Implemented Ailment Buildup UI per player.

This commit is contained in:
GreenComfyTea
2022-06-04 18:58:23 +03:00
parent b461f63a4a
commit 984b463aaf
15 changed files with 4322 additions and 49 deletions

View File

@@ -8,6 +8,7 @@
"rage": "憤怒值:",
"silver": "銀冠",
"stamina": "耐力:",
"total_buildup": "Total Buildup",
"total_damage": "總傷害"
},
"ailments": {
@@ -36,9 +37,11 @@
"UI_font": "UI 字體",
"UI_font_notice": "當更改文字時,請重新載入",
"activation_count": "Activation Count",
"ailment_buildups": "Ailment Buildups",
"ailment_name": "Ailment Name",
"ailment_name_label": "Ailment Name Label",
"ailments": "Ailments",
"ailments_spacing": "Ailment Spacing",
"all_UI": "All UI",
"anchor": "錨點",
"assign_new_key": "Assign new key",
@@ -52,7 +55,11 @@
"bottom_right": "右下",
"break_count": "破壞次數",
"buildup": "Buildup",
"buildup_bar": "Buildup Bar",
"buildup_bars_are_relative_to": "Buildup Bars are relative to",
"buildup_percentage": "Buildup Percentage",
"buildup_percentage_label": "Buildup Percentage Label",
"buildup_value_label": "Buildup Value Label",
"capture_line": "可捕捉標記線",
"color": "調色盤",
"colors": "調色盤",
@@ -77,6 +84,7 @@
"endemic_life_UI": "Endemic Life UI",
"family": "字體",
"fight_time": "Fight Time",
"filter": "Filter",
"first": "第一",
"first_hit": "First Hit",
"flinch_count": "Flinch Count",
@@ -100,6 +108,7 @@
"hide_undamaged_parts": "隱藏沒受到傷害的部位",
"highlighted": "Highlighted (targeted)",
"highlighted_bar": "重點條",
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "重點傷害條",
"horizontal": "水平",
"hotkeys": "Hotkeys",
@@ -146,6 +155,7 @@
"player_id": "玩家ID",
"player_name": "玩家名稱",
"player_name_label": "玩家名稱",
"players_spacing": "Player Spacing",
"poison_damage": "Poison Damage",
"position": "位置",
"press_any_key": "Press any key...",
@@ -176,10 +186,14 @@
"time_label": "時間",
"time_limit": "Time Limit (seconds)",
"timer_label": "計時器",
"top_buildup": "Top Buildup",
"top_damage": "最高傷害",
"top_dps": "Top DPS",
"top_left": "左上",
"top_right": "右上",
"total_buildup": "Total Buildup",
"total_buildup_label": "Tota Buildup Label",
"total_buildup_value_label": "Tota Buildup Value Label",
"total_damage": "總傷害",
"total_damage_label": "總傷害文字",
"total_damage_offset_is_relative": "總傷害顯示位置調整",