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More refactoring
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@@ -116,7 +116,7 @@
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"hide_all_active_ailments": "Hide All Active Ailments",
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"hide_all_inactive_ailments": "Hide All Inactive Ailments",
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"hide_dead_or_captured": "Hide Dead or Captured",
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"hide_disabled_ailments": "Hide Disabled Ailments",
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"hide_disabled_ailments": "Hide Disabled Ailments by Game",
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"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
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"hide_inactive_creatures": "Hide Inactive Creatures",
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"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
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