diff --git a/MHR_Overlay/Monsters/large_monster.lua b/MHR_Overlay/Monsters/large_monster.lua index 2782086..f8d11c7 100644 --- a/MHR_Overlay/Monsters/large_monster.lua +++ b/MHR_Overlay/Monsters/large_monster.lua @@ -211,7 +211,8 @@ local get_transform_method = sdk.find_type_definition("via.GameObject"):get_meth local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position") function large_monster.update_position(enemy) - if not config.current_config.large_monster_UI.enabled then + if not config.current_config.large_monster_UI.dynamic.enabled or + not config.current_config.large_monster_UI.static.enabled then return; end @@ -249,7 +250,9 @@ function large_monster.update_position(enemy) end function large_monster.update(enemy) - if not config.current_config.large_monster_UI.enabled then + -- maybe more checks are needed here i'm not fully aware of how the code flows here + if not config.current_config.large_monster_UI.dynamic.enabled or + not config.current_config.large_monster_UI.static.enabled then return; end