part_break.offset.y,
visibility = part.body_part_static_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y
};
if part.body_part_static_UI.flinch_visibility then
drawing.draw_bar(part.body_part_static_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_bar(part.body_part_static_UI.break_bar, break_position_on_screen, opacity_scale,
part.break_health_percentage);
end
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_bar(part.body_part_static_UI.loss_bar, loss_position_on_screen, opacity_scale,
part.loss_health_percentage);
end
drawing.draw_label(part.body_part_static_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if part.body_part_static_UI.flinch_visibility then
drawing.draw_label(part.body_part_static_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
health_string);
drawing.draw_label(part.body_part_static_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
100 * part.health_percentage);
end
if part.body_part_static_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
part.break_max_count then
drawing.draw_label(part.body_part_static_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.break_value_label, break_position_on_screen, opacity_scale,
break_health_string);
drawing.draw_label(part.body_part_static_UI.break_percentage_label, break_position_on_screen, opacity_scale,
100 * part.break_health_percentage);
end
if part.body_part_static_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
drawing.draw_label(part.body_part_static_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_static_UI.loss_value_label, loss_position_on_screen, opacity_scale,
loss_health_string);
drawing.draw_label(part.body_part_static_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
100 * part.loss_health_percentage);
end
end
function body_part_UI_entity.draw_highlighted(part, position_on_screen, opacity_scale)
local cached_config = config.current_config.large_monster_UI.highlighted.body_parts;
if not part.body_part_highlighted_UI.part_visibility then
return;
end
local part_name = "";
if cached_config.part_name_label.include.part_name then
part_name = part.name .. " ";
end
if cached_config.part_name_label.include.flinch_count and part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.flinch_count) .. " ";
end
if part.break_max_count ~= 0 then
if cached_config.part_name_label.include.break_count then
if cached_config.part_name_label.include.break_max_count then
part_name = part_name .. tostring(part.break_count) .. "/" .. tostring(part.break_max_count);
elseif part.flinch_count ~= 0 then
part_name = part_name .. "x" .. tostring(part.break_count);
end
elseif cached_config.part_name_label.include.break_max_count then
part_name = part_name .. "/" .. tostring(part.break_max_count);
end
end
local health_string = string.format("%.0f/%.0f", part.health, part.max_health);
local break_health_string = string.format("%.0f/%.0f", part.break_health, part.break_max_health);
local loss_health_string = string.format("%.0f/%.0f", part.loss_health, part.loss_max_health);
local flinch_position_on_screen = {
x = position_on_screen.x + cached_config.part_health.offset.x,
y = position_on_screen.y + cached_config.part_health.offset.y,
visibility = part.body_part_highlighted_UI.flinch_visibility
};
local break_position_on_screen = {
x = position_on_screen.x + cached_config.part_break.offset.x,
y = position_on_screen.y + cached_config.part_break.offset.y,
visibility = part.body_part_highlighted_UI.flinch_visibility
};
local loss_position_on_screen = {
x = position_on_screen.x + cached_config.part_loss.offset.x,
y = position_on_screen.y + cached_config.part_loss.offset.y
};
local draw_health = part.body_part_highlighted_UI.flinch_visibility and part.max_health > 0;
local draw_break = part.body_part_highlighted_UI.break_visibility and part.break_max_health > 0 and part.break_count <
part.break_max_count;
local draw_loss = part.body_part_highlighted_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
if draw_health then
drawing.draw_bar(part.body_part_highlighted_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
part.health_percentage);
end
if draw_break then
drawing.draw_bar(part.body_part_highlighted_UI.break_bar, break_position_on_screen, opacity_scale,
part.break_health_percentage);
end
if draw_loss then
drawing.draw_bar(part.body_part_highlighted_UI.loss_bar, loss_position_on_screen, opacity_scale,
part.loss_health_percentage);
end
drawing.draw_label(part.body_part_highlighted_UI.part_name_label, position_on_screen, opacity_scale, part_name);
if draw_health then
drawing.draw_label(part.body_part_highlighted_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
health_string);
drawing.draw_label(part.body_part_highlighted_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
100 * part.health_percentage);
end
if draw_break then
drawing.draw_label(part.body_part_highlighted_UI.break_text_label, break_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.break_value_label, break_position_on_screen, opacity_scale,
break_health_string);
drawing.draw_label(part.body_part_highlighted_UI.break_percentage_label, break_position_on_screen, opacity_scale,
100 * part.break_health_percentage);
end
if draw_loss then
drawing.draw_label(part.body_part_highlighted_UI.loss_text_label, loss_position_on_screen, opacity_scale);
drawing.draw_label(part.body_part_highlighted_UI.loss_value_label, loss_position_on_screen, opacity_scale,
loss_health_string);
drawing.draw_label(part.body_part_highlighted_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
100 * part.loss_health_percentage);
end
end