Damage Meter UI customization refactoring

This commit is contained in:
GreenComfyTea
2023-01-05 18:15:18 +02:00
parent a8ec321dae
commit 9a3cb399e2
10 changed files with 466 additions and 772 deletions

View File

@@ -26,100 +26,8 @@ function large_monster_UI_customization.draw(cached_config)
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, cached_config.monster_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.monster_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
changed, cached_config.monster_name_label.include.monster_name = imgui.checkbox(
language.current_language.customization_menu.monster_name, cached_config.monster_name_label.include.monster_name);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.monster_id = imgui.checkbox(
language.current_language.customization_menu.monster_id, cached_config.monster_name_label.include.monster_id);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.crown = imgui.checkbox(
language.current_language.customization_menu.crown, cached_config.monster_name_label.include.crown);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.size = imgui.checkbox(
language.current_language.customization_menu.size, cached_config.monster_name_label.include.size);
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.include.scrown_thresholds = imgui.checkbox(
language.current_language.customization_menu.crown_thresholds, cached_config.monster_name_label.include.scrown_thresholds);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.monster_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.monster_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.monster_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.monster_name_label.color = imgui.color_picker_argb(
"", cached_config.monster_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.monster_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.monster_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.monster_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.monster_name_label.shadow.offset.x,
0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.monster_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.monster_name_label.shadow.offset.y,
0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.monster_name_label.shadow.color = imgui.color_picker_argb(
"", cached_config.monster_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
changed = label_customization.draw(language.current_language.customization_menu.monster_name_label, cached_config.monster_name_label);
config_changed = config_changed or changed;
changed = health_customization.draw(cached_config.health);
config_changed = config_changed or changed;

View File

@@ -34,8 +34,6 @@ function damage_meter_UI.draw()
local quest_players = {};
--damage_meter_UI.freeze_displayed_players = true;
if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then
quest_players = damage_meter_UI.last_displayed_players;
else
@@ -46,13 +44,13 @@ function damage_meter_UI.draw()
local top_damage = 0;
local top_dps = 0;
for _, _player in ipairs(quest_players) do
if _player.display.total_damage > top_damage then
top_damage = _player.display.total_damage;
for _, player in ipairs(quest_players) do
if player.display.total_damage > top_damage then
top_damage = player.display.total_damage;
end
if _player.dps > top_dps then
top_dps = _player.dps;
if player.dps > top_dps then
top_dps = player.dps;
end
end
@@ -82,26 +80,28 @@ function damage_meter_UI.draw()
position_on_screen = screen.calculate_absolute_coordinates(cached_config.position);
end
for _, _player in ipairs(quest_players) do
if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
for _, player in ipairs(quest_players) do
if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue
end
if _player.type == players.types.myself then
if player.type == players.types.myself then
if cached_config.settings.hide_myself then
goto continue
end
elseif _player.type == players.types.servant then
elseif player.type == players.types.servant then
if cached_config.settings.hide_servants then
goto continue
end
elseif _player.type == players.types.other_player then
elseif player.type == players.types.other_player then
if cached_config.settings.hide_other_players then
goto continue
end
end
players.draw(_player, position_on_screen, 1, top_damage, top_dps);
players.draw(player, position_on_screen, 1, top_damage, top_dps);
if cached_config.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier;

View File

@@ -74,10 +74,10 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
local _player = players.get_player(_player_buildup.id);
local player = players.get_player(_player_buildup.id);
local player_name = "Player " .. tostring(_player_buildup.id);
if _player ~= nil then
player_name = _player.name;
if player ~= nil then
player_name = player.name;
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player_name);

View File

@@ -14,9 +14,7 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
@@ -45,15 +43,6 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
end
if entity.highlighted_bar ~= nil then
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
end
if entity.name_label ~= nil then
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
@@ -91,110 +80,121 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
return entity;
end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local name_include = nil;
if _player.damage_UI.name_label ~= nil then
name_include = _player.damage_UI.name_label.include;
if player.damage_UI.name_label ~= nil then
name_include = player.damage_UI.name_label.include;
end
local hunter_rank_include = nil;
if _player.damage_UI.hunter_rank_label ~= nil then
hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
if player.damage_UI.hunter_rank_label ~= nil then
hunter_rank_include = player.damage_UI.hunter_rank_label.include;
end
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
local player_damage_percentage = 0;
if players.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
player_damage_percentage = player.display.total_damage / players.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if _player.type ~= players.types.total then
if player.type ~= players.types.total then
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if players.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
player_damage_bar_percentage = player.display.total_damage / players.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
player_damage_bar_percentage = player.display.total_damage / top_damage;
end
end
end
local name_text = "";
if _player.type == players.types.total then
name_text = _player.damage_UI.total_name;
if player.type == players.types.total then
name_text = player.damage_UI.total_name;
elseif name_include ~= nil then
if name_include.master_rank and name_include.hunter_rank then
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
name_text = string.format("[%d:%d] ", player.master_rank, player.hunter_rank);
elseif name_include.master_rank then
name_text = string.format("[%d] ", _player.master_rank);
name_text = string.format("[%d] ", player.master_rank);
elseif name_include.hunter_rank then
name_text = string.format("[%d] ", _player.hunter_rank);
name_text = string.format("[%d] ", player.hunter_rank);
elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
name_text = string.format("[%d] ", player.level);
end
if name_include.cart_count and is_on_quest then
name_text = name_text .. string.format("x%d ", _player.cart_count);
name_text = name_text .. string.format("x%d ", player.cart_count);
end
if name_include.type then
name_text = name_text .. _player.damage_UI.type_name .. " ";
name_text = name_text .. player.damage_UI.type_name .. " ";
end
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
name_text = name_text .. string.format("%d ", player.id);
end
if name_include.name then
name_text = name_text .. _player.name;
name_text = name_text .. player.name;
end
end
local hunter_rank_string = "";
if _player.damage_UI.hunter_rank_label ~= nil then
if player.damage_UI.hunter_rank_label ~= nil then
if hunter_rank_include == nil then
hunter_rank_string = string.format("%d", _player.level);
hunter_rank_string = string.format("%d", player.level);
elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
hunter_rank_string = string.format("%d:%d", player.master_rank, player.hunter_rank);
elseif hunter_rank_include.master_rank then
hunter_rank_string = string.format("%d", _player.master_rank);
hunter_rank_string = string.format("%d", player.master_rank);
elseif hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d", _player.hunter_rank);
hunter_rank_string = string.format("%d", player.hunter_rank);
end
end
xy = 1
local bar = player.damage_UI.bar;
local name_label = player.damage_UI.name_label;
local hunter_rank_label = player.damage_UI.hunter_rank_label;
local value_label = player.damage_UI.value_label;
local percentage_label = player.damage_UI.percentage_label;
local dps_label = player.damage_UI.dps_label;
local bar = _player.damage_UI.bar;
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
bar = _player.damage_UI.highlighted_bar;
if player.type ~= players.types.total then
if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps) then
bar = players.highlighted_damage_UI.bar;
name_label = players.highlighted_damage_UI.name_label;
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
value_label = players.highlighted_damage_UI.value_label;
percentage_label = players.highlighted_damage_UI.percentage_label;
dps_label = players.highlighted_damage_UI.dps_label;
end
end
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
name_text = drawing.limit_text_size(name_text, player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
drawing.draw_label(name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(value_label, position_on_screen, opacity_scale, player.display.total_damage);
drawing.draw_label(percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(dps_label, position_on_screen, opacity_scale, player.dps);
if is_on_quest then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count);
end
end

View File

@@ -556,8 +556,8 @@ function customization_menu.draw()
end
if damage_meter_UI_changed or modifiers_changed then
for _, _player in pairs(players.list) do
players.init_UI(_player);
for _, player in pairs(players.list) do
players.init_UI(player);
end
@@ -569,7 +569,8 @@ function customization_menu.draw()
non_players.init_UI(otomo);
end
players.init_total_UI(players.total);
players.init_UI(players.total);
players.init_highlighted_UI();
end
if endemic_life_UI_changed or modifiers_changed then
@@ -658,16 +659,21 @@ function customization_menu.draw_global_settings()
small_monster.init_list();
large_monster.init_list();
env_creature.init_list();
players.init_UI(players.myself);
players.init_UI(players.total);
for _, _player in pairs(players.list) do
players.init_UI(_player);
for _, player in pairs(players.list) do
players.init_UI(player);
end
for _, servant in pairs(non_players.servant_list) do
non_players.init_UI(servant);
end
for _, otomo in pairs(non_players.otomo_list) do
non_players.init_UI(otomo);
end
players.init_UI(players.total);
players.init_highlighted_UI();
end
if imgui.tree_node(language.current_language.customization_menu.menu_font) then
@@ -1684,361 +1690,6 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
--[[
if imgui.tree_node(language.current_language.customization_menu.player_name_label) then
changed, cached_config.player_name_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.player_name_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, cached_config.player_name_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.myself.master_rank);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.cart_count =imgui.checkbox(
language.current_language.customization_menu.cart_count, cached_config.player_name_label.include.myself.cart_count);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.myself.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.myself.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.myself.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.myself.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, cached_config.player_name_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.player_name_label.include.others.master_rank);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.player_name_label.include.others.hunter_rank);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.cart_count = imgui.checkbox(
language.current_language.customization_menu.cart_count, cached_config.player_name_label.include.others.cart_count);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.others.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.others.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.others.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.others.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servants) then
changed, cached_config.player_name_label.include.servants.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servants.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servants.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servants.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servants.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.player_name_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.my_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.my_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.my_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.my_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.my_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.player_name_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.other_player_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.other_player_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.other_player_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.other_player_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.player_name_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.player_name_label.include.servant_otomos.level);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.type = imgui.checkbox(
language.current_language.customization_menu.type, cached_config.player_name_label.include.servant_otomos.type);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.id = imgui.checkbox(
language.current_language.customization_menu.id, cached_config.player_name_label.include.servant_otomos.id);
config_changed = config_changed or changed;
changed, cached_config.player_name_label.include.servant_otomos.name = imgui.checkbox(
language.current_language.customization_menu.name, cached_config.player_name_label.include.servant_otomos.name);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.player_name_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.player_name_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.player_name_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.player_name_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.player_name_label.color = imgui.color_picker_argb(
"", cached_config.player_name_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.player_name_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.player_name_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.player_name_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.player_name_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.player_name_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.player_name_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.player_name_label.shadow.color = imgui.color_picker_argb(
"", cached_config.player_name_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then
changed, cached_config.master_hunter_rank_label.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.master_hunter_rank_label.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.include) then
if imgui.tree_node(language.current_language.customization_menu.me) then
changed, cached_config.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.myself.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.myself.hunter_rank);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_players) then
changed, cached_config.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
language.current_language.customization_menu.master_rank, cached_config.master_hunter_rank_label.include.others.master_rank);
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
language.current_language.customization_menu.hunter_rank, cached_config.master_hunter_rank_label.include.others.hunter_rank);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.my_otomos) then
changed, cached_config.master_hunter_rank_label.include.my_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.my_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then
changed, cached_config.master_hunter_rank_label.include.other_player_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.other_player_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then
changed, cached_config.master_hunter_rank_label.include.servant_otomos.level = imgui.checkbox(
language.current_language.customization_menu.level, cached_config.master_hunter_rank_label.include.servant_otomos.level);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.master_hunter_rank_label.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.master_hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.master_hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.master_hunter_rank_label.color = imgui.color_picker_argb(
"", cached_config.master_hunter_rank_label.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.shadow) then
changed, cached_config.master_hunter_rank_label.shadow.visibility = imgui.checkbox(
language.current_language.customization_menu.visible, cached_config.master_hunter_rank_label.shadow.visibility);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.offset) then
changed, cached_config.master_hunter_rank_label.shadow.offset.x = imgui.drag_float(
language.current_language.customization_menu.x, cached_config.master_hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
config_changed = config_changed or changed;
changed, cached_config.master_hunter_rank_label.shadow.offset.y = imgui.drag_float(
language.current_language.customization_menu.y, cached_config.master_hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height, "%.1f");
config_changed = config_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.color) then
changed, cached_config.master_hunter_rank_label.shadow.color = imgui.color_picker_argb(
"", cached_config.master_hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
config_changed = config_changed or changed;
imgui.tree_pop();
end
imgui.tree_pop();
end
imgui.tree_pop();
end
]]
if imgui.tree_node(language.current_language.customization_menu.myself) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label);
@@ -2191,38 +1842,27 @@ function customization_menu.draw_damage_meter_UI()
imgui.tree_pop();
end
--[[
changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label);
config_changed = config_changed or changed;
if imgui.tree_node(language.current_language.customization_menu.highlighted) then
changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.highlighted.name_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.highlighted.hunter_rank_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.highlighted.dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.damage_percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_damage_label, cached_config.total_damage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.highlighted.damage_value_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_dps_label, cached_config.total_dps_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.highlighted.damage_percentage_label);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_damage_value_label, cached_config.total_damage_value_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.highlighted.damage_bar);
config_changed = config_changed or changed;
changed = label_customization.draw(language.current_language.customization_menu.total_cart_count_label, cached_config.total_cart_count_label);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.damage_bar);
config_changed = config_changed or changed;
changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar);
config_changed = config_changed or changed;
--]]
imgui.tree_pop();
end
if config_changed then
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
@@ -2234,8 +1874,8 @@ function customization_menu.draw_damage_meter_UI()
end
if damage_display_changed then
for _, _player in pairs(players.list) do
players.update_display(_player);
for _, player in pairs(players.list) do
players.update_display(player);
end
for _, servant in pairs(non_players.servant_list) do