Damage Meter UI customization refactoring

This commit is contained in:
GreenComfyTea
2023-01-05 18:15:18 +02:00
parent a8ec321dae
commit 9a3cb399e2
10 changed files with 466 additions and 772 deletions

View File

@@ -109,13 +109,13 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen
drawing.draw_label(ailment_buildup_UI.ailment_name_label, ailment_buildups_position_on_screen, opacity_scale, ailment_name);
local last_j = 0;
for j, _player in ipairs(displayed_players) do
for j, player in ipairs(displayed_players) do
local ailment_buildup_position_on_screen = {
x = ailment_buildups_position_on_screen.x + cached_config.player_spacing.x * (j - 1) * global_scale_modifier,
y = ailment_buildups_position_on_screen.y + cached_config.player_spacing.y * (j - 1) * global_scale_modifier;
};
ailment_buildup_UI_entity.draw(_player, ailment_buildup_UI, cached_config, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
ailment_buildup_UI_entity.draw(player, ailment_buildup_UI, cached_config, ailment_buildup_position_on_screen, opacity_scale, top_buildup);
last_j = j;
end