Damage Meter UI customization refactoring

This commit is contained in:
GreenComfyTea
2023-01-05 18:15:18 +02:00
parent a8ec321dae
commit 9a3cb399e2
10 changed files with 466 additions and 772 deletions

View File

@@ -15,7 +15,9 @@ players.myself = nil;
players.myself_position = Vector3f.new(0, 0, 0);
players.total = nil;
players.display_list = {}
players.display_list = {};
players.highlighted_damage_UI = nil;
players.types = {
["myself"] = 0,
@@ -24,36 +26,38 @@ players.types = {
["my_otomo"] = 4,
["other_player_otomo"] = 8,
["servant_otomo"] = 16,
["total"] = 32
["total"] = 32,
["highlight"] = 64
}
function players.new(id, name, master_rank, hunter_rank, type)
local new_player = {};
new_player.id = id;
new_player.name = name;
new_player.hunter_rank = hunter_rank;
new_player.master_rank = master_rank;
local player = {};
player.id = id;
player.name = name;
player.hunter_rank = hunter_rank;
player.master_rank = master_rank;
new_player.type = type;
player.type = type;
new_player.cart_count = 0;
player.cart_count = 0;
new_player.join_time = -1;
new_player.first_hit_time = -1;
new_player.dps = 0;
player.join_time = -1;
player.first_hit_time = -1;
player.dps = 0;
new_player.small_monsters = players.init_damage_sources()
new_player.large_monsters = players.init_damage_sources();
player.small_monsters = players.init_damage_sources()
player.large_monsters = players.init_damage_sources();
new_player.display = {};
new_player.display.total_damage = 0;
new_player.display.physical_damage = 0;
new_player.display.elemental_damage = 0;
new_player.display.ailment_damage = 0;
player.display = {};
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
players.init_UI(new_player);
players.init_UI(player);
return new_player;
return player;
end
function players.init_damage_sources()
@@ -100,12 +104,25 @@ function players.init_damage_sources()
monster_type.poison.elemental_damage = 0;
monster_type.poison.ailment_damage = 0;
monster_type.otomo_poison = {};
monster_type.otomo_poison.total_damage = 0;
monster_type.otomo_poison.physical_damage = 0;
monster_type.otomo_poison.elemental_damage = 0;
monster_type.otomo_poison.ailment_damage = 0;
monster_type.blast = {};
monster_type.blast.total_damage = 0;
monster_type.blast.physical_damage = 0;
monster_type.blast.elemental_damage = 0;
monster_type.blast.ailment_damage = 0;
monster_type.otomo_blast = {};
monster_type.otomo_blast.total_damage = 0;
monster_type.otomo_blast.physical_damage = 0;
monster_type.otomo_blast.elemental_damage = 0;
monster_type.otomo_blast.ailment_damage = 0;
monster_type.endemic_life = {};
monster_type.endemic_life.total_damage = 0;
monster_type.endemic_life.physical_damage = 0;
@@ -125,18 +142,18 @@ function players.get_player(player_id)
return players.list[player_id];
end
function players.update_damage(_player, damage_source_type, is_large_monster, damage_object)
if _player == nil then
function players.update_damage(player, damage_source_type, is_large_monster, damage_object)
if player == nil then
return;
end
if _player.first_hit_time == -1 then
_player.first_hit_time = time.total_elapsed_script_seconds;
if player.first_hit_time == -1 then
player.first_hit_time = time.total_elapsed_script_seconds;
end
local player_monster_type = _player.small_monsters;
local player_monster_type = player.small_monsters;
if is_large_monster then
player_monster_type = _player.large_monsters;
player_monster_type = player.large_monsters;
end
if damage_source_type == "player" then
@@ -163,172 +180,162 @@ function players.update_damage(_player, damage_source_type, is_large_monster, da
players.merge_damage(player_monster_type, damage_object);
end
players.update_display(_player);
players.update_display(player);
end
function players.update_display(_player)
if _player == nil then
function players.update_display(player)
if player == nil then
return;
end
_player.display.total_damage = 0;
_player.display.physical_damage = 0;
_player.display.elemental_damage = 0;
_player.display.ailment_damage = 0;
player.display.total_damage = 0;
player.display.physical_damage = 0;
player.display.elemental_damage = 0;
player.display.ailment_damage = 0;
local cached_config = config.current_config.damage_meter_UI;
if cached_config.tracked_monster_types.small_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(_player.display, _player.small_monsters);
players.merge_damage(player.display, player.small_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(_player.display, _player.small_monsters.bombs);
players.merge_damage(player.display, player.small_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(_player.display, _player.small_monsters.kunai);
players.merge_damage(player.display, player.small_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(_player.display, _player.small_monsters.installations);
players.merge_damage(player.display, player.small_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if player.type == players.types.myself then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
else
if _player == players.myself then
elseif player.type == players.types.other_players then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.small_monsters.otomo);
end
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servants then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.small_monsters.otomo);
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(_player.display, _player.small_monsters.wyvern_riding);
players.merge_damage(player.display, player.small_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(_player.display, _player.small_monsters.poison);
players.merge_damage(player.display, player.small_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(_player.display, _player.small_monsters.blast);
players.merge_damage(player.display, player.small_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(_player.display, _player.small_monsters.endemic_life);
players.merge_damage(player.display, player.small_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(_player.display, _player.small_monsters.other);
players.merge_damage(player.display, player.small_monsters.other);
end
end
if cached_config.tracked_monster_types.large_monsters then
if cached_config.tracked_damage_types.player_damage then
players.merge_damage(_player.display, _player.large_monsters);
players.merge_damage(player.display, player.large_monsters);
end
if cached_config.tracked_damage_types.bomb_damage then
players.merge_damage(_player.display, _player.large_monsters.bombs);
players.merge_damage(player.display, player.large_monsters.bombs);
end
if cached_config.tracked_damage_types.kunai_damage then
players.merge_damage(_player.display, _player.large_monsters.kunai);
players.merge_damage(player.display, player.large_monsters.kunai);
end
if cached_config.tracked_damage_types.installation_damage then
players.merge_damage(_player.display, _player.large_monsters.installations);
players.merge_damage(player.display, player.large_monsters.installations);
end
if cached_config.tracked_damage_types.otomo_damage then
if _player.is_otomo then
if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then
if player.type == players.types.myself then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
else
if _player == players.myself then
elseif player.type == players.types.other_players then
if not cached_config.settings.show_my_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
elseif _player.is_servant then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
else
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(_player.display, _player.large_monsters.otomo);
end
if not cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
elseif player.type == players.types.servants then
if not cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
elseif player.type == players.types.my_otomo then
if cached_config.settings.show_my_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
elseif player.type == players.types.other_player_otomo then
if cached_config.settings.show_other_player_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
elseif player.type == players.types.servant_otomo then
if cached_config.settings.show_servant_otomos_separately then
players.merge_damage(player.display, player.large_monsters.otomo);
end
end
end
if cached_config.tracked_damage_types.wyvern_riding_damage then
players.merge_damage(_player.display, _player.large_monsters.wyvern_riding);
players.merge_damage(player.display, player.large_monsters.wyvern_riding);
end
if cached_config.tracked_damage_types.poison_damage then
players.merge_damage(_player.display, _player.large_monsters.poison);
players.merge_damage(player.display, player.large_monsters.poison);
end
if cached_config.tracked_damage_types.blast_damage then
players.merge_damage(_player.display, _player.large_monsters.blast);
players.merge_damage(player.display, player.large_monsters.blast);
end
if cached_config.tracked_damage_types.endemic_life_damage then
players.merge_damage(_player.display, _player.large_monsters.endemic_life);
players.merge_damage(player.display, player.large_monsters.endemic_life);
end
if cached_config.tracked_damage_types.other_damage then
players.merge_damage(_player.display, _player.large_monsters.other);
players.merge_damage(player.display, player.large_monsters.other);
end
end
end
@@ -350,8 +357,8 @@ function players.update_dps(bypass_freeze)
end
players.total.dps = 0;
for _, _player in pairs(players.list) do
players.update_player_dps(_player);
for _, player in pairs(players.list) do
players.update_player_dps(player);
end
for _, servant in pairs(non_players.servant_list) do
@@ -363,28 +370,28 @@ function players.update_dps(bypass_freeze)
end
end
function players.update_player_dps(_player)
function players.update_player_dps(player)
local cached_config = config.current_config.damage_meter_UI.settings;
if _player.join_time == -1 then
_player.join_time = time.total_elapsed_script_seconds;
if player.join_time == -1 then
player.join_time = time.total_elapsed_script_seconds;
end
if cached_config.dps_mode == "Quest Time" then
if time.total_elapsed_seconds > 0 then
_player.dps = _player.display.total_damage / time.total_elapsed_seconds;
player.dps = player.display.total_damage / time.total_elapsed_seconds;
end
elseif cached_config.dps_mode == "Join Time" then
if time.total_elapsed_script_seconds - _player.join_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.join_time);
if time.total_elapsed_script_seconds - player.join_time > 0 then
player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.join_time);
end
elseif cached_config.dps_mode == "First Hit" then
if time.total_elapsed_script_seconds - _player.first_hit_time > 0 then
_player.dps = _player.display.total_damage / (time.total_elapsed_script_seconds - _player.first_hit_time);
if time.total_elapsed_script_seconds - player.first_hit_time > 0 then
player.dps = player.display.total_damage / (time.total_elapsed_script_seconds - player.first_hit_time);
end
end
players.total.dps = players.total.dps + _player.dps;
players.total.dps = players.total.dps + player.dps;
end
function players.sort_players()
@@ -555,6 +562,8 @@ function players.update_player_list_(hunter_info_field_)
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
@@ -574,39 +583,49 @@ function players.update_player_list_(hunter_info_field_)
goto continue
end
local player_in_list = players.list[id];
local player = players.list[id];
if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then
if player_in_list.name == players.myself.name then
players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself);
players.list[id] = players.myself;
if player == nil or (player.name ~= name and player.hunter_rank ~= hunter_rank and player.master_rank ~= master_rank) then
if player ~= nil then
if player.name == players.myself.name then
player = players.new(id, name, master_rank, hunter_rank, players.types.myself);
players.myself = player;
players.list[id] = player;
end
else
players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
player = players.new(id, name, master_rank, hunter_rank, players.types.other_player);
players.list[id] = player;
end
end
if player_in_list ~= players.myself then
table.insert(players.display_list, player_in_list);
if player ~= players.myself then
table.insert(players.display_list, player);
end
::continue::
end
end
function players.init_UI(_player)
function players.init_UI(player)
local cached_config = config.current_config.damage_meter_UI;
if _player.type == players.types.myself then
_player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type);
elseif _player.type == players.types.other_player then
_player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type);
elseif _player.type == players.types.total then
_player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type);
if player.type == players.types.myself then
player.damage_UI = damage_UI_entity.new(cached_config.myself, player.type);
elseif player.type == players.types.other_player then
player.damage_UI = damage_UI_entity.new(cached_config.other_players, player.type);
elseif player.type == players.types.total then
player.damage_UI = damage_UI_entity.new(cached_config.total, player.type);
end
end
function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
function players.init_highlighted_UI()
local cached_config = config.current_config.damage_meter_UI;
players.highlighted_damage_UI = damage_UI_entity.new(cached_config.highlighted, players.types.highlight);
end
function players.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps);
end
function players.init_module()