From a08ecff5d78be172dd916a4d174d895542132c17 Mon Sep 17 00:00:00 2001 From: RqLiu <40717982+sukiqwq@users.noreply.github.com> Date: Thu, 20 Apr 2023 16:10:05 -0400 Subject: [PATCH] Update zh-cn.json --- .../data/MHR Overlay/languages/zh-cn.json | 46 +++++++++---------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index 7836e9b..2def42c 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -56,7 +56,7 @@ "blast_damage": "爆破伤害", "body_parts": "身体部位", "bold": "粗体", - "bomb_damage": "炸弹伤害", + "bomb_damage": "爆弹桶伤害", "bottom_left": "左下", "bottom_right": "右下", "break_count": "破坏次数", @@ -76,7 +76,7 @@ "cart_count": "猫车数", "cart_count_label": "猫车数标签", "center": "中央", - "closest": "最近", + "closest": "最近的", "color": "颜色", "colors": "颜色", "config": "设置", @@ -149,14 +149,14 @@ "highlighted_bar": "高亮条", "highlighted_buildup_bar": "高亮积累值条", "highlighted_damage_bar": "高亮伤害条", - "highlighted_targeted": "高亮(目标)", + "highlighted_targeted": "高亮目标[锁定目标的UI]", "horizontal": "水平", "hotkeys": "热键", "hunter_rank": "猎人等级", "hunter_rank_label": "猎人等级标签", "id": "ID", "in_lobby": "在大厅", - "in_training_area": "在训练场", + "in_training_area": "在修炼场", "include": "包含", "inside": "里面", "installation_damage": "设施伤害", @@ -188,7 +188,7 @@ "mod_name": "MHR Overlay", "mode": "模式", "modifiers": "更改项", - "module_visibility_based_on_game_state": "模块可见性基于游戏阶段", + "module_visibility_based_on_game_state": "基于游戏状态的模组可视化设置", "modules": "模块", "monster_can_be_captured": "可捕获的怪物", "monster_damage": "怪物伤害", @@ -198,9 +198,9 @@ "my_damage_bar_location": "我的伤害条位置", "my_otomos": "我的随从", "myself": "我自己", - "name": "名字", + "name": "名称", "name_label": "名字标签", - "new": "新", + "new": "新建", "none": "空", "normal": "正常", "offset": "偏移", @@ -222,7 +222,7 @@ "player_name_label": "玩家名标签", "player_name_size_limit": "玩家名长度限制", "player_spacing": "玩家间距", - "playing_quest": "Playing Quest", + "playing_quest": "操作界面/正常游玩时", "poison_damage": "中毒伤害", "position": "位置", "press_any_key": "按任意键...", @@ -238,8 +238,8 @@ "rename": "重命名", "render_highlighted_monster": "渲染高亮怪物", "render_not_highlighted_monsters": "渲染非高亮怪物", - "renderer": "渲染", - "reset": "充值", + "renderer": "渲染器", + "reset": "重置", "reversed_order": "逆向排序", "reward_screen": "奖励界面", "servant_otomos": "盟友随从", @@ -247,9 +247,9 @@ "settings": "设定", "severe_filter": "切断", "shadow": "阴影", - "show_my_otomos_separately": "将我的随从分开显示", - "show_other_player_otomos_separately": "将其他玩家的随从分开显示", - "show_servant_otomos_separately": "将盟友的随从分开显示", + "show_my_otomos_separately": "分开显示我的随从", + "show_other_player_otomos_separately": "分开显示其他玩家的随从", + "show_servant_otomos_separately": "分开显示盟友的随从", "size": "大小", "small_monster_UI": "小型怪物UI", "small_monsters": "小型怪物群", @@ -308,11 +308,11 @@ "abdomen": "腹部", "antenna": "触角", "arms": "手臂", - "arms_mud": "手臂(泥土)", + "arms_mud": "手臂(泥)", "back": "背部", "back_windsac": "背部(风袋)", "body": "本体", - "body_mud": "身体(泥土)", + "body_mud": "身体(泥)", "carapace": "甲壳", "chest": "胸部", "chest_windsac": "胸部(风袋)", @@ -333,8 +333,8 @@ "left_foreleg": "左前腿", "left_hind_leg": "左后腿", "left_leg": "左腿", - "left_leg_mud": "左腿(泥土)", - "left_legs": "左腿部", + "left_leg_mud": "左腿(泥)", + "left_legs": "左腿", "left_wing": "左翼", "left_wingclaw": "左翼爪", "legs": "四肢", @@ -351,8 +351,8 @@ "right_foreleg": "右前腿", "right_hind_leg": "右后腿", "right_leg": "右腿", - "right_leg_mud": "右腿(泥土)", - "right_legs": "右腿部", + "right_leg_mud": "右腿(泥)", + "right_legs": "右腿", "right_wing": "右翼", "right_wingclaw": "右翼爪", "rock": "岩石", @@ -364,12 +364,12 @@ "tail_windsac": "尾巴(风袋)", "thundersacs": "雷袋", "torso": "躯干", - "torso_mud": "躯干(泥土)", - "unknown": "?", - "upper_back": "上背部", + "torso_mud": "躯干(泥)", + "unknown": "未知【等待更新】", + "upper_back": "上背", "upper_body": "上半身", "wingclaw": "翼爪", "wingclaws": "翼爪", "wings": "翼" } -} \ No newline at end of file +}