From 92608056ed7d6a9380026fe813c0f3f3cccd620b Mon Sep 17 00:00:00 2001 From: praydog Date: Mon, 7 Feb 2022 06:50:45 -0800 Subject: [PATCH] Fix large monster enabled check --- MHR_Overlay/Monsters/large_monster.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/MHR_Overlay/Monsters/large_monster.lua b/MHR_Overlay/Monsters/large_monster.lua index 2782086..f8d11c7 100644 --- a/MHR_Overlay/Monsters/large_monster.lua +++ b/MHR_Overlay/Monsters/large_monster.lua @@ -211,7 +211,8 @@ local get_transform_method = sdk.find_type_definition("via.GameObject"):get_meth local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position") function large_monster.update_position(enemy) - if not config.current_config.large_monster_UI.enabled then + if not config.current_config.large_monster_UI.dynamic.enabled or + not config.current_config.large_monster_UI.static.enabled then return; end @@ -249,7 +250,9 @@ function large_monster.update_position(enemy) end function large_monster.update(enemy) - if not config.current_config.large_monster_UI.enabled then + -- maybe more checks are needed here i'm not fully aware of how the code flows here + if not config.current_config.large_monster_UI.dynamic.enabled or + not config.current_config.large_monster_UI.static.enabled then return; end