Implemented Ailment Buildup UI per player.

This commit is contained in:
GreenComfyTea
2022-06-04 18:58:23 +03:00
parent b461f63a4a
commit 984b463aaf
15 changed files with 4322 additions and 49 deletions

View File

@@ -8,6 +8,7 @@
"rage": "Rage:",
"silver": "Silver",
"stamina": "Stamina:",
"total_buildup": "Total Buildup",
"total_damage": "Total Damage"
},
"ailments": {
@@ -36,9 +37,11 @@
"UI_font": "UI Font",
"UI_font_notice": "Any changes to the font require script reload!",
"activation_count": "Activation Count",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
"ailments": "Ailments",
"ailments_spacing": "Ailment Spacing",
"all_UI": "All UI",
"anchor": "Anchor",
"assign_new_key": "Assign new key",
@@ -51,7 +54,11 @@
"bottom_left": "Bottom-Left",
"bottom_right": "Bottom-Right",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "Capture Line",
"color": "Color",
"colors": "Colors",
@@ -76,6 +83,7 @@
"endemic_life_UI": "Endemic Life UI",
"family": "Family",
"fight_time": "Fight Time",
"filter": "Filter",
"first": "First",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
@@ -99,6 +107,7 @@
"hide_undamaged_parts": "Hide Undamaged Parts",
"highlighted": "Highlighted (targeted)",
"highlighted_bar": "Highlighted Bar",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
@@ -145,6 +154,7 @@
"player_id": "Player ID",
"player_name": "Player Name",
"player_name_label": "Player Name Label",
"players_spacing": "Player Spacing",
"poison_damage": "Poison Damage",
"position": "Position",
"press_any_key": "Press any key...",
@@ -175,10 +185,14 @@
"time_label": "Time Label",
"time_limit": "Time Limit (seconds)",
"timer_label": "Timer Label",
"top_buildup": "Top Buildup",
"top_damage": "Top Damage",
"top_dps": "Top DPS",
"top_left": "Top-Left",
"top_right": "Top-Right",
"total_buildup": "Total Buildup",
"total_buildup_label": "Total Buildup Label",
"total_buildup_value_label": "Total Buildup Value Label",
"total_damage": "Total Damage",
"total_damage_label": "Total Damage Label",
"total_damage_offset_is_relative": "Total Damage Offset is Relative",