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Clean up
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@@ -850,10 +850,7 @@ function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
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local player = players.get_player(otomo.id);
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local player = players.get_player(otomo.id);
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if player ~= nil then
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players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
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players.update_damage(player, otomo_damage_source_type, monster.is_large, damage_object);
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end
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players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
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players.update_damage(otomo, otomo_damage_source_type, monster.is_large, damage_object);
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end
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end
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