mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Implemented Ailment Buildup UI per player.
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@@ -8,6 +8,7 @@
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"rage": "憤怒值:",
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"silver": "銀冠",
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"stamina": "耐力:",
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"total_buildup": "Total Buildup",
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"total_damage": "總傷害"
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},
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"ailments": {
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@@ -36,9 +37,11 @@
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"UI_font": "UI 字體",
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"UI_font_notice": "當更改文字時,請重新載入",
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"activation_count": "Activation Count",
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"ailment_buildups": "Ailment Buildups",
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"ailment_name": "Ailment Name",
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"ailment_name_label": "Ailment Name Label",
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"ailments": "Ailments",
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"ailments_spacing": "Ailment Spacing",
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"all_UI": "All UI",
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"anchor": "錨點",
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"assign_new_key": "Assign new key",
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@@ -52,7 +55,11 @@
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"bottom_right": "右下",
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"break_count": "破壞次數",
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"buildup": "Buildup",
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"buildup_bar": "Buildup Bar",
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"buildup_bars_are_relative_to": "Buildup Bars are relative to",
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"buildup_percentage": "Buildup Percentage",
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"buildup_percentage_label": "Buildup Percentage Label",
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"buildup_value_label": "Buildup Value Label",
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"capture_line": "可捕捉標記線",
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"color": "調色盤",
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"colors": "調色盤",
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@@ -77,6 +84,7 @@
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"endemic_life_UI": "Endemic Life UI",
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"family": "字體",
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"fight_time": "Fight Time",
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"filter": "Filter",
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"first": "第一",
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"first_hit": "First Hit",
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"flinch_count": "Flinch Count",
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@@ -100,6 +108,7 @@
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"highlighted": "Highlighted (targeted)",
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"highlighted_bar": "重點條",
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"highlighted_buildup_bar": "Highlighted Buildup Bar",
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"highlighted_damage_bar": "重點傷害條",
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"horizontal": "水平",
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"hotkeys": "Hotkeys",
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@@ -146,6 +155,7 @@
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"player_id": "玩家ID",
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"player_name": "玩家名稱",
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"player_name_label": "玩家名稱",
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"players_spacing": "Player Spacing",
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"poison_damage": "Poison Damage",
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"position": "位置",
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"press_any_key": "Press any key...",
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@@ -176,10 +186,14 @@
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"time_label": "時間",
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"time_limit": "Time Limit (seconds)",
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"timer_label": "計時器",
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"top_buildup": "Top Buildup",
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"top_damage": "最高傷害",
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"top_dps": "Top DPS",
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"top_left": "左上",
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"top_right": "右上",
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"total_buildup": "Total Buildup",
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"total_buildup_label": "Tota Buildup Label",
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"total_buildup_value_label": "Tota Buildup Value Label",
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"total_damage": "總傷害",
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"total_damage_label": "總傷害文字",
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"total_damage_offset_is_relative": "總傷害顯示位置調整",
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