Fix a bug when autotarget was trying to target dead monster causing all large monster UI to not work

This commit is contained in:
GreenComfyTea
2023-02-06 15:55:57 +02:00
parent fcf35d817f
commit 9958817989
3 changed files with 6 additions and 7 deletions

View File

@@ -291,8 +291,8 @@ if debug.enabled then
end
if xy ~= "" then
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 6, 11, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 5, 10, 0xFFFFFFFF);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 6, 31, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 5, 30, 0xFFFFFFFF);
end
end);
end
@@ -303,8 +303,8 @@ if debug.enabled then
end
if xy ~= "" then
draw.text("xy:\n" .. tostring(xy), 6, 11, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 5, 10, 0xFFFFFFFF);
draw.text("xy:\n" .. tostring(xy), 6, 31, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 5, 30, 0xFFFFFFFF);
end
end);
end